
Mongol is a weird RPG.
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Just a weird game.
"Mongol watched the weary head of Agrippa sitting on a mountain top, but terrified by the hideous noise it was making, he began to turn, fleeing from the laden locust that came out of its mouth and those of its wrathful servants.

Since he couldn’t outrun them, he chose to hide near the burial-mounds. There he awaited the arrival of Roach, an eight legged man-like creature with a crooked nose and an eyeless pink face. That moment never came. Startled, again, he leaped over the mounds and met his maker, a man who had once been a king and whose rule was unquestioned.
The world fell silent after he became a god. Even after his ascension, Mongol refused to serve. Mongol would serve no one. In his mind, the old world had still remained alive. Countless attempts at his life failed. And the perpetrators were punished with a fate much worse than death. With each breath their lungs grew in size, until they became as fat as Zeppelins.
Their ribs were shattered. Inhaling the poisonous and colorless gas that surrounded them made them grow infected stingers. Purple patches appeared on their fingers. They were paralyzed with fear as their bodies contorted into bridges. The weaker ones fell, while the strongest survived. The great god Agrippa had seen them rise and drop bombs upon his lands. But, instead of exploding, they released weird appendages that squirmed."
Synopsis:
The face of an ancient god by the name of Agrippa lays on top of a mountain. Before him stand armies of contorted creatures that are under his complete command. He has a chosen servant by the name of Mongol. Agrippa creates an alternate reality where every living being has been replaced by Mongol look-alikes in order to mess with him and his mind.

Backstory:
Agrippa Nestor is an artificial humanoid. He observes people who are on board of the ship he’s in. Their constant chanting reminds him of the people who created him, which in turn causes resentment for giving him sentience.
Many of the remaining humans are kept alive by vessels connected to the ship. Without them, their bodies would die, but not their minds. Agrippa is tasked with watching over them.
He is in awe of the memories that were implanted in him, which still haunt him to this day. There are small meaty boxes floating in his head. He’s constantly struggling to prevent himself from falling apart and decaying on the floor. But his suffering ends one day, when he becomes a god and finds a servant worthy of torture.
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Languages: English**languages with full audio support
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IMPORTANT NOTE: it appears that the developer once again decided to remake the whole game, to now be an rpgmaker kind of game. the following review is for " The Great Conclovince of Mithrithnogg" the second (i believe) version of the game. also note that at this time, i can not find the developers youtube channel or twitter again. For now, feels more like authors weird way of collecting his drawings and writing. Pure soulful jank-kino rather would not recommend, 9/10 as for the jank: black cursor looks like dookie on VA monitors (as do all moving dark pixels, but whatever) opening settings, the language setting was: "Language: Original" with no way to switch it setting graphics from the default low to ultra removed all buttons and menus, forcing me to alt+f4 to re enter. (it is like that with any graphical changes.) in game itself, the custom cursor is centered (thank god) but isn't actually hidden, so theres a small skull like thing in the middle constantly the physics are bad on framerate not divisible by 60. on 144 i couldn't even jump. in some places the ground texture and hitbox aren't the same, so it looked as if i was clipping underground. walking up to what appeared to be a copy of my "weapon" it transported me to another dimension (with a really pleasant medieval vibe music) where i didn't know what to do and fell out of bounds. later, i figured, that every weapon thing was like that, where the only way to exit was to load a save. resetting the game again, ive found out that you can actually activate dialogues while in the options menu. The fact that the game doesn't have a map or any (obvious) indicator of where to go is a nice stylistic choice, but for me, i never found out where to go after reaching brain (4). The developers channel on youtube is really interesting. i saw that Mongol - Corpses of the Divine, which was the original game, until the guy reworked it a lot, had different weapons and arena mode and stuff, which is pretty interesting. there are also a lot of videos of him drawing the arts present in the game, as well as doing readings of the lore and stuff, with some videos being over an hour long, seemingly without breaks. the game seems like it has a lot going on, considering the author and how the game was and will be, but for now, its mostly empty with not a lot to do, or well, at least i didn't find anything more to it than looking at arts and reading the brain monologues.
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I love games that have a style like this, how strange and clay like the setting is amazing and I really do like it, but the issue is in it's current state it is too buggy to play. It will force you to restart and lose a lot of progress because it is riddled with bugs. I want this to succeed, but in it's current state it is too broken to be able to share the story and world it is trying to tell.
random teleportation will almost always put me in an area where I can't move. and some rooms use this function as the only exit... kinda hurts my feelings a little that i just have to restart on a bad teleport that soft locks the game
Oyun; birinci şahıs, işbirliğine dayalı, yakınlık tabanlı sesli sohbet özelliğine sahip, grotesk canavarlarla ve deli bir tanrının gazabıyla karşı karşıya geldiğiniz bir RTS-RPG karışımıdır.
no clue what this is
1/10 Something crazy TLDR: You can walk around and click on something that looks like mobs. If you click on a brain-shaped thing, a lot of text will be printed on the right. And there is some crazy unskippable dialog about Mongolia and a sound effect of a shouting child later on when you try to hit mobs or they hit you (?). I admit that I'm too stupid to grasp the greatness of this work of art. Good: + free + one has to give it to the dev that it's one of the most unusual games I ever saw on Steam, or anywhere + Agrippa voiceover is great! So-so: +/- dialogs are incomprehensible. Maybe it's intended to be so. After all, it's a work of art! +/- music seems to be random keys being pressed on piano. I suspect there was an unpaid cat employed in production of the music score by walking over the keys. That's a novel way to compose music yet I lack the refined taste needed to truly enjoy it +/- graphics seem to not really resemble anything. Yet again, I'm just not culturally developed enough to understand true art +/- voiceover of Mithrithnogg (or something) is too casual. Though maybe it's intended Bad: - the game is probably offensive to Mongols. I can't say. Do they have Steam in Mongolia? If not, maybe it doesn't matter. Borat could make stuff up about Kazakhstan, and it was funny to everyone including Kazakhs (I guess?) Trying to change gfx settings in options (e.g. selecting higher quality of gfx) hides the options dialog completely, and no keys seem to do anything. Had to Alt+F4 the game and restart. Quit button doesn't work either. Alt+F4 works wonders though. [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
может это ох-еть как круто но лично мне не понятно что за монгол итд. скипнуть диалог в начале нельзя, настроек меню нет, ладно мелочи может быть, инновации, окей музыка графика на любителя, сюр странности галюцинация психодел, может может но еще нет, как играть да хз обьяснения тоже не надо , погружение или что, метод тыка есть база есть постройки типа лесопилки шахты лаборатории казарм итд, оо РТСка окей, как рубить лес, создал юнита рабочего создал лучника, научился управлять, возможно кайф будет когда проведешь несколько часов и начнешь разбираться, может может, ладно прогулялся лучником до дыма там две вракции уже с башнями домами воюют против друг друга или нет, непонял, как вернуться назад, я минут десять шел... ну и тут моя остановка , хватит , если кого стиль заинтересует или может сюжет? тогда добро пожаловать или еще какие причины а так мимо и плохо
Нихера непонятно: управление непонятно, сюжет непонятен, цель игры непонятен.
Siguranta este un joc sau doua.