
You patrol an abandoned Chinese apartment where time loops endlessly. Watch closely, find anomalies on every floor. If you ignore them, you will never escape this building.
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About
You are the security of this old Chinese barracks apartment.
Your duty begins on the first floor. Patrol each level carefully, one by one, until you reach the ninth.
Remember: Always move forward, and walk to the end of the hallway. Keep your eyes open.
Use your flashlight to check every corner, even the slightest anomalies could be a warning.
If you notice anything unusual, turn back immediately! Ignore it, and the loop will begin again. You’ll find yourself back where you started, and you may never escape this building.
The only things you can rely on are your eyes, your memory,
Stay alert, and begin your patrol.
[Security Operations Manual]
Basic Controls:
[W/A/S/D]: Move
[Mouse]: Control view
[E]: Toggle Flashlight
[F]: Snap fingers (Activates the voice-controlled hallway lights)
Patrol Rules: Observe the hallway carefully.
No Anomaly: Walk straight through, go up to the next floor.
Anomaly Detected: Turn back immediately, go up to the next floor.
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Languages: English, Simplified Chinese
Reviews
我还是那句话,所有模仿《8番出口》的游戏作者,不要以为《8番出口》存粹是因为其玩法新颖才火的 首先该游戏中的教员,《花样年华》和僵尸等中国特色还是挺让我意外和喜欢的,但我没想到是,中国特色居然是这款游戏最大的优点,而接下来我就来好好讲讲这游戏的不足: 第一,地图杂乱昏暗且过长,可观察要素过多,明显的异常过少,异常出现频率过高 我还是那句话,《8番出口》类游戏从来不是一款靠难度吸来引人游玩的游戏,其核心在于利用最简单的游戏场景来让玩家放松警惕,从而激起玩家的探索欲,然后再在简单的场景里设置隐秘的异常来激起玩家的好胜欲,最后在其中添加一些十分明显(场面大,恐怖程度较高)的异常来促进玩家的激素分泌,从而提高玩家整体的游戏体验 而这才是一款《8番出口》类游戏所应做到的,反观该游戏,从一开始的杂乱和昏暗地图就让玩家失去了部分探索欲望,我知道你是想营造真实,恐怖,压抑的游戏氛围,不然你也不能用声控灯,但这点用在普通的恐怖游戏里还行,但用于这种类型的游戏绝对是弊大于利 然后就是游戏异常的出现频率极高,你只要第一次从走廊走到二楼,然后接下来只要一直往回走,大概率就能直接通关了(可见该游戏的异常率有多高),而且其明显的异常出现的次数实在是太少了,大部分都是比较隐秘的异常,配合着游戏并不优秀的场景设计,对此我只能说,这能玩个啥?! 第二,走廊过窄,走廊窄是还原,那你碰到周围物体时的抽搐也是还原吗?! 好了,本来还想找找这游戏的其他缺点的,但发现这游戏体量太小,是真没啥好说的了,骂了这么多,我还是选择给你个好评,不是因为你游戏免费,不是因为你的中国特色,而是因为这款游戏还可以做的更好,作为新人的你还有相当不错的潜力可以去发挥,所以好评不是给游戏,而是给你的
After playing for ten or so minutes, it feels quite playable, and you can appreciate the designer's original intent and ingenuity. It has great potential for development, but it lacks some specific instructions, so at first, it might be a bit confusing.
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场景太暗了,打响手指还是暗。过道的物品太多太多记不住,小异常根本就很难发现。过道太窄,走到有些物体边会卡,穿模严重。念在是一款免费游戏,还有伟大的毛主席壁画,就给个好评!
Recommended if you get trapped in a dark room for 20 minutes with nothing but a PC with this installed.
Zamanın sonsuz döngüler halinde aktığı terk edilmiş bir Çin apartmanında devriye geziyorsunuz. Dikkatlice izleyin, her katta anormallikler bulun. Bunları görmezden gelirseniz, bu binadan asla kaçamazsınız.
