
The Department of Sneakin' is the world's most elite stealth agency. Your mission: stop time-traveling master criminal Amadeus Guildenstern.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
Well, it's honestly funny. No sarcasm, no way too spot on nerd references... The music is great, from the ever talented Hyperduck Soundworks, with an absolutely on point Bond theme... But the game goes for a roguelike that makes the meta-currency cash grind the literal game. I'm 3 hours in and all I've done is run the same random dungeon a dozen times with no real challenge to it just to unlock a lame perk like "More likely to gain health" or "Grab cash from farther away." This game can't achieve roguelike longevity through mechanics and challenge alone so it is trying to cheat to get that by making you grind the roguelike just to get cash and that cash is your progression. Worse, it's the same dungeon every time. Yes, it's random, but the levels ramp up in the same manner. 2-2 is always the turret intro level, world 3 is when cameras speed up, world 4 is when guards speed up. Even when you have a special mission like "Rescue this dude" or "Blow up Amadeus Guildenstern's Doomsday Weapon" it's the same dungeon just with the objective slotted into a random locked room where perks usually spawn. I don't know what they're going for here. It's practically impossible to die if you play it smart. There's no incentive for speed play because you need to grab every single cash item to buy progression. There are perks to highlight packages and keycards but you're gonna kill every guard and loot every source anyway because it is massive money... It feels like the plot had way more effort put into it than the gameplay... ... oh I guess that's what makes it a good Metal Gear tribute then.
Never Stop Sneakin's core gameplay isn't bad. A bit on the simple side, but simple can be incredibly fun, and as it's getting its legs, you think and hope at some point that things are going to get switched up a bit or that the game has a surprise or two in store. The simplified stealth gameplay feels like it'll eventually build to something even the slightest bit more nuanced. Unfortunately, that's just not the case. After around two hours, the gameplay has already shown its entire hand, and then it expects you to keep repeating the same gameplay loop for another thirteen hours with the only things changing about gameplay being unlocked Perks that make you nigh untouchable and enemy movement routes and patterns becoming faster. The game's presentation is likely to be what draws a lot of folks in, and they're sure to not be the least bit disappointed by the PSX-era graphical style and silly time travel story that unfolds similarly to Metal Gear Solid. Hyperduck Audio's work on the soundtrack is also to be commended as would be the talents of the voice actors involved with the project, hamming it up in the best ways possible. What could have been a great little 2-4 hour experience is drawn out into fifteen hours to the point of becoming mind-numbing tedium. As much as I enjoyed the story, premise, presentation, characters, and the possibilities offered by a simple set of pick up and put down controls, I can't recommend this game due to how flagrantly it wears out its welcome.
Наискучнейший, однообразнейший кусок халтуры. Как? Как этот же человек сделал замечательную, сказочную и завораживающую Dust: An Elysian Tail? Не понимаю... 1 из 10, мусор, НЕТ - называйте как хотите. Мне просто грустно видеть такое.
This game, is made by Dean Dodrill. A.K.A The dev of Dust: An Elysian Tail and the genius behind the best and most adorable side-kick of all time. [spoiler]Ive seen the silloette of dust as an unlockagle agent and ahra as an unlockable weapon. WHERE IS MY SUPER SECRET AGENT FIDGET?![/spoiler] It is about sneakin. You sneak into bases, kill dudes and sneak out all with only directional inputs. No other buttons required as every action is contex sensitive to what is around you at the time. From killin, to hackin it's got you covered. You wana stop sneakin? Get that out of your head agent. You're *never* going to stop. Ok srs time. It's a fantastic little game, to just sit back and relax through, with hilarious and dumb (in the good way) dialog. It looks like a pre-Nintendo 64 game with massive polygons but it is intended and looks great because of it. 9/10 needs more tiny adorable side-kicks.
