
Nevergrind Online is the ultimate dungeon-crawl multiplayer blobber RPG focused on treasure hunting and slaying monsters! Create your hero and start climbing the ladder in normal mode—or, for those seeking the ultimate challenge, hardcore mode! No microtransactions ever!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best/20
definetly what i what, seasonal with turn based and build class, its rare to find this genre now atm
easy game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Japanese, Russian, Polish, French, Portuguese - Portugal, Portuguese - Brazil, Korean, Spanish - Spain, Spanish - Latin America +2 more
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun grinder game. Worth a pickup if u enjoy Dungeon Crawlers.
В онлайне нет игроков. Постоянно отключает от сервера. Шляпа полная
they've captured what I loved about the single player version from what I've seen so far, and the talents give you a chance to customize your play style
Has a classic RPG feel. Multiplayer you can drop in or out with ease.
I bought this game because I wanted to support the developer because their Civilization Revolution videos were a great watch, and I thought he was a pretty cool dude, but clearly I waited too long to actually try it out because when it comes to the online, it's dead. I saw just one other player (as of writing) but they did not communicate with me at all and I assume they were just doing their own thing. They seemed to be at a pretty decent level too, so perhaps they were just a poor soul hoping to salvage something out of this title, but alas... The store page says "Nevergrind Online was designed with multiplayer in mind, though the game may also be enjoyed solo," and that's definitely true—this game clearly was made for multiplayer, but I vehemently disagree: going about it solo, at least for me, was a drab experience. I honestly started nodding off at one point, it's just that boring. This game clearly shouldn't be advertised as enjoyable solo whatsoever. The developer kicked around the option of hiring mercenaries in 2023, then pushed the idea to 2024, then 2025...but nothing was ever done. I don't know about you, but that's seriously a downer for me. I couldn't imagine playing anymore of this game going forward solo. I'd probably just fall right asleep at best. Now to be fair, I'll be perfectly honest—this kind of game just isn't my usual cup of tea, and while I'm familiar with Everquest, the game that Nevergrind attempts to hearken back to, I never played that either, so I'm completely out of my element here. I'm sure that would explain why I just wasn't having fun. It just felt too repetitive to me. But something tells me that isn't necessarily the case, because it seems plenty of other people (judging by reviews) have indicated the exact same issue for themselves. I wasn't a fan of the inventory system whatsoever, either. I hated how that not only did I not really have enough room to store loot, but that I had to get scrolls to identify things as basic as a dagger or gloves. I got the impression you're supposed to share loot amongst party members. The setting is also pretty whelming - just your standard-issue fantasy world. Nothing you haven't seen before. All the races you can choose from are also pretty much the same you'd expect in any other fantasy game. The portraits are all distinctly AI-based, and I didn't mind, but if you're really that bothered by "AI slop," then I suggest passing on this immediately. Me personally, seeing how plenty of folks, both in regards to this game and elsewhere, call it out so much, I just can't be bothered to care all that much, given that people pretty much already accepted, enthusiastically, media which is indistinguishable from AI slop; pretending that there's some metaphysical distinction between it AI because technically the former had real humans working on it just proves the point, the kind of media the mass culture is primed to accept and has evidenced time and time again that they will greedily guzzle up. It's chickens coming home to roost for a culture which is already terminally bot-brained. But that's for another discussion entirely, of course. However, there are a couple things I did like: for starters, the developer's stance on no microtransactions is great. You wouldn't find any P2W whales if this game were more active, that's for sure. I also liked the music, which seems to be a common theme lately with games I'm not really all that fond of. Overall, I would honestly say I regret my purchase. Nothing personal against the developer - I'm just clearly not the target audience. It's not you, dev, it's me. Plus, the game is dead when it comes to online, so unless you're ready and willing to do some solo grinding, I'd put this game to the side and play something else.
Now this is genuinely fun with no need or prompting to use hard earned dollars, period. As in free. Community, number crunching, coordinating, supporting roles with emphasis on synergy, and so much more here. This is turning out exactly as I would have hoped and am looking forward to enjoying ongoing development since this IS the early stages. Fantastic feedback on ongoing development, keep it coming.
意外的有意思,就是国人太少了. 完,刚玩第二天就无法联网了...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.3K | 79 | 84% | $10.49 | |
| $3.1M | 6.5K | 82% | $19.99 | |
| $136.8K | 348 | 40% | $14.99 | |
| $20.8K | 61 | 69% | $12.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $527.2K | 729 | 89% | $19.99 | |
| $527K | 1.8K | 48% | $9.99 | |
| $527K | 908 | 96% | $19.99 | |
| $527.6K | 1K | 77% | $19.99 | |
| $526.7K | 1.7K | 77% | $9.99 | |
| $527.9K | 683 | 78% | $19.99 |