
The Department of Sneakin' is the world's most elite stealth agency. Your mission: stop time-traveling master criminal Amadeus Guildenstern.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
Well, i'm very disappointed that i paid 10 dollars for this game that feels like a proof-of-concept with end-of-project story cutscenes. The pros: -Extremely fun gameplay loop. It's simple but it works really well -Very funny cutscenes and writing, great voice acting. -Aesthetics are on-point. Looks really nice all around and has great music. The cons: -Gameplay changes are drip fed at an absolutely ludicrously slow speed and are definitely not deep enough. -Only 1 gameplay class. Tons of skins but ultimately, the first 10 minutes or gameplay and the last 10 minutes of gameplay are going to be identical. -Base-building that does not unlock any new gameplay mechanics. It feels like the only thing i get out of building new upgrades is seeing the story move forward. Big let-down. -low number of bosses. i counted 5 in 6 hours of play. -Literally no increase in complexity or depth of gameplay. -Runs are simply too easy. It's trivial to succeed in a run and, while it's not always bad to not be incredibly challenging, the challenge level simply isn't up to snuff. Honestly, i'm considering learning C# and making my own spin on this game. That's how disappointed i am.
This is a fun game that has the atmosphere of metal gear solid. The theme song to this game is FANTASTIC! And you will know what i mean when you jump in ;) If you like top down stealth games then you will like this. It is surprisingly funny from the dialogue you read to the types of weapons you can unlock (like a sword that is a cross of an eel and a fish). For people who like really hard stealth games: It isn't really difficult. (especially at the begining) but as you keep playing you unlock greater access to go further which adds more bosses you have to fight and more floors you have to clear. And that definately starts adding to the difficulty. Where if you aren't paying close attention you will pay for it! But even with that this isn't a really difficult stealth game. It is more accessable but loads of fun. Another thing i like is the randomization. Every time you go into another floor (even if it is the same level you just died on) it is different and randomly generated. And so is the unlock you get (like characters and weapons) to also the dialogue. The main story dialogue is different but there is different added and random dialogue around it. I was next to my friend and we were both playing through the same parts and getting seperate funny dialogue. Which adds to the appeal to me! <3. I love this game and to me this is definately worth the price it is asking. The game play is roughly 18-20 hours because i just hit 9 hours and 50 minutes and it says i have 52% complete. So there is a lot to play! If you don't like stealth game then you probably won't like this. But you could because this game isn't as hair pullingly hard as noraml ones are and that is the reason why one of my Steam friends who normally hates stealth games LOVES this game and put at least 6 hours into it in one sitting! So there is definately hope! And if you don't like the difficulty level to be more gradual. (it takes about 2-3 hours in my opinion to start to get difficult) then that might bug you. But other then that if you are tempted at all and need another fun, creative, funny stealth game...Then this is the game for you! Go buy it now!
This game is great for the first hour or two... but then you realize those two hours are all the game has to offer literraly, just that, the gameplay never changes, barelly gets any harder (if anything it gets easier) and the actual comedic (yet still good) scenes are few; and the entire thing just feels padded all to hell. I can see this game being a lot better and lasting a lot longer on mobile... but it just does not fit a pc release at all. only get it if you REALLY need to play it and dont have a switch, and even then, wait for a big discount. unless you have a switch, then get it to play on mobile here and there.
[h1]The Good:[/h1] [list] [*]The devs masterfully parody James Bond's soundtrack and the mindless missions he is sent to. [*]Excellent to control, if you play with the keyboard - you just need the cursor keys. [*]The levels are randomly generated. So, while each level feels the same, you at least do not know what is ahead. [/list] [h1]Why thumbs down?[/h1] Once you have played the game for half an hour, unfortunately, you have seen everything the game delivers. I felt that the game plays like one big tutorial level - it is not challenging. And I am usually bad with this kind of game. Every third level you fight against a boss. Those fights are slightly challenging, in that you actually have to pay attention what happens on the screen. Those boss fights do not last long, though, and then it is back to boring level grinding. Playing the game had one positive aspect for me: I am going to check out other games focusing on stealth.
