
NEXT JUMP is a turn-based, tactics Shoot 'em up. Do space-jumps on procedurally generated boards and chase the vicious Dragons who stole all the stock of Beverage from the Galaxy!
Modeled estimate, not a reported figure. How we estimate →
Media

About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
yea man, go video games! (my head hurts)
Интересная смесь жанров, но на любителя и немного тошно от графики и цветовая гамма (+1 к значку)
Juego de naves con aspecto arcade pero que sabe a lo que juega, puede ir de juego típico que pasa desapercibido pero una vez lo pruebas descubres una verdadera maravilla y lo mejor es que al ser tipo arcade te mantiene enganchado y si a eso le sumas que es roguelite ya si que lo haces perfecto.
[h1] Simple tactical experience with roguelike elements. When you begin to play it, it turns out to be ok. Makes you wanna finish one more round until game is complete. Simple to catch and enjoyable. [/h1]
This is a great roguelite, one of the few that I consider worthy of being compared to FTL. It has very creative, solid turn-based mechanics, plenty of ships with unique playstyles, and a high level of challenge. This is one of those games you'll keep wanting [i]"just one more round"[/i]. However, it also has a very [b]steep learning curve[/b] that will cause plenty of frustration until you figure everything out. You'll often take damage and have no idea where that damage came from. The major flaw of this game is that it doesn't communicate the consequences of the player's actions properly. Even after taking the extensive tutorial and reading the game manual, it still took me some time to understand how everything works. If you find this game too frustrating, check out [b]Takara Cards[/b] from the same developer. Supposedly, it's an improved spiritual successor of this one. [h2]Tips[/h2] The hardest thing for me was understanding the difference between [b]TURN[/b] and [b]ACTION[/b]. One action is something like moving or attacking, things that cost energy. You basically have infinite actions until your energy touches zero. At that point, the turn ends. Now here is the catch: [b]the same rule applies to enemies.[/b] If an enemy has energy left, they can move or attack at the same time you execute your action. If an enemy with energy is about to attack, and you move in front of it, you will get hit. You may not see the attack because everything happens at the same time. Once every enemy's energy reaches zero, they can't act until the next turn, so you can waltz freely around the board (until your energy runs out). Note that the turn ends when your energy TOUCHES zero, even if it doesn't stay that low. And how do you know if an enemy will attack or move? That's another challenge, you'll have to learn each enemy's attack pattern. They all follow a specific sequence of moves and have different sprites to telegraph their next action. There's a guide covering just that. Each ship plays differently, so try them all and stick to the ones you like best. Notice that it's not always a good idea to upgrade your weapon to the max, since it may consume more energy. Finally, remember that there is no shame in playing on easy.
game has a nice idea behind it but you need to lean too deep to reach it. tutorial is just confusing and misleading. design of your energy points sounds like you will be playing around like checkers but there is an unexplained turn order which makes the battles end in an instant, leave everything there and jump to the new battle which the same thing will occur. then you will find yourself just spamming thoughtless moves and win every battle. this is not a bad feature but the game offering me a strategic maneuvers only for it to fall flat is just, wrong.
oh classic.
Многого от этой игры не ждите Она своеобразна, по-своему хороша Судя по странице в стиме, это первая игра студии Но, к сожалению, не отполированная: - имеются баги (из критичного - невозможность получить достижение за получение всех достижений) - встречаются сомнительные визуальные решения (а также отсутствие визуала, например, по каким клеткам будет бить твой корабль из основного орудия) - не редкостью будут моменты, когда будет непонятно, почему вы получили урон или почему его не получили - баланс, лор и прочие решения, которые можно довести до ума В целом игра проста, вызов не бросает Понравилась музыка, геймдизайн и внешний вид противников и босса
I feel a bit disrespectful for having received this for free, it's very good even for someone who doesn't usually play "turn based" games, although this game can be pretty fast paced. I'm not a walking encyclopedia so I won't go into much detail but the 3.99€ tag is pretty much worth it and I even feel it falls a bit short even by just playing a bit without having unlocked all that much.
+
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Nexoria: Dungeon Rogue Heroes | $5.8K | 59 | 75% | $4.99 |
| Ratings War | $5.8K | 51 | 78% | $4.99 |
| Gare Sapphire Mechs | $5.8K | 51 | 69% | $4.99 |
| Platzkart Simulator | $5.8K | 115 | 50% | $0.99 |
| Cluck Yegger in Escape From The Planet of The Poultroid | $5.8K | 73 | 70% | $2.99 |
| Little Girl On Earth Asking Why She Asking Why | $5.8K | 491 | 94% | $0.64 |