
A game where your only goal is to die - Just like in real life!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] So Many Dumb Ways To Die [/h1] [b] Гуморна гра про людину (схожою чомусь на Фрідріха Ніцше) якій вконче потрібно померти (і бажано різними способами). Якщо чесно , то краще б гра називалася Suicide Simulator або щось на кшталт цього , бо нігілізм тут є у вкрай незначних дозах. У грі лише 2 режими : у першому треба покінчити зі своїм життям у різні способи і з допомогою підручних засобів (пальне , шипи , отрута , падаюче піаніно , атака бджіл тощо) з доволі щадним таймером , а у другому треба якомога швидше знайти потрібне дерево та повіситись + розбивати могили для досягнень (або не розбивати для них же) з супер швидким таймером. Другий режим сподобався більше адже челенджу в ньому теж більше. На жаль , на інших режимах вісить позначка Coming Soon але навряд чи ми їх колись побачимо , тому що розробник судячи з усього вже давно переключився на інші проєкти... Отже , вся гра тримається на цих двох режимах. Звісно вони зможуть задовільнити гравця на деякий час , але сама гра не дуже то і важка і щоб ії повністю пройти знадобиться не більше 2 годин (насправді десь хвилин 90) і після цього робити в ній вже немає чого. Добре , що є аж 50 досягнень , що продовжують час цієї гри , адже без них було б взагалі сумно (а це зовсім не сумна гра незважаючи на сетінг та назву). Тут є навіть Таблиця Лідерів , але вона не працює , тому на увіковічнення свої рекордів в цій грі навіть не сподівайтеся. Непоганий оригінальний саундтрек додає цій грі шарму та створює атмосферу. Це звісно не найкраща музика , що я чув у своєму житті , але цій грі вона підходить. Незважаючи на незакінченість , гра все одно вийшла непоганою та я отримав від неї задоволення. P.S. Мій огляд № [i] 50 [/i] ! Рушаємо далі ! Yaaaayyyy ! [/b]
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
perfect depiction of my mental state during my undergrad studies [strike] (♥♥♥♥ hegel) [/strike]
Dios ha muerto.
⭐⭐⭐⭐⭐
(Эмо стих) ... Сон.... Под покровом ночи В пустой тишине, Я бродил в безмолвной Алчной тьме... Той которая мучает нас Та которая прямо сейчас Заставляет ходить меня С мыслью о том На сколько мучительно Будет мне днём... Понимая о том, что тебя Больше нет... Понимая о том, что Встречая рассвет Не увижу тебя и обнять не смогу И в прекрасных глазах твоих, не утону Сознавая всё это Мучаюсь я... Надеясь, что это лишь сон для меня..!
Nihilist Simulator, developed by hyperboreanGames and published by Back To Basics Gaming, is one of those small, eccentric indie titles that immediately stands out for its absurd premise. It invites the player into a world where the traditional idea of winning is completely discarded, and the only goal is to die in as many creative ways as possible. It’s a satirical experiment that blurs the line between dark humor and existential commentary, wrapped in a low-budget, intentionally crude presentation. Beneath its surface-level absurdity lies a kind of meta reflection on gaming itself—how most games reward progress, survival, and victory, while this one celebrates futility, self-destruction, and meaninglessness. The game introduces its concept without any pretense. Players are dropped into simple, low-poly environments and given control over a character whose purpose is purely to seek out their own demise. The gameplay consists of navigating different spaces, interacting with hazards, and experimenting with physics to discover new and often ridiculous ways to die. One mode allows you to harm yourself through a variety of tools and situations, while another challenges you to hang yourself from a tree with perfect timing. It’s darkly comedic, and while the humor is obviously morbid, it’s presented with such exaggerated absurdity that it’s difficult to take seriously. In many ways, the game mocks the very structure of gaming goals—turning failure into its own form of success. Visually, Nihilist Simulator is barebones, and that minimalism feels intentional. The textures are simple, the models unrefined, and the environments repetitive. Yet that roughness contributes to the strange charm of the experience, reinforcing its theme of