
Step into the world of "Nevermind this", a heart-pumping horror where confusion, chaos, fear, distraction and even fun come together for an unique game experience, in a cursed hut from old Lumberjack. Don't let them mess with your mind.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Nevermind This feels like someone trapped a surreal horror story inside a haunted cabin, gave it a weird sense of humor, and then left you to figure it out with zero instructions. The atmosphere is genuinely creepy, and some moments are so absurd they’re either genius… or a mistake. On the downside, the controls are clunky, the navigation is a mess, and it’s not always clear whether you’re solving a puzzle or just lost in a hallway that hates you. It’s short, but in the same way that nightmares are short—intense, confusing, and kind of traumatic. Verdict: If you like weird indie horror with some charm and aren’t afraid to get confused and mildly frustrated, go for it. Everyone else? Nevermind this.
I didn't really get into the horror bits of this but it has a solid build. The tension is definitely there. Gameplay Impressions: https://youtu.be/sftmHtlLO0Y
Meh. There really isn't anything original here. Nice atmosphere, but little to see that hasn't been done before.
https://youtu.be/4qYNQkIvods Arf... J'avais bien aimé la démo et avais hâte de découvrir la suite, mais là pour le coup, je suis vraiment déçue de la suite en question. Ça manquait franchement de tension, les puzzles étaient plus ennuyeux qu'autre chose. Le passage en forêt : joli environnement mais objectif vraiment pénible. Notre perso continue d'ailleurs de nous dire qu'il doit encore rester des posters à trouver alors que je les avais tous [spoiler] et qu'il suffisait d'aller les poser où ils devaient être posés. [/spoiler] L'histoire : prévisible AF. [spoiler] On sait de quoi il s'agit à partir de l'étape qui suit directement celle de la démo... [/spoiler] Bon côté gameplay c'est ok, je n'ai pas rencontré de bug, la maniabilité est bonne et c'est agréable à jouer même si notre vitesse de course en forêt est trop grande par rapport à la vitesse de marche. C'est certes pratique sur un espace aussi grand où il y a des choses à chercher, mais ça casse totalement l'immersion. Le souci principal avec ce jeu, c'est que j'ai eu le sentiment d'un jeu vide, limite pas fini. Je reste vraiment sur ma faim. Côté jumpscares j'ai dû sursauter une fois sur la partie de la démo et ça s'arrête là. Ça fait trop de points négatifs à mes yeux pour pouvoir recommander. Je ressors vraiment du jeu avec un sentiment de "ouais bof".
It's a very strange horror game. Maybe I'm pretty hardened, but I didn't necessarily find it scary and the jumpscares were predictable. The story is strange and not entirely understandable. I mean overall, the game isn't bad but I don't quite understand the price for the game. I can still recommend it to anyone who likes games like this.
It started out great but ended up being just awful. "There must be a key in the house somewhere". Yeah I'm not going to look around the house for a third time to find it.
Otro juego de terror de Unity, medio falopa. Un walking simulator con uno que otro jumpscare. Los primeros puede que sean efectivos, pero cuando te das cuenta de que nada puede hacerte mal y es solamente ir del punto A al punto B, buscando cositas, aburre. Ni hablar la parte del medio en el bosque. Frena completamente la acción, de manera contradictoria porque es el único momento en el que te dejan correr más rápido. La historia? Bien, gracias. La escena final está actuada de manera muy corrugada, con mucha exposición. Y el recurso de los maniquíes creo que ya está muy visto. No sé si estamos desensibilizados o qué, pero un walking sim ya no da el mismo miedo de antes. La atmósfera en los primeros momentos está... Y después te desconecta completamente. Los "puzzles" son inexistentes. La etiqueta "Survival Horror" le queda MUY grande... Si nada te mata! Bah, miento. Hay un sólo momento donde morí, el segundo momento del juego que dice "Mirá que con esta tecla te movés a una velocidad aceptable y no arrastrando la gaver como en todo el resto del tiempo." Y es muy corto, en 72 minutos ya lo había terminado. O sea, por 3,30 dolarucos, no está TAN caro... Pero habiendo tantas y mejores opciones al mismo precio, yo recomendaría pasar del mismo. Y devs, les pido encarecidamente. Habiendo TANTAS fuentes lindas, más elegantes, más legibles... Por qué eligen la default de Unity? Me hace mucho daño, por favor, basta. Nene no, saque mano de ahí. Media varta, hermano Le doy 1 muñeco da vinci sobre tu vieja. Pasen de largo, no hay nada que ver aquí
Durchaus interessantes, kleines Psychohorror-Game. Technisch sauber und atmosphärisch umgesetzt. Kleine Kritik: das Ende ist leider relativ schnell vorhersehbar. Konnte trotzdem bis zuletzt unterhalten.
I do not know what game the other reviewers were playing but this did not match their reviews. PROS - It was unintentionally funny. CONS - Frustrating to figure out what the game wants. Absolutely not scary on any level. Story is complete nonsense. Translation errors to the point of it making it hard to understand the story even further. Lots of nonsense unimportant rooms/ wasted space. "Enemies" were cute... not scary. Very short. Also, to developers, people typically only need one stove/oven. Not three. Not sure why random objects were everywhere and the house was unnecessarily large. This whole game felt like an AI wrote it and made it xD And I usually love cheap crummy horror games. But this had no horror. I was mostly annoyed. This is at MOST a dollar game.
I cabin-in-the-woods horror FPS. Short and sweet.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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