
On the brink of the apocalypse, two friends struggle to find what is worth saving
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Languages: English
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Now, that was a quality RPGMaker game, the one that I usually don't expect to see on Steam (we all know that the only RM games on Steam are hentai ones, right?), and I surely didn't expect it to bring me back to the golden era of indie RPGMaker titles, such as Dhux's Scar, Seraphic Blue, or The Way, for brief 12 hours. "Prayer of the Faithless" is a rare beast of "dark JRPG with edgy protagonist" that tells a story of two close friends, Aeyr and Mia, in a dying world consumed by mysterious deadly Fog. While Aeyr is foretold to bring the remnants of humankind to death, Mia is striving to lead the said humankind to salvation, but first and foremost both of them just want to save each while trying not to get crushed under the weight of their duties and ideals. The supernatural apocalyptic setting of the game serves as a perfect background for human drama, and when it comes to dramatic events, the dev definitely knows where to gut punch. Speaking of characters, they all came out quite well written, with their personalities changing and developing according to the game's events. Aside from edgy boy Aeyr, that follows the trope of "bloodlust murder jerk that actually worries about his friends", I really liked the character of Vance, that comes a long way from being a stubborn paladin ♥♥♥♥♥♥♥ to one of the most sane persons in the story. In addition, despite all the murky stuff happening here and there, the characters conversations aren't lack of humor, and I really liked the chemistry between them (Aeyr, Trill, and Luke are, probably, my favorite trio here). Gameplaywise, it's the same old turn-based JRPG with somewhat unusual combat system. Player get three action tokens every turn, and they can use it however they want: they can perform three actions by the same character, or they can divide it per three of them, per two etc. Basically, most of the battles can be won even with a single char in the party, as long as you pay attention to stamina. Now, stamina is another unique feature, that acts both as a damage reducer, and as "mana" for performing actions. While a characters with full stamina bar take only 50% of damage, the ones with zero stamina not only unable to run even a basic attack, they also suffer full 100% damage. Overall, the combat system's pretty simple, and I didn't find the battles here to be really difficult. Compared to "Seraphic Blue" with its merciless enemies that punish players even for a single wrong move, "Prayer of the Faithless" leaves a lot of space for mistakes and is relatively forgiving even despite the lack of healing items (and once you get both Rayson and Mia in your party, enemies and bosses just start dropping here and there like flies). The only slight downside of the combat is the animations of certain actions (such as Miriad Butterfly move, or buff/debuff skills) being repeated several times upon use, that could take a while. Adding to that, the game doesn't demand any grind, and the chars are getting leveled up pretty quickly + no random battles. If you don't want to fight, just try to avoid enemy sprites, and that's it. Keep in mind though, that you won't obtain new weapons without fighting strong enemies. The artstyle is probably the only weak point of the game, it's rough around the edges both in terms of char sprites and pixelwork, and is probably the sole reason why people move past this project without paying much attention. However, it's not repulsive, the characters are nice to look at, their face expressions change according to situation (I especially liked Mia's face changing from an indecisive expression to a grim self-confident one), every single char and enemy sprite is hand drawn, and it's not just some regular "bat/wolf/zombie/etc.", they all have unique features and quite entertaining to look at, if you're into that kind of "demonic mutation" style. Besides, there's not a single asset in the game taken from RTP or some other stock collection (at least not that I've seen any). Regarding the music, the track selection is well done and fits the game mood just perfect, I especially liked the creepy ambient on the Swamp, and the metal boss battle theme. Summarizing, Prayer of the Faithless is definitely a hidden gem of a project, both if you like dark settings, human drama, and edgy games, and if you miss the golden era of oldschool RPGMaker titles. Definitely worth checking.
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At first I bought it without knowing what I would get. An story driven game made in rpg maker is always a risk because what makes them good is the story. In this case I have to say it was beyond all my expectations. I have only got one ending but I'm planning in getting every single one of them. The characters are all charismatic, there wasn't one who I didn't like and the worldbuilding is otherworldly. It was worth it.
Really don't want to be that guy who'd be dunking on an indie game. Making a game from start to finish is a huge accomplishment on its own - and I mean an actual game, with its own story, thought and effort put into its gameplay and not a shameless asset flip. Nonetheless, since this game is not free, I feel like I need to leave a warning for others who'd be tempted by the promise of a well-told gripping story - it won't be found here. Not many games have burned through my good will so quickly in recent memory. In 40 minutes of playing I was presented with exposition dumps so blatant I didn't think that's something people still don't know better not to do. Then the main character, who lives in a fantasy setting with paladins and castles talking like a stereotype of skate park punk - where the hell would he know what a fanclub is? This isn't isekai, it's supposed to be a setting where the behavior and mannerisms of the characters stem from the history and culture of the world. It doesn't feel like the way people speak in this game is regarded less to make them more relatable in hopes that suspension of disbelief will do its job and let the player focus on the story it tries to tell. Instead, it's given no regard at all, the suspension of disbelief is taken for granted until it's savagely torn through by the main characters and stampeded over with all the nameless NPCs that stand there and tell you random facts and gossip about the game's world. I realize that it's a common NPC problem in games in general, but this game doesn't even show any awareness of it. Everything else - the ugly visuals and sound, lack of controller support and whatnot I can overlook, even though there are plenty of examples of games made on similar scale with those things done very decently, but the writing, in my opinion, has no excuse to be this bad in a game that is sold for money and with its story being the main selling point. The game's ideas are very appealing and I hope Red_Nova will make them justice someday.