If you've played a Metal Gear game and enjoyed it. You'll not only get a laugh out of Never Stop Sneakin', but you're also likely to enjoy its core gameplay. Which feels to me like its based around a Metal Gear Solid speedrun, only massively simplified to the point where your focus is entirely on precise, fast movement through the level. If you've never played a Metal Gear game, but enjoy infinite runners, or similar almost mobile-style randomly generated games with a focus on movement. This game can offer that and more, without all the usual microtransaction baggage that comes with mobile games. Failing either of those points, watch the trailer and see what you think. If you're still uncertain, maybe watch some gameplay. The only controls are for movement, so you should get a good idea how it works from watching a video. I love this game already. It's just a ton of fun. If any part of it appeals to you, it'll deliver. Except perhaps, don't expect immediate super-challenging difficulty. I can't say whether it delivers on that front later. But this isn't a game I would pick for a challenge, I would just pick it when I want to replay Metal Gear Solid but can't find my PS1 controller.
[h1]"It's like one of my Japanese animes!"[/h1] Never Stop Sneakin' has a nice recipe going for it: boil the MGS gameplay to its bare minimun, and add a pinch of randomized elements to the pot. Unfortunately, it doesn't have enough content in it to justify serving you its 10-hour course meal (I'm hungry at the time of writing this, sorry). With a low-poly, unfiltered-ps1-textures look to it, a catchy theme song, weird story and some forced humor, the bulk of Never Stop Sneakin's gameplay has you running through randomly generated facilites collecting currency, important gizmos and NPCs, all the while evading guards, security cameras and turrets. And once you reach a third level, you also get a boss fight. Upon completion of an objective or all levels, you get back to your base, where you use your currency and your rescued NPC/McGuffin to build more buildings, unlock more in-mission perks, and then the cycle repeats. For the first couple of hours, this is great fun: you sneak around, avoiding enemy vision cones, getting more perks, currency multipliers, and character and weapon skins. So what's wrong with it? You'll see everything the game can throw at you in the first three hours or so. And the game expects you to keep doing this for 10 HOURS. For irrevocable proof, just look at the achievement stats. Most people don't even make it past the mid-way point. That's the problem: Never Stop Sneakin' has a suicidal lack of content, so instead it stretches itself as much as possible. That's when you notice the cracks: the weapon and characters skins have no benefits/detriments whatsoever, a lot of the perks are useless if you play the game efficiently, and the game is numbingly easy. In an effort to make a pick-up-and-play game, everything in NSS is automated. Want to take down an enemy? Just move behind it. Want to loot a container? Just stand still for a couple seconds. An enemy spotted you? We'll just fire a bullet or throw a granade for you if you happen to have some. The game even tells you, in detail, how to defeat the bosses, and the only way it "increases" difficulty is by giving them more health, and making all other regular enemies faster. That's it: three types of enemies, across five variants of the same kind of map, with 5 bosses that never change their tactics. Never Stop Sneakin' has a nice concept and a lot of charm, but nothing else to show for it. I had fun for the first three hours, and then the remaining ten felt like busy work. You think I'm being some sort of hardcore apologist? How about the fact that the game just gives up at a certain point, and gives you two perks that automatically kill enemies if they get even close to your position.
it's like they took the part from MGS1 where you have to backtrack all the way to the start to get an item and made that the whole game edit: it gets a little bit of credit for accidentally parodying how most of Death Stranding's cutscenes happen in the same room before that game even came out
Never Stop Sneakin' is a PC port from the Nintendo Switch. Unfortunately, the Steam version suffers a few problems. The cut-scenes freeze the game and the sound stutters. These are problems that the developer cannot fix. When returning to the main menu your mouse cursor disappears. The levels all play exactly the same without any player interaction. All you really do in this game is move the character. Fighting and searching are performed automatically. The different player skins and weapons are purely cosmetic. On a positive note, the song and soundtrack and great.
"My arrival was delayed, yes?"- Large Leader
MGS1 VR Missions turned in to a roguelike. Even the music is like MGS. I'm down with this game.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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