
A Groundbreaking Roguelike Creature Collector. Niknaks, is a deceptively DEEP turn based RPG. Recruit, collect and upgrade a team of ancient relics, in this unique HIGH-OCTANE PVP/PVE adventure!
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About
Hey! Do you love relics? Yeah I thought so... We LOVE relics. NikNaks are relics that can fight!
NikNaks are effective both ON and OFF the field!

•Select your GOD at the start of each run
•Reorder your hand to cheat out crazy effects
•Draft Niknaks that synergize well with one another to build the best team.
•Stack niknaks together to create powerhouse builds
•After each battle get a chance to draft new teammates, and other upgrades!
•Multiple zones, each with its own theme, rewards, and enemies.

No AI was used in creating this game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
It's a nice game. It looks great and there are many different builds and combinations to be able to ''break the game'' in the traditional roguelite sense. Unfortunately, in its current state, it falls flat in a few key areas. The music is not great. My biggest concern is the lack of meaningful, strategic choices. Once I ''solve'' my build, I spend every battle just clicking back and forth in the same combination to optimize my strategy. Building the deck and getting there is fun, but afterwards, the game kind of becomes an idler. The board is an awesome idea and concept, but it could be improved by adding more random events and initiative for us to use rolls. Overall a cool game, great concept, needs more work.
[h1][b]可以异步PVP的肉鸽卡牌[/b][/h1] 《NikNaks》是一款不太一样的Rogue卡牌游戏,本作融合了大富翁般的跑图式构筑与比拼数值的回合制战斗,并且拥有异步PVP和PVE两大玩法。 首先是构筑部分,游戏加入了一个类似于大富翁的矩形场景,上面有各种事件,玩家通过掷骰子前进来触发事件,以此来提升整体构筑强度。 骰子的数量是有限的,不过每次可以掷两个,然后选择其中的一个来前进,鼠标悬浮上去后,系统还会贴心的高亮会走到的格子。 玩家可随时决定是否开启接下来的战斗,点击右下角骰子下方的按钮即可。 战斗框架是大家熟悉的回合制,不过玩法却不太一样,界面最上方的沙漏是回合倒计时,沙漏的左右两侧分别是敌我双方的优势数值,要想获胜就要保证其处于自己这方。 另外一方则可以通过攻击来削减这个数值,削减为0后继续攻击则会逐渐偏向己方。 每回合可以打出的战斗角色也是有类似于行动点的限制的,每个角色除了攻击外,还有各种不同的效果,比如为其他角色提供加成,因此打出顺序也非常关键。 到了后面的战斗,敌人的数值膨胀的厉害,所以是很吃构筑的。 除了PVE外,还有异步PVP设计,这种模式下玩家将轮番对战怪物和玩家残影。 比较有想法的一款游戏,画风也很可爱,目前只有英文一个语言,期待加入中文。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
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Overall, it's a pretty fun game for an inexpensive roguelike. Of course, it's noticeably lacking in variety: I'd like a bit more music tracks to keep the game from getting a bit dull, and some kind of storyline to bring the gameplay to a close. I'd like a bit more clarity in some of the effects and mechanics, but the current state is quite acceptable - even with random blind tries, I quickly grasped a lot of it. Ultimately, it's just a storyless roguelike for now. Of course, we can talk a lot about adding new items, spells and NikNaks, but in the long run, all of this may appear without player input. The game already has content that can be explored in 5-10 hours at most - some builds, item combinations, and creature abilities. There's a lot of interesting synergy here. But for now, the game is in Early Access, which comes with a lot of challenges for the developer and some uncertainty about its future. I liked what little I saw. It's definitely not a bad game, and improving all aspects of it could add depth and variety to the experience. Hoping for that, I wholeheartedly recommend it to fans of fun little roguelikes.
