
The Department of Sneakin' is the world's most elite stealth agency. Your mission: stop time-traveling master criminal Amadeus Guildenstern.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
[url=https://home.gamer.com.tw/creationDetail.php?sn=5492413]→含圖片的完整巴哈姆特小屋心得創作[/url] "Actually is pretty decent and fun to play, just feel bad with an embarrassing way." 誕生了傑作[url=https://store.steampowered.com/app/236090]《Dust: An Elysian Tail》[/url]原班人馬的後續作品 不過風格&預期美術感落差很大,前作粉可能需要花些時間去調適 雖有那熟悉的雷電特效、牆壁貼圖材質、期待的隱藏角色 稱職的HyperDuck SoundWorks配樂…但就是覺得哪邊怪怪的 整體是充滿實驗性質的尷尬定位(平台定位和3D技術上) 主題為不斷潛入基地的動作類,關卡式、Roguelike地圖構成 隨著劇情解鎖各式有趣設定的特務、武器繼續破關 升級基地建築解鎖可在闖關中拿到的隨機強化 可解鎖角色、裝備外觀總數量上算挺豐富(均無性能上差異) 主要劇情進展為綁定各個設施 即便升級ESP點數足夠,還是需救到特定人物才能繼續深入 基本上可直接視為一個建築:對應一趟闖關任務 依據當前ESP庫存和救援角色所在位置調整步調,不強制完全破關 [hr][/hr] 明顯偏向觸碰式螢幕的手遊平台定位玩法 玩家只需要移動、迴避士兵照明和監視器 貼近攻擊、被發現的反擊均為全自動執行 (繞背砍敵、消耗彈藥的開槍和EMP電磁彈) 並逐個駭入沿路放置的電子設備以取得獎勵物資/補給 一路深入探索地圖到基地最深處 …近乎無按鍵的玩法算是相當大膽的遊戲機制 雖說製作團隊的聲明本作是於致敬《Metal Gear Solid》 但整體玩下來比較像早期諜報特務類ACT街機 基本上還是會殲滅各關中的所有敵人(且有擊破Combo計算) …所以在這邊成不了Big Boss [hr][/hr] 很明顯的,"點陣"3D美術的衝擊感非常強&受爭議(原因如前述) 但卻莫名有了PS1時期遊戲的建模懷舊感 加上至少可以解鎖Dust,其實也沒啥好抗議的了 (原作中大開大闔的浪人劍豪進行秘密潛入多少仍有違和感就是) …可惜無法使用Fidget:只存在於特定過場術語&道具名詞中 玩法變化性不大,就是一直潛入→達成特定條件後過關 依據關卡中拿到的強化種類多少會影響後半期關卡的難易度 需有重複性極高、反覆進行作業同性質闖關的心理準備 (正規一周目的破關時間比Dust還要長…很在意這個) 要全成就不難,全破後重啟二周目沒多久就能達成了 (認真玩的話,通常是全角色解鎖這個最後達標)
Really liking it so far. Its like if MGS1 played well. Best played in short sessions.
Simple & Fun. Enjoyed from start to finish. Cool OST if you like Metal Gear.
Um roguelike bem divertido! A premissa é de que você deve atravessar a fase sem ser pego pelos inimigos. A mecânica é simples, você só anda praticamente, todas as ações são automáticas, inimigo te viu? Seu agente gastará um tiro da arma para matá-lo, a metralhadora montada te pegou? Novamente o agente usa uma granada de pulso eletro magnético para destruí-la. Não tem bala ou granada? Você tomará um dano e deverá se esconder ou se livrar da ameça rapidamente! O jogo é simples, vai seguindo com objetivos pré determinados em cenários aleatórios. Ótimo para uma jogada casual. Ele é uma carta de amor a quem sente saudades do gameplay do primeiro metal gear solid. Com várias piadas e nunca se levando a sério em nada. Recomendo sim para os fãs de jogo de ação/stealth, ele é bem frenético e nunca é tedioso. Só acho que podería ter mais lutas com boss, pois depois de um tempo você já sabe os padrões de todos de cor. Ainda assim um jogo válido. Recomendo uma promoção para caso você não ache que esse preço valha o conteúdo que citei. E divirta-se =D
I played this on the Nintendo Switch for an ungodly amount of time. There was something about it that I just loved. The opening cutscene alone is ridiculous and over the top. It makes Metal Gear Solid look plausible by comparison. Which is why I love it. The developers made a really easy to pick up game that just feels tight and good. Really simple controls, you can play this with literally one hand but not for sexy reasons. I know a lot of people on here have mixed feelings about this game but I absolutely adore it. The writers make some of the best jokes I've seen in a video game. It's funny in a way that I've rarely seen in a game. And it's just f***ing fun to play. You can find far worse things to spend 12 bucks on. This game is one of my favorites and I gladly bought it on here to play through again.