indifference and decay. There is no glossy polish or carefully crafted art direction—only a utilitarian digital playground built to serve the game’s twisted sense of humor. The sound design follows a similar pattern, consisting of basic effects and abrupt audio cues that heighten the awkwardness rather than immersion. Together, these elements create an atmosphere that feels desolate and dryly comedic, like an amateur experiment that knows exactly how strange it is. What gives the game its fleeting appeal is how it toys with player expectation. By stripping away conventional goals, it highlights how much of gaming is built on the illusion of purpose. In most games, progress is measured through experience points, achievements, or narrative outcomes. In Nihilist Simulator, that sense of purpose is deliberately absent. There are still Steam achievements and trading cards, but they are more like ironic decorations on a system that rewards failure. You don’t grow stronger, wiser, or wealthier; you simply explore new ways to reach the inevitable end. This design choice, while absurd, carries an undercurrent of philosophical humor. It pokes fun at both video game progression and the existential human desire to find meaning in repetitive cycles. Of course, the experience is limited. The novelty of the concept wears off after a short while, as the small number of death mechanics and environments begin to repeat. Once you’ve discovered all the available interactions, there is little incentive to keep playing beyond curiosity or amusement. The controls are functional but unrefined, and the physics can feel inconsistent, making certain deaths more awkward than satisfying. It’s clear that this is not a game meant for long-term engagement or deep mechanical exploration—it’s more of a short, self-aware parody designed to make you laugh, cringe, and think, all within the span of an hour. Despite its rough presentation, Nihilist Simulator succeeds in delivering exactly what it promises. It’s intentionally crude, darkly funny, and strangely thought-provoking in its own cynical way. It doesn’t lecture or moralize—it simply lets you act out a bizarre metaphor for futility, then leaves you to interpret its meaning, or lack thereof. For players who enjoy experimental indie projects, the game’s irreverent tone and unapologetic weirdness offer a brief but memorable diversion. It’s not a game that strives for beauty or polish, but one that embraces absurdity as its art form. It laughs at itself, at the player, and at the idea of gaming as a meaningful pursuit. Ultimately, Nihilist Simulator is less a game in the traditional sense and more a tongue-in-cheek statement about existence and entertainment. It’s a small, inexpensive, and defiantly pointless experience that captures the essence of nihilism not through deep philosophy, but through absurd play. You’re not asked to save the world, conquer enemies, or overcome challenges—you’re simply invited to embrace the inevitable with a smirk. For those with a taste for the bizarre and the bleakly humorous, it’s a fascinating little curiosity. For anyone expecting depth, progression, or structure, it will likely feel empty and meaningless—and perhaps that’s the point. Rating: 7/10
Tamam başlıyoruz dikkatini topla hızz... ben hızlıyım. biri kazanır kırk biri kaybeder beceriksizleri kahvaltı niyetine yerim. kahvaltı? belki de kahvaltı etmeliydim güzel bir kahvaltı nefis olurdu hayır hayır dikkatini topla hızz... hızlıdan hızlı süratliden de süratliyim ben şimşeğim! Tüm başarımları açmaya çalışırken (mapte 90 mezar görevi özellikle); kendimi 0ldürmek icin tüm iliklerimle hıza dönüşürken zihnimde gecen diyalog. Onun dışında güzel oyun sarıyor az ♥♥♥, en azından bir kere oynamaya başladığımda 40 dakika oynuyorum minimum -maksimum da olabilir kart düştü mü diye meraktan kapatıyorum cünkü. HALA KART HİC DÜŞMEDİ neyse zaten artık düşen kartları satınca kâr da edemeyeceğim muhtemelen aslında bakmadım pazarını da bir aydır pazarımda rozet işleyince düşen sticker vs duruyor kimse almadı-
sarıyor: nihilistler için akıcı
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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