
Embark on a legendary treasure-hunt in Vandamor! Master real-time combat and build lethal chain combos for epic rewards. Define your playstyle with a unique talent tree and discover powerful items! Experience a streamlined dungeon crawl focused on pure combat and treasure hunting!
Modeled estimate, not a reported figure. How we estimate →
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About
Nevergrind is set in the world of Vandamor, a land inhabited by orcs, giants and dragons! Battle against the dark forces that have sewn chaos and destruction throughout the world. Nevergrind’s gameplay is focused on fighting battles and completing quest objectives throughout four acts. When you first start out, you’re just a recruit helping secure the perimeter of Edenburg. Your commander, Miranda Crossheart, sees your potential and keeps you busy with more difficult quests. This leads to your first boss encounter at Lanfeld Outpost, Chief Grimden. In a similar fashion, each act climaxes with a tough boss battle through which more of the game’s story is unveiled to the player.
⚔️ Streamlined Combat: High-speed, real-time battles! No time wasted on travel or boring fetch quests!
🔥 Chain Combo System: Master the rhythm of battle to skyrocket your XP, Gold, and Magic Find!
🌲 Class Depth: Blend 12 unique talents per class to customize your hero’s strengths!
💎 Loot Hunter’s Paradise: Over 900 unique items and 28 powerful gear sets to discover!
👹 Epic Boss Trials: Face off against legendary foes across four story-driven acts!
Treasure-finding is a key feature of Nevergrind’s gameplay. Finding rare, powerful items is the best way to make your character more powerful. Since loot is so important in this type of game, a great deal of time and energy was spent designing exciting items. In addition to items with randomized properties, there are over 900 uniquely designed items that can be discovered. You can even find items from 28 different sets which provide passive bonuses as you equip more pieces!
The combat system also rewards competence! The chain combo system is a core game mechanic which boosts your hero's rewards! Completing chain combos is a great way to increase experience gained, gold find, and magic find! A chain combo is achieved by killing consecutive monsters without leaving combat. Racking up a huge chain combo requires smart equipment decisions, understanding of the item properties, and a masterful understanding of your hero's strengths and weaknesses! You can even boost your rewards by fighting multiple enemies at once! Taking on big risks leads to big rewards!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Thank u very muh that meal was delicous
Nevergrind Online 请买这个玩。。。 这个不好玩~
Я могу ошибаться, но это похоже на продолжение первой части) Немного поменялся хаб, в целом все хорошо, залетаем! Поправить бы немного русский язык и будет отлично.
싱글 WOW라고 생각하면 됨. WOW 전투를 혼자 하는 거임.
NevergrindOnlineが好きでこちらも購入したが 今回はオンラインではないため、ソロでひたすらダンジョンに籠る仕様らしい もともとサポート職が好きなのだが、この仕様に耐えられるか・・・
勉强凑合玩唉
從網頁版玩了快7.8年,終於變成電腦版了 還是一樣的殺時間好玩。 要連段殺怪就是要自己叫怪出來(上一隻還沒死前要叫) 不過少了以前的leaderboard,沒辦法看到其他人的配裝。 希望官方之後能建出來
好玩的刷寶遊戲 昌庫有共通 每個職業玩起來感覺都不一樣 放技能要思考施放順序跟時機 一開始建議完清怪快的職業 例如Necromancer 比較弱的職業要裝備好一點再玩 我是覺得比暗黑2還好玩 ^^
I enjoy this game quite a lot. This is a version that was brought over from browser which people asked to be brought to steam and inspired Nevergrind Online as well. Would companions or party members be cool sure but you obviously don't need them and that should be reserved for online version. You can make all races/classes and level them/grind gear for all of them this game has hundreds of hours of content.
這次的AI圖挺醜的 整體不如1代 建議打折購入
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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