One of those "soft-thumbs-up" situations, though it can be fun if you adjust your expectations going in. The best way for me to describe it is that it's more of a timing and positioning-based action puzzle game that pretends to be a stealth game, with a story that feels like what you'd get if Metal Gear Solid had its budget slashed into tenths and was rewritten by Major Monogram.
I like the game, the humor got some laughs out of me and I enjoyed the core gameplay. The soundtrack is amazing and the artstyle and animations are charming. It does exactly what it set out to do which is make a humorous arcadey stealth game. Around the 4th hour of playtime it hit me that the bosses are repeating and even some rooms feel samey. It's usually fine for roguelikes but the issue here is that there's just not enough different bosses and layouts for each run to feel truly unique. I think that's the only thing lacking here that keeps the game from greatness.
You may be a bad enough dude to rescue [u]the[/u] president. But are you a sneaky enough dude to rescue [u]every[/u] president we've ever had or ever will have? Even the bad ones? Made with the most state-of-the-art polygoniest technology, Never Stop Sneakin' is both an homage to and parody of stealth action, secret agent stuff, and the original Metal Gear Solid, just with less giant robots. And, wouldn't you know it, it was made by the people who made Dust AET, which I had also finally just played. Some of you may remember back in 2015, GameFAQs had its "Best. Game. Ever." voting. Someone made their own version that had all the games in the running presented to you two at a time and you picked which one you liked more, over and over until it had ranked every game for you based on your choices. While it's really hard for me to rank favorites by "#1/#2/etc." spots and the games are certainly subject to moving up or down the rankings, tied for #1 was Metal Gear Solid and Super Smash Bros. Melee. So yeah, stealth action in general and Metal Gear Solid in particular, I'm a fan. As for the other aspect of what I'm talking about, parody, I'll say I was subscribed to MAD Magazine for over a decade and I still own something like six of their collections. So yeah, a good spoof has long been one of my favorite forms of comedy. So...when a friend told me a couple of years ago about a new game called Never Stop Sneakin' and linked me to the first 20 minutes of gameplay...yeah. I knew I had a must-buy on my hands, and it wasn't until recently I owned a computer that I was confident could play it. As before, I'll put the game's best foot forward and start with my favorite thing about it, and this time it's the sense of humor. NSS bills itself as a parody and it fits that bill perfectly. From wordplay to satire to both shrugging at and embracing its own ridiculousness, it got a lot of smiles, chuckles, and outright laughs out of me. This game is funny in ways I could always appreciate. The graphics make the game's roots obvious, harkening to the days when polygons were the cool new thing. It got that aesthetic down pat without looking like crap, and that's commendable considering how badly most games from this era aged, graphically speaking. The music, which was by Hyperduck Soundworks (like Dust's was), is good and gets me in a sneakin' mood, and the theme song is another homage/parody of a couple specific tunes from the MGS series. In addition to the obvious stealth action elements, one other thing I like about the gameplay is that the levels are semirandomly generated, which is something I've been a sucker for ever since Diablo I. The plot is rather nonsensical, as it should be, but I still liked the characters, not to mention it actually got me to go and do a little independent research on a certain urban legend I'd never heard of before. Phrases like "even the bad ones" and "time travel shenanigans" are probably gonna stay in my vocabulary for a while, as will referring to stealthiness or secret agent/ninja-type stuff as "sneakin'." The controls...well, there kind of aren't any. You could probably play this with an Atari 2600 controller. All you really do is move; everything else is automatic other than pressing buttons on menus or to advance dialogue. Nothing wrong with simplicity if it works, as far as I'm concerned. But what works in its favor is, how often do you play a PC game that you only need one hand to play while the other is free to do other things? Like...you know...eating...and nothing untoward. It's a small thing but I can't remember the last time I played a game that controlled this simply but was still fun, not to mention I usually play whatever video game I'm currently focusing on around the time I like eating dinner on work