
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Latin America, Italian +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 750 reviews with recorded playtime.
Reviews
Themes across 747 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
8/10 + Boss fights Story ~ movement upgrades - exploration limited for a metrodvania difficulty spike at final boss
incredible combat, story is peak, i wasnt expecting such a game when I first tired it (i got here cus i played HK) but i rlly enjoyed fighting the bosses over and over again. also the sound design for the parry is crisp and satisfying
Я ПОСТИГ БЕСКОНЕЧНОСТЬ И ВСЕСИЛИЕ ДАО!!!!! ООООООЧЕНЬ РЕКОМЕНДУЮ ИГРУ ОСОБЕННО ТЕМ КТО ЗНАКОМ С ХОЛЛОУ НАЙТ
Very good metroidvania, Story great, Moral great, and the combat is just chef's kiss. You will spend all your time try learning boss Patern and parry its attack just like sekiro Just hope there is more ending than two though, but anyway its good nonetheless
The final boss was one of the best and hardest bosses I have ever fought. Although the story is a little confusing at first, it comes together really well as you continue playing.
게임은 나쁘지 않은데 프레임 드랍 떄문에 계속 화면이 버벅거려서 못하겠다 CPU, GPU는 20%만 쓰는데도 프레임이 계속 흔들리고 묵직한 조작감이랑 더해져서 적들이랑 싸우는데 엉청 스트레스 받아서 접음,,
This game has officially joined the roster of games that make me laugh with glee, cry like someone just offed my family and hit my desk with a rage with the amount of energy generated in the sun's core The NPCs, the bosses and literally every single piece of worldbuilding in this game had me clapping my hands in glee like a medieval king chortling at his jester. I love Nine Sols, and I have no idea why it even took me this long to actually play it despite having it in my wishlist. 10/10. Even if it never gets a DLC, it has found its place in the depths of my heart and I can't wait to see what the developers have next.
wunderschönes spiel bestimmt gut für alle die hollow knight geliebt haben
7/10 20多个小时 打到了一般模式真结局 存档在易公门口 我真的很难给出这个好评 个人评分我只能给到7分 上手难度很高 手残的请自觉避坑 游戏几乎不含弱保软 容错率极低 想通关这个游戏你要先做到全程弹反+最少过半的完美弹反率 不会弹别玩 没有除了弹反以外的出路 这游戏太难了 难的发狂 以防有人喜欢拿玩的菜来说事 你自己打开全球成就看看 有85%的人打开了这个游戏打完了第一个boss 但是只有33%的人打过了姬 也就是说真正去玩这游戏的玩家 有六成根本打不过结局前置主要boss 这里面还有不少开剧情简单模式的 有没有一种可能是游戏的问题 好评点: 美术牛逼 音乐牛逼 没得黑 确实牛 赤烛在传统文化这一块确实有底气 几部作品的美术风格都非常不错 尤其这个做恐怖游戏起家的 九日的恐怖氛围拉满了 除了一处跳脸杀以外 绝大多数都是靠美术氛围来渲染了游戏内以人体实验为主题的毛骨悚然的惊吓感 代入感很不错 玩了就停不下来 差评点: 1.游戏进行到一半才给传送是什么意思 认真的吗 游戏时长一共20个小时 第10小时打完监狱才给地图传送 前10个小时里5个小时都在跑图 给了地图传送也不能任意传送 要先回火鸡场然后再选传送点 脱裤子放屁多此一举 限制地图传送的意义是什么? 为了弥补你地图小的可怜吗 地图设计基本没有 解密基本没有 纯粹的战斗类银 不给传送就让你嗯跑 地图也不给标记 道具没提示npc没提示 跑图模拟器这一块 2.这个贴符战斗模式确实 真的很有新意 我玩的很爽 也很好玩 但是是否战斗无敌帧太少了 倒地没有无敌帧 贴符没有无敌帧 只有射箭前几帧有一点点无敌 一旦受击就像羽毛球一样在空中飞来飞去 好歹给个慢动作或者时停也行啊 我没见过哪个游戏处决boss时候不给无敌帧的 所以你是弹反大神 全程完美弹反无伤 这个战斗系统能让你爽到高潮 但是对于初见新手 这个贴符的后摇太太太难掌握了 在错误时机贴符就是自杀 你贴了直接撞怪物枪口上 然而平砍伤害低的要死 战斗时就是纯粹的贴符打气射箭循环 连上你能给怪秒了 一旦断了节奏一乱双手离开键盘就行 你根本没吃药的时间 3.玩家能直接造成的伤害极低 没有属性成长 防御极低 无论是路边的史莱姆 还是关底大boss人均疯狗 挡不住就直死 怪物伤害高的离谱 路边什么玩意过来踹主角一脚三分之一血就没了 地图有非常多的初见杀陷阱和堆怪和强制战斗 再加上我第一条说的前期不给传送 死了直接365里路接红温血怒 所以直接导致后期跑图极致无聊 怪伤害巨高 除了掉钱以外什么成长都不给 根本不想打 直接一路逃跑就完事了 全部跳过 恶意太高了 一款纯粹为了折磨玩家而生的游戏 不知道什么深仇大恨 你要不是赤烛出品 再加上美术差点 我一定给差评了
its a pretty good game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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