
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Latin America, Italian +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 777 reviews with recorded playtime.
Reviews
Themes across 774 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Absolute cinema game. I wish I could play through this blind again.
Sincerely exceptionnal. The musics are really good (one containing dream in its name for no spoiler), bossfights really great, but the core of the game is its combat system which is the best of all metroidvania i played. The scenario is also a masterpiece. However, there is lots of cutscene, I liked that but it might not be everyone's cup of tea
Best combat i've played since sekiro, fluid movement, GREAT story and lore, really good character arcs, runs and looks great. It is pretty tough but honestly an incredible experience 10/10
Игра чудесна в сюжете, в геймплее (ОСОБЕННО В ГЕЙМПЛЕЕ), музыкой и тд и тп. Спасибо одному человеку, который мне эту игру подарил, кланяться в ноги ему буду из-за этой игры!
симулятор кривой печени и легких
The story really made me tear up and by the end I just sat there like damn. Abasolute favourite, 10/10
10 wawa из 10 wawa
just sekiro but metroidvania style.
我之前看到这个游戏很多次,每次都因为觉得一个2D横版凭啥卖100多,就没买,这次夏促买来玩玩看,这品质确实值100多的原价 流程过半才给传送认真的吗,跑图跑麻了 不是,NMB这易公跟前面的BOSS是一个次元的?我打姬都是一把就过了,这个易公直接把我打成SB了 卧槽,一阶段已经打的很艰苦了,二阶段还会月牙天冲?! 当我以令人心疼的熟练度打过两个阶段,绝望地发现竟然还有三阶段,这个强度你还来三阶段?诗人?这易公真给我打出在玩只狼的错觉了
非常好玩 《九日》完全超出了我的預期,是一款讓我破關後仍會時不時想起的作品。 最讓我著迷的是它豐富的故事與世界觀。隨著探索和劇情推進,角色之間的情感與過去逐漸揭曉,許多細節和伏筆都值得細細品味,讓人忍不住想一直玩下去。 戰鬥則相當有挑戰性。首領戰偏難,而且非常吃操作,需要不斷練習格擋、抓時機與熟悉招式。剛開始難免會被打得懷疑人生,但當你終於掌握節奏、漂亮地擊敗一位卡關許久的王時,那種成就感真的無與倫比。 另外,音樂也深深吸引了我。無論是探索時的旋律,還是首領戰時的配樂,都和劇情與場景完美結合,讓情緒更加投入。很多曲子即使離開遊戲後,仍會不自覺地在腦海裡響起。 再加上出色的美術與整體氛圍,《九日》帶來的是一段既熱血又感動的旅程。雖然過程中少不了無數次重來,但每一次進步、每一段新劇情,都讓人覺得一切都值得。 如果你喜歡有深度的故事、富有挑戰性的戰鬥,以及令人難忘的音樂,《九日》絕對值得一試。它會讓你吃點苦頭,但也會帶給你滿滿的感動與成就感。 非常好玩 總而言之非常好玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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