
Nevergrind Online is the ultimate dungeon-crawl multiplayer blobber RPG focused on treasure hunting and slaying monsters! Create your hero and start climbing the ladder in normal mode—or, for those seeking the ultimate challenge, hardcore mode! No microtransactions ever!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really great old school MMO/ARPG. The game is in desperate need of players and end game content though, I feel like there should be some kind of end game raid system that requires groups, it would give more purpose to clans and something to do for players who are level 90+. If you like games like WoW, Diablo, and Everquest this game feels like a solid balance between the three except instead of questing you just run dungeons either solo or with other players online, the amount of enemies and the enemies themselves scale with group size quite nicely making this game enjoyable regardless of party size.
I like the simplicity of the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Japanese, Russian, Polish, French, Portuguese - Portugal, Portuguese - Brazil, Korean, Spanish - Spain, Spanish - Latin America +2 more
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
puuuh, harte Kost. Wem's gefällt.
nevergrind..more like neverplay this game has the worst itemization i have ever seen. this is the single most important thing you have to get right in a game like this, since everything else is a total slog. "dungeon crawling" consists of pressing W, there are only straight corridors in a grid, with 1-3 enemy encounters. even if you explored almost the whole map, you cant just click on one of the nodes and travel there, no you have to travel THROUGH EVERY SINGLE CORRIDOR at a snails pace. loot isn´t even tailored to your class, went ages without finding any gear i could use. even tried crafting gear, impossible to find out how without scouring the forums. when i managed to find out, not even the crafted gear fit my character? wtf? even though being the right armor type it had talents for a bunch of different classes, none for mine. to make it even worse, to craft gear you need white items with the exact rune slots, total grind for an item you don´t even want. the game is absolutely dead, yet you can only get achievements in online mode, not in singleplayer? and why did it even get so far? because the dev doesn´t listen to player feedback in any way shape or form 0/10
There is 60 average players playing the game at early season 5, most of them play alone. Leveling alone is an absolute pain in ass since season 1, i don't know why developper doesn't make leveling easier in low levels, like there is fun to spam 1 button every 2 seconds. In my opinion, there is no point in playing the game actually, just a never ending painful grind
蛮久不更新了。符文能不能堆叠???
Der Name ist zwar ein Übler Witz, weil du wirst nichts anderes machen als zu Grinden, aber genau das ist es dass hier den Anreiz schafft , es ist egal ob du ein gutes Equipment hast oder nicht, es kommt Anfangs erst mal nur darauf an wie man seinen Charakter Spielen möchte und entsprechend erst mal im Skill-Baum zu Skillen , es gibt 3 an der Zahl für jede Klasse und davon gibt es genug , das Ausrüsten der richtigen Ausrüstung ist erst so um die LvL 40 wirklich wichtig , weil du dort dann anfangen musst dein Dmg zu maximieren , im besten Fall bist du mit einer kleinen Gruppe unterwegs und LvLst erst mal Ordentlich, danach kommt alles andere , es ist ein einfacher Dungeon Crawler mit riesigem RPG Element. Hab es jetzt schon einige male Gespielt und jetzt auch nicht die Tausenden Stunden gesammelt, aber die Stunden die ich hier verbracht habe , haben alle Spaß gemacht von Stunde 1 an. Die Community ist klein aber dafür ist sie sehr Hilfreich , es ist echt schade drum. Das alle heute nur noch Wilde Funken und Grafik Effekte leuchten sehen wollen ist wohl Auschlag gebend warum dieses Spiel nicht die High Community Base hat wie riesige Mmo's. Dafür sind die wenigen die es gibt Ultras freundlich. Was seinen Charm und den Spiel spaß ausmachen. Ich hoffe ich konnte euch mit meinem kleinem Review ein kleinen Einblick in das Spiel geben um Ihm vielleicht eine Chance zu geben. Evtl sieht man sich ja mal Online - kein Plan wie mein Name lauten wird aber Spielt keine Rolle wir werden Spaß haben und uns gegenseitig Unterstützen ich denke das ist alles was Zählt. Sorry erste große Review hoffe konnte helfen ^^.
Scratches the grind/loot function of my brain in just the right way.
游戏优化太差,卡的要命,组队变成PPT
古早网游的美感
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.3K | 79 | 84% | $10.49 | |
| $3.1M | 6.5K | 82% | $19.99 | |
| $136.8K | 348 | 40% | $14.99 | |
| $20.8K | 61 | 69% | $12.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $527.2K | 729 | 89% | $19.99 | |
| $527K | 1.8K | 48% | $9.99 | |
| $527.8K | 1.7K | 76% | $9.99 | |
| $526.7K | 1.7K | 77% | $9.99 | |
| $527.9K | 683 | 78% | $19.99 | |
| $526.6K | 869 | 79% | $12.34 |