Well… picking up random games from my wishlist paid off. I expected this to be Anonymous Agony levels of self-masturbatory teen power fantasy… But it’s not – sure, the protagonist is an ♥♥♥♥♥♥♥♥, but he gets some consequences from it. He’s also not all that powerful, despite what the dream sequence might have suggested to you. He’s a kid with bad upbringing living in a world currently going through an apocalypse. Speaking of the apocalypse, the story is dark – humanity barely ‘survives’ in a land covered by demonic fog. The fog kills you if you go too deep into it and there are also monsters living in it. There’s some fancy torches burning with a blue fire and protect humans but they aren’t exactly mobile… also some prophecy says that a revenant will destroy the world. Add to that knights being chosen in a fight to the death and it gets pretty grimdark. You don’t just control the edgy edgelord Aeyr though – you get many party members from different walks of life(and races). The game switches point of view between Aeyr’s party and his childhood friend’s party every chapter, showing you how they both grow and change. I’ve found Mia’s chapters to be harder – she and her party have no healing skills and there’s very few items to go around at first. Speaking of items that mechanic is weird – there are backpacks all around the world… but you can’t see what’s inside. And you have an item limit… and SOMETIMES the backpacks disappear once you examine them, but not always. I have no idea how that works. Still, you can get yourself locked if you aren’t careful with health management at first… because AT FIRST shops are rare and backpacks are too. At the later parts I started ignoring backpacks since I was always well-stocked. The balance needs some work I guess. The art style is edgy, maybe slightly childishly so – store screenshots show you exactly what you’ll get; things like a crucified dude that buffs enemies or a half-bug dominatrix. Some people will hate it, I loved it. Kinda reminded me of Black Souls and GOING TO ALICE. The combat is tactical… explaining it would be hard since basically every character has extremely unique way of fighting. Luckily the game has a guide you can access at almost any time to read those mechanics. Could have used it during battle but unfortunately that’s not an option. I liked the combat, though sometimes I felt like certain party members were useless for an entire chapter, just to regain use later. Once again – balancing(mostly of resistances of enemies). Well, what else can I say really – a good, well written grimdark fantasy. A bit edgy with a few typos, but I had fun. I have a few questions like how do i get other endings, but I’m not sure if I’ll get an answer… but that’s what I get for playing games with at the time of writing one review lol. 10/10 – hope I can kill God in the sequel… or in some secret ending lol
还不错的游戏 战斗方面是比较特殊的回合制,己方队伍绝大多数情况下有三个行动点,可以在3个出战角色中自由分配谁来进行行动,甚至某个角色可以不进行行动,行动包括普通攻击、使用物品、技能、集中、更换武器等,也可以更换出战角色,己方行动后轮到敌人行动 值得一说的是SP设定,本作没有魔法值/AP值之类的设定,所有角色普攻、技能都消耗SP值,SP值每回合自动回复,也可以通过集中命令进行SP恢复,SP同时起到了减伤的效果,所以SP值管理至关重要,集中命令也就是实际上的防御 无需特意研磨等级,明雷,除了boss和一小部分堵路的敌人必须解决之外,可以避免绝大多数战斗,其实反而是一些精英怪比较有挑战性,主线boss给的压力都很低 游戏中随处可见各种补给,但是补给携带有上限,还是需要比较小心,钱除了买补给品之外也没什么作用了,因为野外的商人根本不卖装备 剧情方面是一个末日世界,男女主两个主要角色因一系列机缘巧合分开最后相遇,又因观点分歧,最后不得不解决boss后刀兵相见,世界观解释的其实不是特别清楚,后半部分节奏有些快了。游戏流程比较线性,实际很短,没什么隐藏要素,通关大概需要12小时左右,涉及多结局,但是我看了下触发完美结局的条件,感觉比较困难,本作的多结局并非通过剧情中的选择决定,而是你的一些行为(比如使用某些技能的次数、直接去某地而不先探索等等),这就导致非常不透明,基本上第一次玩基本上没法触发好结局 角色立绘我非常喜欢,不幼态也不硬核,角色神态表情丰富,敌人立绘也非常有特点,很不错 游戏价格不贵,喜欢这类型的玩家可以试着入手玩耍一下
[h1]Praying for More Supplies[/h1] [h2]Story[/h2] As you can imagine from the game's title, the story is pretty bleak, since humanity is inevitably going to die to the Miasma/Fog. The constant despair has done a number on the overall mental health of human society, making otherwise good people more desperate to uphold social order. This can be seen with Mia, who wants to save humanity, but is unable to maintain order among a panicked population, causing her to resort to desperate methods to save as many people as she can. On the other hand, Aeyr rejects utilitarianism because of how poorly he was treated by society, but this also means he has little regard for anyone outside his circle of friends. For most of the game, the two are friends who are trying to reunite with each other, but the player can see that their opposing ideals will eventually make them come to blows. The game has four endings and I got the one that requires the two leads to stay in-character, which requires more effort than having them act out of character. I suspect this "Resolve" ending is supposed to be the true ending, but I never got around to getting the other endings. I don't know if this is true of the other endings, but I wish there was more follow up for Luke, Trill, Amalie, Reyson, and Serra. Edit: Turns out there is no true ending and each ending has its own trade-offs. [h2]Gameplay[/h2] The combat system gives the party three actions per round, and anyone can use up any action. However, all characters have an SP bar that regenerates at the end of every