
Command the Nimbatus and craft drones out of hundreds of different parts. Survive unknown threats in a fully destructible, procedural universe, compete against other players in different arenas or enjoy complete creative freedom in the sandbox.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0.71/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game promises a lot in terms of building and creativity, and it's probably there somewhere... The survival campaign doesn't feel like more than a box ticked for "something beyond sandbox" with arbitrary threat mechanic that punishes you for every action you do meaning every mission is one minute closer to your inevitable loss. It doesn't help that you can't clear a planet of threats and then return to harvest materials, instead you HAVE to have built a singular multi-purpose drone and there's not even an option to deploy two drones? Cool concept, poor execution.
Very fun game. I don't have anything else to say. 5 stars.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 26 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Turkish**languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There is not nearly enough automation in this game to justify why it was being being sold in the Steam Programming Fest. The automation is treated as an afterthought, only introduced in the "advanced" tutorial, and only one out of the seven or eight starter setups includes automation parts, and it's treated as a super-advanced optional mode that even locks your keyboard and forces you to automate. Why can't the regular starters also get automation parts? Because all the rest of the starter setups play exactly like a normal top-down space sim - fly around with inertia, shoot enemies, mine resources. Like Escape Velocity...but liner, without the open world.
おもしろそうな雰囲気ではあるんだけど、パーツを少し離して配置するだけで謎の挙動をして崩壊してしまう。仕様と言ってしまえばそれまでだけど、もっと別のやり方があるのではないかと思う。チュートリアルの時点でそれなので、ずっとこんな感じなんだろうなとプレイするのを止めた。
Controls make absolutely no ♥♥♥♥♥♥♥ sense, You press left and the drone turns right, and vice-versa. I tried maybe 20 different types of orientation of the thrusters, from the obvious placement that in any other game of the kind works to the absurd. The effects on the ship maneuverability went from bad to worse then to ridiculous and finally to retarded, I don't know what the ♥♥♥♥ the developers are doing. I play games like this all the time, and I have not been this frustrated with a game design in ages, if you want a good space game, this is clearly not it,
Game for automation nerds, i personaly got bored extremly quick.
Унылая однообразная уж слишком казуальная игра, которая вообще не поощряет развитие и увеличение твоего крафта, потому что карты и цели остаются такими же микроскопическими
тот кто придумал достижения по сумо и борьбе просто конченый. 10 совершенно рандомных побед подряд. 10. Это 0.5^10 степени. да корабль чутка повышает шансы, но всего лишь чутка особенно в ловце. при этом каждый раз вы ждёте подбор противника и после каждой мини победки аж два подтверждения. жесть.
tutoriel mal fait car trop long, pas satisfaisant, trop dur et barbant, jeu trop dur car je suis mort plusieurs fois car le vaisseau est difficile à controler (il ne fonctionne pas comme les système wasd des autres jeux traditionnels, il faut assigner une touche à chaque moteur du vaisseau et du coup si il se tourne, il faut plus faire A mais D pour aller à gauche, c'est contre-intuitif) On n'est pas assez guidé dans le jeu, des fois je comprenais pas quoi faire
Not really a programming game. Automation options are limited to logic gates. Components have limited automation options. For $5.00 it was fine but I wouldn't pay more than that.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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