I enjoy never stop sneakin' but this seems to be a mobile game and has automatic attacks makes the game kind of boring after awhile I would prefer press buttons and letting the auto-attack do everything for me that doesn't teach you anything at the end of the day. It has good soundtracks for music that is it laugh out loud.
As a parody of stealth games, this one is fun. The power ups vary from useless to overpowered, and the game as a whole is funny. Just don't expect it to keep your attention past one play through. The repetitive nature of the game doesn't lend itself to repeated playing. So long as you expect 10 hours of humorous rather then skilful play, it's good. Anyone wanting more depth or longer play, skip.
Stupid in all the right ways. This isn't what I expected to come next from Dean Dodrill, but I'm still glad it did because it's so far a lot of fun and great for some quick pick up and play stealth action. It's best played in short bursts, though, rather than long sessions. Still, the gameplay is (kind of weirdly) satsifying nd the absurdness of the plot yet dead pan series delievery of the voice acting make it a blast.
A fun little riff off of a metal gear story, but not the gameplay. The primarily loop of running through levels as fast as you can, grabbing whatever cash you fancy, gets real old real fast. It just never evolves, best case you get the speed upgrade for breaking lockers and hacking computers, so searching the whole level to get those makes more sense. Outside of that, the pickup unlocks are marginally useful or just boring, and the rest of the unlocks are skins which are useless and boring. There are a handfull of bosses that you fight over and over, after killing Vice President Helicopter the second time it stops being funny, after the umpteenth it's unbearable. And there's the rougelike aspect of the running the same levels over and over, which would be fine if they got more interesting but they don't. This feels like an early access game where there should be way more features and complexity. The best way to enjoy this game is to only do a run a day, but if you sit down and play it for an hour it'll really start to feel like the grind that is. I don't think it's bad, I just think it's incomplete.
Funny game, I am really enjoing it so far, but I think that its kinda too easy...
Never Stop Sneakin' is a stealth game with an arcade feel that will immediately remind you of Metal Gear Solid 1, what with its PS1-era visuals, music akin to Snake's outing on Shadow Moses Island, and a number of other cheeky references and jokes. It's half tribute and half parody, being unafraid to glorify Metal Gear Solid exactly as much as it tears it down and makes fun of it. This is great, and if you're a fan of Metal Gear at all, you'll probably appreciate this element of the game. Funny enough, this game also riffs on Peace Walker and Metal Gear Solid V, when it comes to the base-building gameplay that is presented like something you have control over, but is really just a completely linear progression you have to partake in, in order to advance. Just like how Mother Base pretends to give you free will in terms of how you develop Militaires Sans Frontiers or Diamond Dogs, but you're not really free at the end of the day. It's another cheeky element that tends to go unmentioned. The story of Never Stop Sneakin' is simple, and completely ridiculous. You are a secret agent who works for the aptly named Department of Sneakin', and the dastardly enemy, Amadeus Guildenstern, has used a time machine to kidnap every single President that has existed or will ever exist. His demand is simple; instate him as President forever, or lose every other President, forever. The Department of Sneakin' doesn't seem to vibe with this idea, so Major Milestone, a kooky Colonel Campbell parody, voice acted by Arin Hanson of Game Grumps, sends you in to infiltrate Amadeus' bases and installations. Why are we infiltrating these bases? For one overarching purpose; to rescue or kidnap enough capable men from the battlefield, as well as to accumulate enough currency in order to develop a base advanced enough to eventually build our own time machine, and thereby save the world. The plot is silly, hilarious, charming, and is spread far too thin because this game is too long for its own good. The Department of Sneakin' makes use of a Currency called Espionage in order to develop its structures. Espionage isn't just a concept or a method of intelligence-gathering in this world, it is a literal, physical object that exists lying around the enemy bases. It's these pixel-looking particles that you absorb into your Agent with satisfying sounds and animations. Collect enough Espionage in missions and you can buy Upgrades or HP inside of the current base. These Upgrades go away if you're killed or if you Extract from the area of operations from the pause menu. In this regard, the game shares some small DNA with roguelikes, but it isn't one. When you're outside of a mission, you'll be in the