round, which means it's more efficient to spread actions among all characters if possible. Though I usually end up having Aeyr use most of the actions per round because he's the only one who can heal without items. However, the actions per turn can be hard to plan around due to how the UI doesn't display buff/debuff duration. Most of the character skillsets are balanced and useful, but some of them have very RNG dependent proc rates. This can be a problem for Mia, since she needs to proc Branded on enemies in order to use some of her skills properly. Serra's Oracle abilities are an even more extreme case, since they grant very powerful buffs, but applying them isn't an absolute chance. This is in contrast to Trill, who gets more situational and weaker buffs that are guaranteed to proc. Every enemy has a set of weaknesses and resistances, which can be viewed from an analysis menu in the middle of combat. This makes it easy to keep track of such information the moment it's discovered and adds a layer of strategy when it comes to swapping out equipment in the middle of combat. At first, the damage to the party members doesn't seem too bad, but you'll soon find that it's difficult to hoard supplies, due to the item cap being at 10 and the lack of inns. While there is a traveling merchant, I find that the merchant doesn't show up very often or predictably. This can make resource management a lot harder, since it's easy to use up too many items in a tough battle, you can't save up supplies in preparation for long dungeon stretches and while you can find a lot of items on the ground, you won't be able to pick them all up or return to them, making the resource situation unpredictable. IMO, this limitation wouldn't be so bad if there weren't so many respawning enemies, making it hard to backtrack while maintaining supplies. As a result, the gameplay feels like a bizarre combination of a JRPG and a stealth horror game, since it becomes necessary to dodge roaming encounters in order to avoid running out of supplies. To be fair, EXP is scaled to the characters' level compared to the enemies', so it's actually fine to skip some encounters. Plus, the flee rate seems to be near guaranteed unlike other games. The game mainly relies on save points, and while they are spaced out adequately, it would have been nice if the player could save on the world map somehow, since entering an area could trigger an event. In a game with a lot of "points of no return," saving on the world map would go a long way in making the player feel more secure. For some reason, the game has a difficulty setting, but only after you already beat the game once. I personally would have preferred having it available from the start, since I'm the type of person who likes to use the lowest setting on random foes to save resources while using the highest setting on bosses to test the limits of my party's abilities. [h2]Verdict[/h2] 8.5/10 I really like the clash of ideals in the story, since I feel like many people (at least in my Twitter feed) simulataneously feel despair towards their fellow people's hypocrisies, but also have a moral code that makes them feel obligated to support utilitarian (of varying kinds) outcomes. The gameplay is a mixed bag for me, since the resource situation feels a lot more stressful than in other RPGs due to how unpredictable it can be to resupply. It's still mostly balanced on the default sliders and the EXP curve makes up for the resource situation somewhat, so it's not quite as hard as it initially seems.
A dark fantasy RPG with a gripping plot and tight combat that will keep you on your toes for the whole journey. It's a game in which the gameplay is as truly gripping as the plot, in which you'll carefully plot every move, manage and ration your resources wisely, and take every step carefully to avoid the certain doom that hangs over the cast. Think of Darkest Dungeon but with a traditional JRPG structure. Highly recommended if you love challenging and well-tuned RPGs! NOTE: I played and completed a non-Steam version of the game.
As someone with no particular preference for pixel graphics I found this game very good. Incredible storyline with solid characters and worldbuilding. The setting is bleak but the humanity of the characters really still show.
This game is incredible. If you're looking for a game with great story, gameplay and a story that really drags you in, this is it. I enjoyed every moment of it. A+++
A hard, deep, rewarding game. Prayer of the Faithless is very worth checking out if you enjoy a good challenge and intriguing world/characters... if you are brave enough. I was on the edge of my seat the whole way through and I legit felt a sense of rush once the combat clicked and I started tearing down waves of enemies. The game is very hard and proud of it. Don't worry, it's not cheap. Once you learn the mechanics, you can find various ways to annihilate your foes. Or fall to them. The combat is very deep, with mechanics built around the character's personalities. Much kudos to Red Nova.
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