It's fun, though it still needs a lot of tuning.
g
[h1]《NikNaks》简评[/h1] 这款卡牌游戏,美术风格还是非常不错的,作为卡牌但是引入了生物搜集元素也蛮有趣味性,并且用各种拟人化的物品来代替传统卡牌的纸张形式也是相当的可爱,本作首先在外表上就非常的吸引玩家。具体到卡牌的玩法,大体上和传统开牌没有太大的区别,都是通过每一张卡牌之间的词条效果触发联动,让单回合内的收益最大化,构筑策略也设计得非常奈斯。游戏不大,可玩性尚可,可惜美中不足之处在于游戏米有中文,看着密密麻麻英语单词,脑阔疼。 游戏的战斗规则理解起来很简单,基本上也就是传统的打牌游戏。玩家每回合消耗能量打出手牌——各种拟人化的物品,他们会根据牌面的数据对敌人进行输出,最终一回合内所有打出手牌的输出数值(类似于造成多少血量),就是本回合得到的分数。敌人对玩家的输出数值,则是在玩家的分数之上进行减法,如果减出来的分数为负值,优势就会从我方转向对方。当一场战斗全部回合数耗尽,哪一方获得了分数,那么就获得胜利。 因此,玩家想要获得胜利,就需要计算如何让每一张卡牌的打出都能够起到收益最大化,这就是卡组构筑和出牌顺序的策略了,很经典的卡牌战斗游戏的思维模式。根据实际打牌体验来看,本作的卡牌构筑策略设计得很不错,卡牌和卡牌之间的联动效果很不错,玩家能够明显感受到打牌策略带来的数值提升。这种提升带来的不仅仅是数值伤害的效果,更让玩家“唰唰唰”甩牌的感觉非常爽。 那么,本作和其它游戏不同之处,有以下几点。其一,地图模式不再是传统的爬塔模式了,改为了大富翁棋盘模式。其二,玩家的卡牌全部都是一个个拟人化的物品,这也是本作有生物收集的标签的原因。其三,每一次战斗前,玩家都可以自行选择三种难度的敌人,简单敌人容易战胜但是胜利收益极低,正常敌人中规中矩数值平衡,困难敌人收益最高但是很难打。 最后,游戏玩起来没任何问题,就是目前没有中文翻译,各种英语单词看得眼花,尤其是卡牌游戏涉及到大量卡牌效果的介绍,虽然估摸着也能理解大概意思,但是就是看得心烦。I need Chinese,还是要说出这一句心声。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
《NikNaks》是Boombot、Etheral Games开发并发行的一款具有卡组构建、角色养成要素的卡牌肉鸽游戏,游戏玩法新颖而独特,尽管游戏体量看似不大,但仍不失为一款麻雀虽小五脏俱全的优秀小品级游戏。目前游戏尚不支持简体中文,拥有大约四级左右的英语词汇量即可很好地游玩本作。 这款游戏设计了一种新颖的卡牌玩法,尽管看上去跟《Slay the Spire》等游戏有点相似,但实际上完全是两种不同的玩法。玩家开局拥有一些“NikNaks”,也就是队伍里的士兵/随从/怪兽(暂时翻译为随从),每个随从都具有法力值消耗、攻击力以及BONUS(等级)三种属性,大多数随从还会有特殊效果。玩家消耗SPIRIT(法力值)打出手牌中的随从,对敌方造成随从攻击力数值的伤害。当玩家决定结束回合时,可以免费从已有的法术中选择一个释放出来。与常见肉鸽游戏不同的是,这款游戏的“血量值”并不是决定胜负的主要因素,每当玩家造成伤害,画面中心的天平就会倾向玩家相应的数值,敌方造成伤害时天平就会倾向敌方,一定回合数之后让天平倾向玩家就能获得胜利,相当于造成伤害的同时进行了防御。当玩家赢得一次胜利就能获得一定数量的金币,然后进入到一个掷骰子前进的地图。每次胜利后玩家可以免费掷一次骰子,也可以用金币多掷几次骰子,根据停留的格子触发相应的事件,在事件中可以消耗金币或者吃一个debuff进行招募新随从、升级随从、购买buff/法术等操作。当玩家掷完骰子后,需要进入下一场战斗,从3位难度不同的敌人中选择一位进行对决,难度越高的敌人战胜后给的金币越多,战败了没有金币并且会消耗1条命,单局游戏一共只有3条命。 这款游戏看似简单,但一个合格卡牌游戏该有的要素它都有,而且实际内容还挺丰富的。首先是随从的成长,大部分随从都有特殊的效果,随从的BONUS(等级)能够提升随从的效果,玩家可以通过局内临时强化或者INFUSE(永久强化)来提升随从的等级、攻击力、攻击次数,要想击败后期的敌人就得不断强化手里的随从。