
Night Clerk is a first-person horror experience set in a quiet roadside motel. Monitor CCTV cameras, answer late-night calls, and uncover subtle anomalies as long stretches of silence slowly give way to unsettling patterns.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Night Clerk is a first-person horror experience focused on atmosphere, routine, and slow-burn dread.
You work the night shift at a remote roadside motel. Your job seems simple. Check guests in. Answer the phone. Monitor security cameras. Complete small desk tasks while the hours crawl toward morning.
But the longer the night goes on, the less ordinary the job begins to feel.
Most of your shift takes place behind the front desk.
The gameplay revolves around repetitive, grounded tasks designed to pass the time. You manage arrivals. You watch empty hallways through CCTV feeds. You sit in silence.
Nothing chases you. Nothing forces you to fight back.
The horror builds through subtle inconsistencies. Small changes. Things that feel slightly wrong.
Guests behave strangely. Sounds echo through the motel when no one should be awake. Security cameras capture moments you can’t quite explain.
The unease comes from observation.
Night Clerk avoids combat and traditional survival mechanics. Instead, it builds tension through:
• Subtle environmental irregularities
• Unsettling audio design and late-night radio interference
• CCTV anomalies and quiet visual shifts
• Repetition that slowly becomes distorted
• Isolation inside a space that feels alive
You are never told directly what is happening.
You are expected to notice it yourself.
Each night unfolds gradually.
You complete routine tasks to advance time and trigger new events. Between these moments are stretches of silence designed to create tension rather than constant stimulation.
Events escalate slowly. Patterns begin to emerge across multiple nights.
Your shift ends when morning arrives. There is no daytime sequence. The experience is entirely confined to the late hours.
• First-person perspective
• Minimal UI
• Interaction-driven progression
• No combat or chase sequences
• Focused, contained environment
• Designed to be experienced with headphones
Night Clerk is intimate, restrained, and deliberate. It relies on patience, attention, and atmosphere rather than shock value.
This game contains themes of psychological distress, isolation, and unsettling imagery. It is designed to create sustained tension and may not be suitable for players sensitive to anxiety-driven experiences.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
I am not understanding the reviews. This game is BAD, especially for $5. Didn't finish it. Let me give you a list of things I didn't like. - It was incredibly boring. Nothing happened 99% of the time. You couldn't even do chores when you wanted to, you had to wait to do them when the /game/ wanted you to, so it could occasionally throw the jumpscares at you. That means that in between every customer or chore you are just ... sitting there, doing nothing. - The atmosphere is non-existent in what I played (50 minutes) you get like 5 semi jumpscares and one paper mache looking thing coming through the monitor. None of it was even mildly spooky. - There are no details, love, or care put into this. Every room is a copy paste of the other with maybe the chair and trash can moved around. There are no details, secrets, nice touches. Nothing to keep anyone entertained or interested at all. - When the customers come, they walk in from the street. No one in the entire game drives a car. They walk in, walk to a weird spot in the parking lot, then come into the motel. Sometimes when checked in they walk back to the parking lot? There's a "car alarm" that goes off but you... press E on a bush to stop it? Not sure if the cars are invisible or ghost cars, but they don't exist. The customers walking around like zombies and just walking in from the void is hugely immersion breaking, as is the dull lifeless characters. None of them are interesting. - The motel itself is not only not decorated but the plot of land is in a weird void-space that makes it feel like "oh this is a badly done video game" rather than a motel out in the middle of nowhere. - The "monster" is just a shadow that peeks around sometimes or jumpscares you as you turn around. There was no real effort put into this. - Sometimes it lets you do chores in order, but sometimes weirdly skips around? Not sure why this is, it's a smaller detail. - The motel has nothing to offer the customers, why is every single room blood stained? Incredibly rusty crusty ice machine? It has no vending machines, no lobby, nothing. Why would anyone stay here? If there's a reason, explaining it through story would be great. - There are weird points through the game where you hit E on weird, empty spaces. Why am I hitting E on the floor of the motel office? Why am I hitting E on a bush when a car alarm goes off?? - Only music is on the radio, which kinda sounds AI generated but I don't have proof of that so I guess take that with a grain of salt. There's no backround music, sound, or environment unless something jumpscares you. Things i liked: - It's cool that you can see writing in the book you're writing names in - CCTV could be good/interesting if done right I don't know what these positive reviews are talking about but please save your money cause you're just gonna want to refund this. I stopped playing 45 minutes into my gameplay for youtube. Still gonna upload it though. Dev Response!: Hello dev! I agree to disagree. Theres a difference between slow burn and boring. Standing there, doing chores waiting for jumpscares is not slow burn. Ive played many horror games, many different styles, for three months straight on youtube and been in the horror community at least 10-15 years. I do not feel this is psychological horror. I appreciate your willingness to accept constructive feedback. If you make further games in the future and they've improved on these aspects, I am sure I'd be willing to try them out.