игра по типу The Exit 8 но бюджет пачка лапши... только пройдя один и тот же этаж много много раз ты наконец то сможешь запомнить и понять где что стоит.... игра под конец пощадила меня и решила давать одни и тежи аномалии из-за чего я легко прошел
免费 有中文 没成就 夜巡:营房(Night Patrol: Barracks) 你是这栋老旧中式营房公寓的保安。 你的职责从一楼开始。逐一仔细巡查每一层,直至抵达九楼。 记住:务必一直向前,走到走廊尽头。保持警惕。 用手电筒检查每个角落 —— 哪怕最细微的异常都可能是警告信号。 若发现任何不对劲的地方,立即折返!倘若忽视,循环将再次开启。你会发现自己回到起点,或许永远无法逃离这栋建筑。 你唯一能依靠的,只有自己的双眼与记忆。 保持警觉,开始你的巡逻吧。
Полный бред, худшее, во что я играл на данную тематику. Не советую , проходите мимо) , но летсплей оцените, там 2 игры в одном выпуске и вот 2-я игра очень достойная: https://youtu.be/Bib99NgrT6k
No. This inevitably draws comparison to Exit 8, and you can see why the develop had made the changes they did. These games are horror games, so... let's lean into that! Darkness is scarier than light, tight hallways are scarier than wide open ones, cluttered environments are scarier than simple ones. But; no. The tight corridor means that your views on the environment are heavily limited. In Exit 8, one of the ways it trips you up is that you can see almost everything at once... But not quite everything, and not very well. You can miss things, unless you go and examine everything closely, which also gives more opportunities for the game switching things behind your back. There's none of that here; everything is right in your face, so close your torch can barely show it at once. The lighting... OK. Look. I could try to be smart. I could try to do some actual game design analysis here. I'm not going to bother. It's all just too dark. The torch sucks. The overhead lights suck. Having to push a button to active the overhead lights repeatedly sucks. Put the darkness, and the dim torch, and the awful overhead lights together, and it all [i]really[/i] sucks. I cannot see the differences in objects if I cannot see the objects. And... OK. The objects. Again; Exit 8. That game has a couple dozen objects; a couple doors and fans, a few posters, the lights, the guy, a few signs and such. That's just enough to be slightly too much to all keep in mind, while little enough you can fool yourself into thinking you have it memorised. It invites, for lack of a better word, cockiness; you know this place, you'd see if anything was wrong, and... What do you mean I'm back to 0, what did I miss?!? This game is cluttered. Horribly, overwhelmingly cluttered. There is too too too much stuff, with too much detail. Combine that with the limited space to look at anything and the awful lighting, and you have no chance of figuring out what the environment should look like is, let alone picking up when something is out of place. I looped round for about 10 minutes, and in that time I only actually definitively found one anomaly. And, actually, that's another thing. In these games, there's always the trick if you missed something, you don't know what... But you do know you missed [i]something[/i], because you're back at the start. In this game, if there's any indicator of which floor you're on, I couldn't see it. And that's the final nail in the coffin. That feeling where you're sure it was safe, but then you wind up back at the start and know there was [i]something[/i] wrong that you didn't see? This game doesn't have that. Likewise, that moment when you notice something out of place, something that wasn't there before, and you report the anomaly and... wind up back at the start, and have to acknowledge that your mind is playing tricks on you? That's not here too. Were you right? Were you wrong? Are you any closer to your goal? Who knows! Not you, for one. (Also, the graphics options are practically none-existent, don't have an option for my monitor's native resolution, has motion blur forced on, and the game weirdly drops down to less than one frame-per-second about halfway down the corridor, for absolutely no reason.) Anyway. If you click the second option on the main menu, that's the settings screen, and if you click the text option here, that lets you change the language to English. Sp; enjoy. Well.. I [i]say[/i] enjoy...
纯粹的垃圾游戏,拿一条几十米长的昏暗走廊找异常?场景中的元素都有上百个了。 每次我以为有异常,回头上楼,成功了,结果发现我以为的异常其实和一楼模板一样,换句话说我根本没看出来真正的异常在哪,根本记不住。 毫无乐趣,完全是无聊的循环上楼模拟器。 可以看看那些所谓的“好评”,不过是念在“免费”、“复古情怀”这些东西施舍给这个游戏的。