
Indie anomaly-detection game set in a bleak Eastern-European stairwell. 11 floors, 40+ anomalies, minimal horror, maximal tension.
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About
Eastern Europe. Housing estate life. Full-time work. Exhaustion.
And where does it all lead?
The goal is simple: get home every day and sleep — and thus get rid of the hallucinations.
But the staircase is not always the same.
The game ends when you have found all the anomalies.
Observe your surroundings carefully.
Don't miss any changes.
If you find an anomaly, press the RED button in the elevator.
If you can't find it, press the GREEN button.
When Will I Get Home? is an anomaly-finding walking simulator,
inspired by our own staircase.
Available in Hungarian and English.
Playing time: 30–120 minutes
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Hungarian, German, Turkish*languages with full audio support
Reviews
I really enjoyed the game. I'm not Eastern European, I'm West Asian, but the house where I grew up is somewhat similar, so the game really stressed me out. I really like that there are no silly jumpscares and the feeling of tension is subtly ingrained in the background. After all, you'd jump even if a cute cat suddenly darted out in front of you. :) It could be even better if they added more anomalies, more details, and an easy mode that tells you which anomalies you missed and made a mistake.
Since this is an anomaly game, the rules are pretty straightforward and shouldn't give you much trouble if you've played this type of game before. In short, you have to look for differences between rooms, or notice when there aren't any. The first floor always serves as the template, showing how the location is supposed to look, so it's worth memorizing every little detail because everything matters. The objective is simple. Look for a single anomaly or difference. There's always only one, so once you spot it, you already know what to do. The tricky part is that some floors don't have an anomaly at all. Those ended up being the hardest for me because I constantly felt like I was overlooking something. That uncertainty usually followed me all the way to the elevator when it was time to make my choice. If you found an anomaly, you press the red button. If the floor looked completely normal, you press the green button and hope you made the right call. You'll find out immediately because the elevator either continues upward or drops back to the ground floor. If it goes back down, you've made the wrong choice and have to start over from the beginning. This quickly becomes frustrating because every failed attempt forces you to ride the elevator through both the ground floor and the first floor. Most anomalies are fairly noticeable. You might see someone hanging from a balcony who suddenly drops when you get close, a giant duck appearing in a tiny room, or a shelf flying across the hallway for a cheap scare. Others are much subtler, like a paper cup lying on the floor or a light that stops flickering. Quite a few anomalies also involve other residents peeking around corners or suddenly scaring you. The entire game takes place in a hallway with a small balcony at each end. One side has a window looking into a kitchen, while the other is much less interesting, with only a few chairs and a table covered in random items. The hallway itself is filled with small bits of clutter, along with a side room containing trash bags and a broken closet. That side room became one of my biggest annoyances because you have to flip the light switch every single time you want to inspect it. The darkness doesn't help either. It's evening outside, it's raining, and the hallway lighting leaves plenty of corners hidden in shadow. This makes some anomalies surprisingly easy to miss. One of them simply adds a crate to a dark corner where it's barely visible. There's also an occasional cough somewhere in the building. I initially thought it was an anomaly, but it turns out it's just part of the ambient audio, and it fooled me more than once because it doesn't always play. Performance and graphics are another weak point. I first played on High settings, where the floor tiles looked detailed and even the posters had readable text, but everything else appeared blurry with washed out textures. Epic is the only setting that really makes the game look good, with sharp textures across the entire environment. Unfortunately, the optimization isn't great, and the game feels much more demanding than it has any reason to be. Players who can't run it on Epic could actually end up at a disadvantage because some anomalies become harder to spot on lower settings. The goal is to reach the 11th floor and finally enter your apartment. That's only the first day, though, because you'll have to repeat the process for two more days. The location never changes, and failing only sends you back to the beginning of the current day instead of all the way back to day one. The difficulty doesn't really increase either since anomalies are selected randomly. Depending on how well you perform, you'll unlock one of three endings. There are 41 different anomalies in total. You can check how many you've discovered by opening the anomaly counter, although it doesn't tell you which ones you've found or provide any descriptions. In similar games, discovered anomalies usually stop appearing until you've found them all or reset your progress, and I suspect that's how it works here as well. I rarely saw the same anomaly twice after discovering it. While that's a nice way to see all of the content, it also makes failed runs more difficult because the obvious anomalies disappear first, leaving you with only the more subtle ones. There should be an option to reset anomalies. The anomaly counter also tracks collectibles, which appear randomly on floors and flash brightly enough that they're almost impossible to miss. Unfortunately, this feature is bugged because the counter increases every time you interact with a collectible, even if you've already picked up that exact one before.
Люблю жанр по поиску аномалий. Эта игра не разочаровала, было интересно ее проходить. По началу я думал что интерьера здесь не много и запомнить все будет супер легко - я еще никогда так не ошибался. Продолжительность: Игра не успевает надоесть. За те 1–2 часа, что длится прохождение, она дает идеальную порцию психологического дискомфорта. Это короткий, но очень цепкий проект на один вечер. Идеально подойдет, чтобы пощекотать нервы без дешевых скримеров и, возможно, с легкой тревогой оглядеться по сторонам, в надежде не встретиться чего-то очень пугающего!
Hazamentem.
Mindenképpen kiemelendő a remek kelet-európai hangulat és a nyomasztó horroratmoszféra kiváló ötvözése. Játékmenetét tekintve leginkább a Targeted –10 Days című játékra emlékeztet, amely szintén magyar fejlesztés. További pozitívum, hogy a játéknak három különböző befejezése van, attól függően, hogyan teljesít a játékos. Összességében bátran ajánlom mindenkinek, aki kedveli a hangulatos horrorjátékokat vagy az anomáliakeresős játékokat.
This is a solid anomaly game just learn from my mistakes and don't poke the bear. 7.5/10 https://youtu.be/BF2eGoYdCh8?is=1hsyZSl7C0MLOpvN
Disclaimer: I have received a free, advance copy of this game for closed beta testing and a honest review. This is a simple, yet fun first-person anomaly searching game, where you play as a dead-tired man trying to get to his bed in his Soviet-style block of flats, but there are strange things afoot. In his fever-dream-like state, every floor seems the same at first, but there are some that show subtle differences or surprise encounters. Your task is to guide him by pressing the appropriate buttons in the elevator: red if there's something different about the current level and green if it correlates to the first one. This game was made by a single, self-taught developer in UE5, and has a very dense Eastern-European atmosphere which will click with you, either because it's a novelty concept, or -if you grew up in a house like this- the sheer familiarity of the hallways. In a world where triple and quadruple "A" games flop, small and fun games like this are a breath of fresh air. It doesn't force your hand, and doesn't overstay its welcome, just aims to give you a good time while you play. I'd very much recommend it to anyone who has the "grand game fatigue" that has struck so many of us lately.
It took me a while to find all the anomalies. Many of them are quite difficult to spot, they are very subtle. More challenging than in the other anomaly games I've played. The game has plenty of scary moments, but they're creative and not just simple jump scares.
All anomalies ,Full game: https://youtu.be/Dyks2lIp8aQ
Графика: ✪✪✪✪✪ (5/5) Геймплей: ✪✪✪✪☆ (4/5) Атмосфера: ✪✪✪✪✪ (5/5) Музыка: ✪✪✪✪☆ (4/5) Этажей: ✪✪✪✪✪✪✪✪✪✪ (11/5)
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