
NeverSynth is a 3rd person game that is a rhythm driving simulator.This game is a dynamic action game in which you have to drive a car to rhythmic music and collect beats. The more beats you collect, the more game points you earn.
Modeled estimate, not a reported figure. How we estimate →

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Korean, Polish, Turkish, Japanese
Engagement
Hours played at review time, across 64 reviews with recorded playtime.
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"A 15-minute game." It's extremely primitive and gets boring very quickly.
Simplicity is deceptive — sometimes you just want this kind of meditation. The downside is that it gets boring if you play it every day. But it's perfect for a reset.
Great game with stylish visuals, amazing music, and smooth gameplay. A fun experience from start to finish!
It’s a great rhythm‑driving game with a retro vibe. Night races, collecting beats, upgrading cars — it’s all simple, but super addictive. Plus, you can use your own tracks, and there are 6 locations.
Cool racing game, there is a good variety of cars, and honestly, you don't really need anything else
классный вайбовый симулятор, под просмотр видео вообще кайф, расслабляет
Классный неоновый таймкиллер под синтвейв. Музыка качает, визуал приятный, геймплей не сильно надоедает. Расслабиться вечером самое то.
You can play your own tracks, which is a plus. It's okay to relax for an evening
игра выглядит прикольно, красочно. Еще бы побольше машинок, и было бы вообще круто, всем советую пока есть бандл, прикольно
Better than synthwave burnout, but still have some issues
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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