
NEXT JUMP is a turn-based, tactics Shoot 'em up. Do space-jumps on procedurally generated boards and chase the vicious Dragons who stole all the stock of Beverage from the Galaxy!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Интересная смесь жанров, но на любителя и немного тошно от графики и цветовая гамма (+1 к значку)
Juego de naves con aspecto arcade pero que sabe a lo que juega, puede ir de juego típico que pasa desapercibido pero una vez lo pruebas descubres una verdadera maravilla y lo mejor es que al ser tipo arcade te mantiene enganchado y si a eso le sumas que es roguelite ya si que lo haces perfecto.
[h1] Simple tactical experience with roguelike elements. When you begin to play it, it turns out to be ok. Makes you wanna finish one more round until game is complete. Simple to catch and enjoyable. [/h1]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Funny game
For 4$ its def worth, it does come with a lot of reading (which i didn't do tbh, it's far too much) but as soon as you figure out the game it really does become a lil gem of a game where if you need something to do to burn some time but cant be asked to to load up League or something its a good fill in.
I like it.
8/10
This is a great roguelite, one of the few that I consider worthy of being compared to FTL. It has very creative, solid turn-based mechanics, plenty of ships with unique playstyles, and a high level of challenge. This is one of those games you'll keep wanting [i]"just one more round"[/i]. However, it also has a very [b]steep learning curve[/b] that will cause plenty of frustration until you figure everything out. You'll often take damage and have no idea where that damage came from. The major flaw of this game is that it doesn't communicate the consequences of the player's actions properly. Even after taking the extensive tutorial and reading the game manual, it still took me some time to understand how everything works. If you find this game too frustrating, check out [b]Takara Cards[/b] from the same developer. Supposedly, it's an improved spiritual successor of this one. [h2]Tips[/h2] The hardest thing for me was understanding the difference between [b]TURN[/b] and [b]ACTION[/b]. One action is something like moving or attacking, things that cost energy. You basically have infinite actions until your energy touches zero. At that point, the turn ends. Now here is the catch: [b]the same rule applies to enemies.[/b] If an enemy has energy left, they can move or attack at the same time you execute your action. If an enemy with energy is about to attack, and you move in front of it, you will get hit. You may not see the attack because everything happens at the same time. Once every enemy's energy reaches zero, they can't act until the next turn, so you can waltz freely around the board (until your energy runs out). Note that the turn ends when your energy TOUCHES zero, even if it doesn't stay that low. And how do you know if an enemy will attack or move? That's another challenge, you'll have to learn each enemy's attack pattern. They all follow a specific sequence of moves and have different sprites to telegraph their next action. There's a guide covering just that. Each ship plays differently, so try them all and stick to the ones you like best. Notice that it's not always a good idea to upgrade your weapon to the max, since it may consume more energy. Finally, remember that there is no shame in playing on easy.
A small and original turn-based tactical that initially feels quite complex while learning its mechanics, then become much more approachable once the basics are understood, before revealing its deeper complexity. The game remains relatively short. 100% Completion Time : 17H Completion Difficulty : 5/10 Playthroughs : Many Missables : None Notable requirements : Defeat the first, second and third mothership, complete the game on hard, NG+, various challenging runs.
oh classic.
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Players by region
Where this game's players are, estimated from review languages.
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| $114.5K | 220 | 92% | $13.99 | |
| $71.8K | 221 | 96% | $11.99 | |
| $0 | 0 | — | Free | |
| $8.8M | 13.7K | 91% | $24.99 | |
| $2.8M | 7.1K | 95% | $14.99 | |
| $817.2K | 2.3K | 77% | $15.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $31.1K | 187 | 87% | $6.99 | |
| $31K | 100 | 90% | $11.99 | |
| $31K | 218 | 83% | $7.99 | |
| $31.1K | 119 | 89% | $17.99 | |
| $31.1K | 193 | 68% | $8.99 | |
| $31K | 69 | 91% | $14.99 |