Department of Sneakin's base camp, which you are theoretically responsible for building and enhancing, but in a funny moment of self-awareness and further parody, the game doesn't actually give you any choices in what to build or when to build it. What you do get is humorous flavor text which had an irreverent tone that I thoroughly enjoyed all the way through. Espionage can be collected by walking near the little bits of it, but you can collect more massive clusters of Espionage by hacking computers or opening lockers, which requires you to stand still on top of an interact marker as a meter fills up. I'll talk about the game's controls now. When you're building your base or accepting stuff in menus, you can use the Stick, D-Pad or Movement Keys, as well as the standard Accept button on controllers or keyboards, to finalize decisions. However, when it comes to actually playing inside of the stealth environments, there's only one control you need to concern yourself with, and that's Movement. Everything in Never Stop Sneakin' happens contextually and automatically, and is decided or impacted by where you move and how you move there. If you move into an unaware enemy, you'll assassinate them. If you move onto interaction markers, you'll use them. If you move into breakable wooden fences, you'll shatter them. Likewise, if you move into the wrong places, you'll incur some kind of penalty. Throughout the bases, you can find resources like Bullets, EMP Grenades or Smoke Grenades, and these Resources function in both offensive and defensive capacities. If you step into a guard's vision cone and you have Bullets in your clip, you will automatically headshot that guard and take him out. If you don't have Bullets, you'll use a Smoke Grenade instead, which blankets the area and lets you kill stunned guards in the vicinity using your blade. For machines, like Cameras and Turrets, you'll normally drop an EMP Grenade upon detection, which will automatically destroy them, but if you're out of EMP Grenades and have Bullets, you'll quickshot the device with your gun instead. You very quickly get the hang of how this works. When you have no resources, you want to play safely and carefully. When you're overflowing with them, you can charge forth with reckless abandon, because fast kills in succession will build your Combo, and the higher your Combo, the more Espionage everything is worth, including kills, computers and lockers. Never Stop Sneakin' was originally released on the Nintendo Switch and iOS, and it was only ported to PC after the fact. This is a game designed to be a bite-sized, mobile experience, first and foremost. The one-handed controls make it relaxing, the lack of significant difficulty means you can just chill out and casually stroll through much of the game with no issues, and the levels lacking in variety is not a problem if you play it as intended; which is to run two or three missions per subway or bus ride, then play two or three more the next day. I did not play Never Stop Sneakin' like this. I burned through the entirety of this game in, essentially, two days. And I did it by collecting everything in a mission, like a singular locust devouring all available matter in my path, before descending upon the next one. This was my and a major reason for repetition. You're not really supposed to play Never Stop Sneakin' by killing every single guard, collecting every bit of Espionage, finding every computer, every locker, and finding everything available on each floor, and that's because doing so starts to take forever and starts to grate. The basic feel of the game is high-quality, and is satisfying to experience. Killing enemies feels good. Movement feels good. The animations and sounds of everything in the game are well-done and happily so, because you'll be doing all of these actions a lot. This is one area Never Stop Sneakin' absolutely excels at, and I'm glad for it. I recommend this game to Metal Gear fans, as well as to anyone who's way too into Stealth games as a fun, casual version of the experience you're already used to playing. I also recommend it to people who are bad at Stealth games, because while this game is very easy, it also contains some bare fundamentals that people new to the Stealth genre would do well to understand, like patrols, vision cones, movement in spaces controlled by guards and cameras, things of that nature. Playing this game won't make you good at other stealth games, but it will help your mind start to understand some basic patterns behind how every guard in every stealth game ever made, behaves on a very basic level. That, I think, is a good thing. Baby's First Sneak Game. I enjoyed Never Stop Sneakin', and even though I got tired of it near the end, I can tell I'll go back to play more of it sometime, just to see how damn fast I can speedrun an entire playthrough, knowing what I know now. http://youtube.com/LeoKRogue/
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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