Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Welcome to NiNe Loba - a pocket arcade of classic and retro games, straight from the golden age of gaming. We built NiNe Loba to be a pure, distraction-free arcade cabinet in your pocket. No energy meters, no pay-to-win mechanics, no bloated features. Just classic games, honest ticket play, and skill-based fun. THE GAMES (a growing lineup) - Racing: Car Race and Bike Race - dodge chaotic highway traffic or weave through heavy obstacles on a tight 3-lane track. - Board classics: Tic Tac Toe, Connect 4 and Dots and Boxes - challenge the AI from Easy to Hard, or play local 2-player with a friend on the same device. - Arcade legends: Snake, Flappy and Brick Breaker - pure reflex, high-score chasing. - Puzzles: 2048, Block Puzzle and Bubble Pop - tile-shuffling brain teasers. - Quick fun: Whack, Memory, Tower Stack and Hangman. HOW THE ARCADE WORKS (100% transparent) You buy a ticket, you play a game. That is it. - 1 ticket = 1 game session. - Free tickets: your balance refills 1 free ticket every 9 minutes, up to 29 saved for you. - Prefer not to pay? Watch a short video ad to earn tickets instead - always your choice. - Need more? Restock securely via the in-app shop with Google Play, from a single ticket up to 200-ticket packs. WHAT YOU WILL NOT FIND HERE - No forced ads between games or menus. Ads only appear if YOU choose them for free tickets or a second chance to continue. - No daily spin wheels, energy timers or confusing currencies. - No pay-to-win: your skill decides the score, not your wallet. PLAY IN YOUR LANGUAGE English, Bengali, Arabic, Indonesian, French, Thai and Spanish - and the whole arcade works offline, anytime. Drop your ticket in the slot, start the engine, and let your skills do the talking.
NiNe Loba has grossed an estimated approximately $26.1K on Google Play.
About approximately $26.1K gross, estimated range approximately $6.5K to approximately $104.2K — roughly approximately $19.1K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $6.5K – $104.2K. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $26K | 127 | 77% | $3.99 | |
| approximately $26.1K | 205 | 85% | $4.99 | |
| approximately $26K | 203 | 86% | Free | |
| approximately $26K | 119 | 91% | Free | |
| approximately $26.1K | 57 | 81% | Free | |
| approximately $26K | 640 | 94% | Free |