No revenue estimate for the App Store: Apple publishes no install counts, and its star-rating counts don't calibrate to sales the way Steam's written reviews do. Reviews and prices only.
Every pitch is a guessing game. The pitcher picks a location and a pitch. The batter picks what he is sitting on. Guess wrong and you wave at air. Guess right and the ball leaves the park. There is no math to work out. You only choose where to throw and what to look for. You do not need to know baseball. There is nothing to memorize, and the screen explains whatever you need at the moment you need it. What it will not do is make the call for you. At every turning point, that one is yours. [ Your own club, from nothing ] Pick a club name and a team color and found it. Everyone starts with the same roster strength. From here it comes down to who you develop and who you go out and get. [ Players grow, and players break down ] Players improve every game they play. The ones with high potential go further. A player short on stamina, or stuck with a bad day, will not give you what he is worth. How you run the lineup and the rotation is the difference in the standings. Injuries happen. Overwork a man and you pay for it. Every position has its own mastery. Move someone off his spot and the defense wobbles. [ League, Exhibition, Challengers League ] League play runs four games a day. Win and you bank points toward promotion. Fall behind and you drop a division. There are seven, and Division 1 is the top. Exhibitions never touch your record. That is where a new lineup gets a tryout. The Challengers League hands you an all-amateur roster and asks you to win with it. Earn promotion there and you bring one of them back to the big club. [ Market and Scouting Academy ] Buy and sell players on the market. Turning what you have spare into what you are missing is its own skill. Prospects arrive at the academy on a timer. You can sign one of the three. Take the man who helps today, or the one who pays off a few seasons out. [ The big moments, you watch ] Bases loaded, tied game, bottom of the ninth. When the game turns, it does not just hand you the result. It shows you. [ What we promise about money ] There is nothing in this game you can pay to win. - Gold, the in-game currency, is not for sale. You earn Gold by playing. - We do not sell players, upgrades, or loot boxes. Nothing that touches your roster strength. - There is one purchase in the whole app: Remove Ads. Buy it once and it is done. It is not a subscription. - Removing ads changes nothing about your team. You just stop seeing ads. Ads run before the first and third league game of the day. Twice a day. They never cut in without asking first. [ Account and data ] Sign in with Google and your club is saved on our servers. Change phones and pick up where you left off. You can delete your account and your data from inside the app. [ Contact ] Limetown Company cs@limetown.kr
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Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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