
In a world bound by the very laws of traffic, one Rat has been chosen.... Roam the streets of New York, imbued with unnatural jumping abilities, you can now disrupt the very fabric of society and collect pizza slices in the name of the glorious Rat King to summon the dark eldritch being of New York.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
best game i have evered play though rat customization would be amazing i want little rat hats
If you size up, bump into a pedestrian to knock them down, then ram into their limp body the right way, you'll get launched a hundred feet into the air into an unfinished area. It's kinda fun running around outside the boundaries where you aren't supposed to be. Other than that, not much to the game right now. You run around and collect pizza, eventually growing bigger, presumably shortening your already limited lifespan because pizza is all you can eat. You can ram yourself into cars, moving them which is kinda funny. I tried pushing the limp bodies of people into the roads to see if they would get run over, but unfortunately and unlike the real New York City, the cars, which are driver-less if you look closely, will carefully avoid running people over which was a little disappointing. Maybe this is just a model city block where they test out driver-less cars. Are the people even real? Once you bump into them they never get back up. Is this purgatory? Did the rat die from eating all that pizza and this is the gluttony part of The Divine Comedy? Alright I'll shut up now. It's 2 o' clock in the morning.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
no content, 7 gigs of wasted air and all the roads are blocked. You can't go in any buildings. You can do nothing, there's 5 keybinds, move and jump.
rat
New York Rat Simulator, developed and published by Firebug Games, is a small-scale open-world experiment that embraces absurdity and chaos rather than realism or polish. It invites players to inhabit one of the least glamorous yet most notorious creatures of urban legend—a New York City rat—and to wreak havoc across a stylized version of the metropolis. The premise is delightfully ridiculous: you, a lone rat, must scurry through the city collecting slices of pizza, feeding your strength, and ultimately growing large enough to fulfill the will of the mythical Rat King. The game treats this ludicrous idea with just enough seriousness to make it compelling, while maintaining an undercurrent of parody that acknowledges its own rough edges. It isn’t a game of complex systems or intricate simulation—it’s a playground of nonsense, meant to evoke laughter, confusion, and the occasional burst of chaos as you terrorize the streets. At its core, the gameplay is simple and deliberately repetitive. You begin as a small rat navigating a compact, open-world city block filled with pedestrians, vehicles, trash cans, and of course, pizza slices. The mechanics revolve around scavenging, growing, and causing destruction. Each slice of pizza you collect increases your size incrementally until you evolve into a towering, monstrous rat capable of sending humans flying and toppling cars. This mechanic is both absurd and satisfying: watching your tiny rodent morph into a city-leveling giant is an inherently funny and cathartic payoff. The controls are straightforward—you can run, jump, and attack—but they often feel clumsy, with unpredictable physics that send your rat skidding across streets or bouncing off objects. Yet, it’s precisely this lack of control that contributes to the game’s humor. You don’t feel like a precise predator; you feel like a bumbling force of destruction that grows more ridiculous with each collected pizza. It’s a loop that’s short-lived but amusing, a testament to the game’s commitment to embracing chaos rather than refinement. Visually, New York Rat Simulator has a janky charm that fits its tone. The cityscape is rendered in a basic, low-budget 3D style—bland gray buildings, generic pedestrians, and a sparse skyline—but there’s something oddly endearing about its simplicity. Cars drive in rigid loops, people walk with stiff animations, and every object seems slightly out of proportion. This unpolished look might have been unintentional, but it adds to the surreal atmosphere. It feels like an unfinished sandbox dreamed up by a small indie team with a wicked sense of humor. The sound design is equally rough but functional: the squeaks of the rat, the crunch of pizza, and the faint hum of traffic build an amusingly chaotic ambience. There’s little in the way of a soundtrack, leaving the player’s destruction and the city’s ambient noise to serve as the game’s rhythm. In a way, the minimalism works—it gives the chaos more room to breathe, letting the absurd visuals and unpredictable interactions carry the experience. The humor of New York Rat Simulator is its most defining trait. It’s not a parody in the traditional sense, but it wears its absurd premise proudly. The idea of feeding an ever-growing rat until it becomes a monstrous harbinger of doom is both grotesque and hilarious. It plays into the urban mythos of New York’s rat population—the whispered stories of subway tunnels crawling with giant rodents or apocryphal tales of rats overtaking city streets. The game turns those anxieties into comedy. When your rat grows large enough to swat cars aside or trample crowds, it feels like the city’s karmic payback for decades of neglect. This element of satire runs quietly through the game, poking fun at both the over-the-top scale of open-world games and the idea that everything—no matter how strange—can be gamified. However, beyond its initial shock and silliness, New York Rat Simulator struggles to sustain engagement. The map is small and largely empty once you’ve explored its corners. The objectives are limited to basic collection and destruction, with no real progression beyond growing in size. There are no missions, no narrative, and no emergent systems to keep you coming back. Once you’ve rampaged through the city as a colossal rat, there’s little incentive to continue playing. The early-access label that once promised expansion now feels like a remnant of an unfinished dream. Updates have been sporadic, and it appears that the developer has moved on, leaving the game in a perpetually incomplete state. Bugs remain common—rats clipping through objects, physics breaking during collisions, and camera angles that make navigation cumbersome. While these flaws can be frustrating, they also reinforce the game’s identity as a piece of unpolished indie eccentricity rather than a serious simulation. Despite its limitations, there’s a strange, undeniable appeal to New York Rat Simulator. It’s the kind of game that doesn’t take itself seriously and invites players to do the same. Its short playtime and sandbox chaos make it a perfect candidate for brief bursts of entertainment or for sharing with friends who enjoy the absurd. The concept alone—growing into a monstrous rat by consuming pizza in New York—is bold enough to earn curiosity, and for some players, that’s all it needs to deliver value. It’s the kind of title that might never achieve mainstream recognition but will live on in the digital archives as one of those quirky, half-broken, oddly endearing experiments that reflect the creative freedom of indie development. In the end, New York Rat Simulator is best described as a comedic curiosity—a chaotic physics toy disguised as a video game. It’s clumsy, shallow, and barely held together, but it’s also imaginative, strangely satisfying, and unapologetically weird. It captures a certain kind of humor that thrives on imperfection, turning every glitch and awkward animation into a punchline. It’s unlikely to hold your attention for more than an hour or two, but for that brief time, it offers pure, unfiltered absurdity. In an era dominated by sprawling, meticulously designed open worlds, there’s something refreshing about a game that sets you loose as a pizza-obsessed rat and says simply, “Go cause chaos.” It may be more a joke than a polished experience, but like the best urban legends, it’s one that lingers—half true, half myth, and entirely unforgettable in its ridiculousness. Rating: 6/10
I enjoyed the brief experience, very fun concept, but it's been basically dead in the water since 2022.
Ratastic.
the big cheese.
rats are cool
saved my marraige
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