
Command the Nimbatus and craft drones out of hundreds of different parts. Survive unknown threats in a fully destructible, procedural universe, compete against other players in different arenas or enjoy complete creative freedom in the sandbox.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Turkish**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This games controls are much harder then it looked from videos and it is frustrating to move around, so I tried and failed to refund it and now I guess im just stuck with this game. Don't buy this game you cant refund it and the controls are very bad.
Random part usages and interactions aren't clear; game forces you to choose a pilot class and, if you mess up and choose fully autonomous, your ship does nothing (even loaded up with sensors) and you effectively have to start the game again from scratch.. fully autonomous doesn't mean intermittent triggers of random parts will result in accomplishing any given mission, so it's confusing to have as an option: I fail to see how even an "expert" could setup a ship to do 'anything at all' autonomously, if the game's not intuitive enough to make it obvious how to get an autonomous drone to fire a single thruster. Further, the game warns you that you have too many parts attached to the same part which may cause instability; yet everything seems to attach to the main base core anyway- so it's also confusing as to what you're supposed to do with what's provided; as everything I built seems functional, yet I get reminded through icons that my build isn't ideal. They should give you a tutorial overview of a build which employs all part types and demonstrates how each part interacts, instead of skimming over the shallow basics- then hinting at more tutorial interactions. Since it's been about 6 months, it's unlikely this game will get any more attention from the studio, which is probably why they're dropping it to $5; yet I'm less interested in trying to figure out what all the random parts are for, when the game fails to make it clear as to their use-cases and, apparently, it's expected that players will have to watch tutorial vids on youtube just to figure out things that aren't worth figuring out.
おもしろそうな雰囲気ではあるんだけど、パーツを少し離して配置するだけで謎の挙動をして崩壊してしまう。仕様と言ってしまえばそれまでだけど、もっと別のやり方があるのではないかと思う。チュートリアルの時点でそれなので、ずっとこんな感じなんだろうなとプレイするのを止めた。
While Nimbatus offers a decent amount of ship customization and build variety, it doesn't quite break the gold standard set by Gimbal. Sadly the singleplayer mode severely hinders your enjoyment of that customization. The massive flashy builds shown in the trailer is paced way too far into the game than you'd expect, and the surprisingly unforgiving early game just doesn't help it. While the multiplayer is likely more fun, if you are looking for that specific experience, you might as well just play Gimbal. Ultimately, the game deserves its "Mostly Positive" rating; I don't doubt that the game's alright if you stick with it, but not everyone has that kind of time and patience.
Controls make absolutely no ♥♥♥♥♥♥♥ sense, You press left and the drone turns right, and vice-versa. I tried maybe 20 different types of orientation of the thrusters, from the obvious placement that in any other game of the kind works to the absurd. The effects on the ship maneuverability went from bad to worse then to ridiculous and finally to retarded, I don't know what the ♥♥♥♥ the developers are doing. I play games like this all the time, and I have not been this frustrated with a game design in ages, if you want a good space game, this is clearly not it,
WHY AM I ABLE TO LEAVE A REVIEW ON A GAME I NEVER OWNED OR PLAYED?! Still buying it when I get paid thanks to the sale but until then enjoy a free positive review Stray Fawn!!!
I don't know wtf these people are on. There's a bunch of complaints that "the controls don't make sense". YOU MAP THE CONTROLS WHEN YOU BUILD THE CRAFT! ug, people. If you've got four engines facing forward, you map the right hand engine o 'A' and the left hand to 'D' because, uh, physics. It's not hard to understand. The game gives sensors that can control portions (or the entirety) of your craft without any input from you. In the tutorial these are super easy to use, but I'm assuming they're necessary and more complex for the complicated designs shown in the trailer. Anyways, I've only played a couple of levels and this game looks amazing so far. Can't wait to get into the programming game aspects more!
The game is brilliant, sometimes the drones you create are a bit... jiggly but that's not too bad. the campaign is somewhat sort and you don't see everything the game has to offer in a single play through. the programmer start is fun when you realise you can make infinite drones which create drones which create drones.... it goes on! however on anything that's a bit harder than "kill this thing" programmer is horrifying. 8/10, nice bloom effects, will play a lot more, not to mention it works on my ♥♥♥♥♥♥ computer
cool game. i am a little sad i cant do live multiplayer with my freind tho. if they ever add it, make sure its in sandbox too.
good
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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