每个随从的特殊效果都不一样,从最常见的攻击时强化其它随从的属性值再到攻击时给敌人增加灼烧、中毒、流血、易伤等debuff,或者给自己增加护甲、反伤等buff。随从的效果除了攻击时发动之外,还有具有抽到时释放、回合开始时处于手牌中、其它随从攻击时等不同的触发时机。游戏还别出心裁增加了一种触发随从特殊效果的方式,玩家开局可以消耗MANA(特殊的法力值)把手牌中的随从ASCENDED(升变)成单局游戏的buff,与全局buff共同帮助玩家通关。触发时机与不同的属性效果共同组成了游戏中不同的流派:简单的平A涨属性流,异常状态流、快速过牌流、留在手里养成流等等。 总的来说,《NikNaks》是一款非常有趣的卡牌肉鸽游戏,希望制作组哪天能够给游戏加上中文翻译,推荐喜欢卡牌、肉鸽游戏的玩家入手。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
Thanks to Olexa for pointing out this fun and unique game. I think it's got a lot of uniqueness. I didn't understand the tug of war system at first but now I do and it's pretty fun. The way you can ascend and buff other nik naks to get more powerful is pretty fun. I love the monopoly style board game element. The main thing I wish the game had more of, which another review said. More unlocks, give me things to unlock after doing runs. I always love unlocking things. I hope the development continues and maybe unlocking things can be added b/c the core gameplay loop feels good, just wanting to unlock things is really what's missing for me to keep going to keep unlocking things.
[h1] 玩法非常独特的.....遗物游戏? [/h1] [hr][/hr] [h3] 前言 [/h3] 单机卡牌游戏似乎总是与肉鸽绑定,卡牌游戏中,一套强大的卡组似乎总能帮助玩家锁定胜利,但这种思路一旦成行,玩家就很难主动脱离舒适圈,去探索陌生的构筑,而肉鸽的随机元素就能不断“逼迫”玩家去寻找全新可能,在很大程度上,玩家的各种“不舒服”,也正是游玩寿命被延长的体现 [h3] 游戏玩法 [/h3] 本作的玩法,在官方口径下,是“遗物对战”,并不是传统卡牌,但是吧......“玩家每回合都有费用上限,而每个遗物都有不同的费用和效果”这不是卡牌还能是什么() 言归正传,本作的核心玩法基于一套非常有趣的天平系统,实际上也可以理解为拼点数,玩家需要输出足够多的点数,超过对方,才能造成伤害避免受伤。 [h3] 游戏特色 [/h3] 区别于常规肉鸽卡牌的“杀戮尖塔”式路线图推进,本作的“路线”非常有意思,是在一个环形棋盘上,通过骰子投掷出的点数来决定移动几步,移动到哪,以及触发什么事件,大大增加了游玩过程中的随机性与趣味性。 [h3] 综合体验 [/h3] 整体体验下来,本作在创新性上是值得认可的,但在玩法上却缺乏打磨,很多系统与机制的设计看似有趣,实则较为空洞,缺乏更多内容填充,并且本作的文本量目测不是很多,却没有汉化,略感失望。 综合下来还是较为推荐想要“尝鲜”的玩家来试一试的,目前仅推荐以折扣的价格入手本作! [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
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