
A 100% FREE unique roguelike deckbuilding experience! Collect cards, relics and monsters, but be careful not to lose your loot. Can you survive the challenge?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀
Really fun and free. Main issues: If you click to quickly, the engine just seems to not be able to keep up. IE: Short cutting actions and not letting animations finish so you just end up with the game not realising you can do stuff like play a card with the extra energy you got. When an enemy spawns a minion to its side, that minion gets to immediately act. The actions can range from doing nothing or ♥♥♥♥♥♥♥ killing your minions and hurting you. There's no play around since it's random and there seems to be ALOT of different actions each enemy can possibly take. Any rogue like card game that doesn't let you know what you need to plan ends up getting aggravating on the higher difficulties... You can choose your starting minion but not pick a different character with a different deck or edit your charter's main deck so some of the starting minions are obviously better than others. Mainly the ♥♥♥♥♥♥♥ piggy. The minion idea is great. I am actually looking forward to their next game called nick nacks or something and I really hope they hone in and make the minions fun and engaging. Currently some of the minions read like they could be good then you play the game and you're like... well that's terrible lets not waste time on that again. Overall, definitely worth picking up for free but do not expect a game where you'll want to dump hundreds of hours in to like Slay the Spire or Monster Train.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
some sort of mobile port. buttons on screen arent always usable making you try changing resolution to resize the screen in the hopes that it will function. basic deck builder with pets/allies you can bring into the fight. its pretty mid.
This game is pretty decent! The art is charming and the gameplay is engaging. The developers are clearly mixing a bunch of different elements together from other, similar games and the resulting combination feels quite fresh. There are still a fair few bugs to be ironed out & a lot of clarity/UI/QoL enhancements to be added, but it's a promising start to a game.
A less stressful Slay the Spire with cute characters, buffable minions fun animations, and engaging mechanics. I like that I have some freedom to explore the map using my resources. It's really fun to play, can't believe it's 100% free. Thanks devs!
Good game, but far, far too difficult in the beginning. Meta progression is not fast enough to keep the player from getting his brains beat out with consistency in the early game. You need to be patient to get to the point where this game becomes both fun AND a fair challenge.
Actually not a bad game at all, despite the many clone-like games just like it. Definitely needs tweaking on the end result of some cards, but what it needs most of all is a SAVE feature in the middle of a run. That alone should give it a Thumbs DOWN! But no, let's be merciful and see what happens. For now, a Thumbs UP. EDIT: Yes, there is a Save feature now! Nice! But after several rounds of this addicting game, I have to say that I find it a tad Hard. I'm not complaining, mind you--I admire a tough game--but with the amount of HP u start with versus what the mobs are throwing at you usually leads to a 2nd round knock-out. The game could use a smidgen of "balance" between Good vs. Evil, but still a lot of fun to play.
If you like Slay the Spire, you'll also like this game.
Too much randomness. Might as well flip a coin for 20min
It's a pretty good game, but pffft, who cares? Value for money? >=D ... Practically infinite!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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