Really enjoyed this one. The game leans more into slow-burn psychological horror rather than constant chase sequences or nonstop jumpscares, and I think that’s why it worked so well for me. The repetitive routine actually adds to the tension because you start noticing subtle changes and questioning whether something is off or if you're imagining it. There are a few things I would change tho.. the saves didn’t work properly for me, and I’d love for the mouse to work in the main menu too, but I really appreciate how actively the dev responds to feedback and keeps improving the game. I also really liked the atmosphere. Some scares genuinely caught me off guard because the game doesn’t overuse them. Definitely recommend it if you enjoy atmospheric psychological horror games!
maybe if it was 3 bucks
Very nice and chill yet unsettling piece of indie horror. The brief tedium in the motel work gives way to some good disorienting moments and a couple scares that actually worked on me! Playing a couple rounds makes me think there's a tad more to discover (4 out of 9 achievements certainly says so), though I will say a easter egg in here made it all the worth it. Can't wait to see more from this developer!
This game has a lot of promise, but doesn't deliver. Creepy noises, and a couple of jump scares. Not worth the $5 I payed.
This game is incredibly atmospheric and at times, unsettling, It is a slow burner. The game is designed to build tension. It's not balls-to-the-wall blood and guts at every turn, and you're not going to hear the Wilhelm scream when the lights go out, It's the tension building through subtle audio cues and moments of "was that there before?" that made the game pop for me. There are jump scares, but thankfully they are few and far between. If jump scares are overused, then a game becomes bland, and I find myself losing immersion. The jump scares are really well-timed. I was not expecting them to happen, and when they did, they were really effective. I was initially confused why car alarms were going off with no cars in the parking lot, and initially thought this was a bug, but it turns out these were Echoes from the events prior to the game. I'm also unsure why characters walk to the lamp-side of the parking lot before going to the motel office door, but It's probably something I'm missing! Maybe I should investigate the area? I would have loved to have seen more interaction with the characters, some of them spend their time walking around the parking lot, and the ability to strike up a conversation, to find more clues as to what to do to influence the ending would be helpful. Speaking of which... I still can't figure out how to get anything other than the 'Complicit' ending, but I'll return to the game, and get the other endings. It does have enough replay-ability to warrant giving it another go. I did however find all of the cans, and I did not expect the easter egg that happened, it was a welcome moment of humour in an otherwise tense playthrough. All-in-all, I really enjoyed it. I think for £4.29, and if you like slow-burning thrillers, this is an easy recommendation.
Very Solid Title for the price, kept me on my seats edge. Would recommend for streams or for a fun low cost game
This game is fire ignore the bad reviews.
Genuinely creepy game. It takes a lot to actually make me feel uneasy nowadays, but the slow build here is fantastic. It doesn't throw monsters at you constantly; instead, it just makes you deeply uncomfortable with the space you're in. The routine aspect is a great touch because you get comfortable, and then the game slowly starts pulling the rug out from under you. A few UI and save bugs here and there, but nothing that ruins the experience, especially since the creator is actively pushing updates. If you want a solid, spooky evening game, grab this.
The BIGGEST PIECE OF ♥♥♥♥ i've never played.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Royal Booty Quest | $2.4K | 126 | 60% | $0.69 |
| thanks mom | $2.4K | 59 | 83% | $1.99 |
| Sus Virus Amogus | $2.4K | 59 | 80% | $1.99 |
| Solar Shifter EX | $2.4K | 115 | 47% | $0.99 |
| Silent Service 2 | $2.4K | 73 | 67% | $1.04 |
| Sword of Destiny | $2.4K | 146 | 87% | $0.99 |