
Enter the dungeon and unleash devastating card combos in Nightmare Raid: Blood Card Storm. Build powerful decks, trigger explosive chain effects, evolve weapons, and survive endless monster waves in this fast-paced roguelike card adventure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 24 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Deep in the nightmare, blood cards are your only weapon.
Nightmare Raid: Blood Card Storm is a single-player pixel game fusing Roguelike + Deckbuilding + Combo strategy. Descend 7–13 ever-expanding fog-of-war floors, evolve a blood-red deck, and outplay the horrors that get nastier every level.

🎴 45+ Hand-Pixeled Cards
Five schools — Attack, Defense, Spell, Curse, Psionic. Every card has bespoke pixel art and play FX: knives fly, flames erupt, lightning arcs — you can read the play at a glance.

🔥 Combo System
Chain same-type cards to stack a multiplier up to ×5. Low-cost cards reset the chain — when to extend and when to break is the core turn-by-turn decision.

🗺️ Fog-of-War Overworld
Maps grow from 5×5 to 8×8, hidden until explored. Battle, Elite, Event, Shop, Chest, and Soul Altar rooms branch freely — 27+ decision events ensure no two runs share a path.

💎 Deep Build-Crafting
Card Upgrades — pick your target manually, side-by-side before/after preview
Gem Socketing — 6 gem types with clear on-card effects
Relics — 40+ relics that reshape your build
Soul Altar — spend souls for permanent meta-progress

🌙 10 Ascensions + Endless
Normal (7 floors) → Hard (10) → Nightmare (13) → clear the game to unlock Ascension 0–10, each tier adding a distinct rule twist.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
像素风看着很不错,层数越来越高,怪也越来越厉害,打过去很有成就感
整体玩下来很上头,卡牌搭配简单易懂,简单琢磨下连招也能打出较高伤害,自由度很高
新手引导详细,立绘和特效不错,构筑系统有深度,连击机制很爽,难度适中
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 50 reviews with recorded playtime.
玩法比较简单的卡牌回合制游戏,卡组搭配好下地牢非常舒服上头。bd超级丰富。。郝丸。。。
先是被游戏的画风吸引来的,小玩一下感觉很有意思,游戏难度不高,成型后一套连击特别爽,而且价格也不贵,赞诶~
连击机制好,就像玩老虎机一样,出奖类似叠个高连击,一击下去,怪直接死
作为一款类似杀戮尖塔的肉鸽卡牌游戏,该产品核心玩法缺乏深度与策略挑战,难度设置过于简单。三小时体验中,卡牌组合单一,随机事件重复度高,难以激发持续探索欲。总体而言,其内容单薄、可玩性不足未能满足肉鸽卡牌玩家对策略性与随机性的核心期待。简易优化难度梯度与卡牌机制,暂不推荐购买。
不怎么写测评,简单说一下,这款游戏我没玩多长时间,2个小时不到就已经解锁无尽了。 整体游戏刚开始玩会感觉很有意思,但是如果你超过两个小时玩的话就会显得这个游戏比较无聊了,尤其是卡组成型后的那种割草感没有其他游戏给的反馈好(尤其是遇怪后的音乐还没放完就被你杀完了然后又切到另一个音乐,很烦) 游戏难度不高(真的太简单了,希望后面能加强难度) 先说一句,这个游戏的0费牌太强了,尤其是这个游戏核心的连击系统,打的牌越多伤害越高,虽然高费牌有基础伤害高,游戏也提醒你高伤害打斩杀,但是你游卡组相当不平衡,黄卡一张0费打9抽1,很超标,解锁幸存者打蓝卡加1连击还有抽一张卡后,你基本上就可以无脑拿0费蓝卡加上0费黄卡无脑推了。 总之偶尔玩玩挺有意思的,不到20块挺值得了,希望后续能有更新。
[h1]和我们一起在迷雾地牢里探索吧![/h1] 比较爽的一款肉鸽卡牌游戏,在《夜魇突袭:血牌风暴》中,我们的任务是自由构筑我们的卡组,在迷雾大地图中自由探索,打败最终的boss。 [h2]游玩体验[/h2] 游戏的玩法还是比较简单易上手的,战斗方面与许多其他的回合制卡牌游戏一样:我们通过消耗法力打出卡牌(也有卡牌不需要消耗法力),打完了就开启下回合。比较特别的是本作的探图玩法,本质上是走迷宫,其中也会有许多奇遇,比如商店、灵魂祭坛、事件房等等,当我们打完一定数量的敌人便可以前往下一关。游戏本身难度不难,而且比较爽,探图探完整的话那我们才是boss。 另外,游戏中还有比较丰富的局外成长系统,我们可以通过消耗灵魂来换取祝福:比如增加初始血量、增加金币、法力或是降低商店物品价格等等。还有不同的角色可以选择,我们根据其被动搭配构筑即可。游戏内还另置了成就系统,我们可以通过完成成就来获取灵魂。 [h2]结语[/h2] 总而言之,本组玩法简单易上手,卡组构筑难度低爽感足,迷雾大地图事件种类也比较多,每一步都是未知的挑战,局外成长系统较丰富,另外还有不同难度可以挑战,算是一部不错的肉鸽卡牌游戏,推荐给卡牌游戏爱好者。 [quote]欢迎前来关注「 [url=https://steamcommunity.com/groups/steam_bldywl_collection/curation]买了等于玩了收藏会」 [/url] [u][b]收藏心头好游戏,买过就算体验。[/b][/u][/quote]
趁作者說要漲價前上車買的 但玩了之後覺得還可以, 很多細節缺打磨 不能提升的屬性還是可以購買 讓廢玩家的錢或等級 縫合DRPG是有點創意 但第3層以後就接近再無腦一直案到完而已 最後王出兩張牌就掛了 很多評價看起來像洗的 又利用漲價心理 就不退款當支持了
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Players by region
Where this game's players are, estimated from review languages.
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