days, so not having to put off eating or even pause the game to do it was a plus for me. While the game in general is good, time now for its main drawback. I mentioned that if Dust had one problem, it was that it was too easy. That holds true for NSS, except more so. Enemies are as clueless as your commanding officer. Bosses are more tests of patience than skill, and even then, not that much; the only bosses that I ever found even sort of challenging were Schad and Freud, and only because you fight two of them at once. There are even arrows on the floor pointing out where the exit is and even the most directionally-challenged person would not get lost in this game without them. It's not for nothing the game has the "Casual" tag on the Steam page: Not too far into the game, you'll be getting perks that make sneakin' increasingly simple, and there are a couple of them that pretty literally make sneakin' unnecessary period. You don't know which perk you'll get until you get it, unless you buy it, so if you're playing it for any amount of challenge, you might get something that makes you so overpowered that the only way you'll lose is by intentionally trying to lose. Again, like Dust, it's easy to adjust your play style to challenge yourself. Try beating a mission without getting any of the more OP perks by only buying perks and restricting yourself to the less good ones. Or for a better challenge, beat a mission without any perks and without buying anything. I tried that towards the end of the game, and even though I only took damage once, that made the game more fun and actually feel like...a stealth game, you know, when you have to manage your resources and get in combat only when it's to your advantage. It's not very long either, and again, there's nothing wrong with that if you're having fun...and feeling like you got your money's worth. Beating it the first time had about 21 hours logged in the clock, but you could probably shave that down to more like 16 or less as some of that time is me stepped away from paused games and some more could be taken off from doing a couple of missions just for fun or redoing a couple other missions because I forgot to find the mission objectives. The only reason I'm inclined to play it through a second time is as a matter of personal preference: I would rather leave my New Game+ file on a completion rating of either 100% or 0% instead of like 3%, especially when beating it the first time wasn't even that hard. Kind of maybe spoiler, [spoiler]but the ending is a letdown too. No final stage or final boss despite feeling like the game had a decent amount of setup for both. Forgive me but even in fairly casual games I thought one or both of those things are more or less standard, especially in games that [u]have[/u] levels and bosses.[/spoiler] Still... For an overall rating, I guess I'd give it a 7.5 out of 10, maybe an 8 if I'm being a little less objective. It's a good game and it feels like it was made for someone like me, but it loses some points for being so easy, so short, and for the lack of what I would call a proper finale even if the ending still wasn't bad. As far as I'm concerned, the game feels like it did what it set out to do. It didn't reinvent the wheel like its source material did, but it wasn't trying to. So if you're like me and the Metal Gear Solid series left a permanent impact on your life or you love a good spoof, I recommend it, especially if you identify with both of those points. It's only about $12 on Steam as of this journal and I think, despite its shortcomings, you're still getting a good deal from that. Get psyched, put on your bodysuit, turn down your resolution until everything is a pixely polygon... And Never Stop Sneakin'.
[h1]ステルスとアクション双方に必要なものが足りない[/h1] Dust:AETの開発Humble HeartsおよびDean Dodrill先生の個人制作第二弾だと思ってプレイした(率直) [b]レトロと呼ぶかチープと呼ぶか迷う外観に、やや痒いポイントがあるゲームシステムを見ると個人的にはオススメできない…[/b]…といったところ タイムマシンを使って大統領を誘拐したアマデウスに対抗すべく、彼の島に潜入してESP(資材?)を収集しつつ誘拐事件解決のためのタイムマシンを作っていくというストーリー アジトに忍び込み敵を倒しながらESPを集め(時々拉致された作業員を救出する)潜入パートとタイムマシンのパーツを組み立てるパートがあり、基本的に救出またはタイムマシンの製作を進めるとストーリーが進む 会話数も割と多く英語が達者であればストーリーを読みつつ楽しめるかもしれないが、残念ながら僕は達者ではないので 潜入パートを繰り返してESPを集める→マシン製作 の繰り返しという印象が強い 潜入パートでは迷路のようなアジトを警備兵やカメラのライトを避けて通り、スニークブレイド(ナイフ)や拳銃、EMP爆弾などで殲滅しつつゴールを目指す ちなみにアジトの内部は自動ランダム生成な模様 基礎ライフが3のみで一度発見されると倒すまで執拗に追いかけられることがあり、また拳銃や爆弾は弾を拾うまで使用できないため、基本的には上手く背後を取りナイフでバッサリ行くよう立ち回るステルス行動を取るのが肝心 ここらへんはストーリーありきのステルスアクションとして良い風に感じるが、最初に書いたとおり[b]足りない点[/b]がいくつかある ・武器の選択 ナイフと銃とEMPと煙幕を使って進むのだが、武器の選択は全て自動で、概ね警備兵に索敵された時に銃弾があれば銃を使い、なければ煙幕を使用(それさえなければ追いかけられる)、機械に発見された時にはEMPを使いEMPがなければ銃(なければ警報)、という条件になっている(多分…) ボス戦では元々発見された状態なのでギミック使用とナイフでの攻撃しかなくなり、プレイヤーの選択がかなり少なく潜入パートでもボス戦でも操作が一辺倒になりがち ・足音や騒音などの要素 警備兵の目の前で別の警備兵を銃殺しても変化がないことや、そもそも銃やEMP爆弾など本来音が出るであろうアイテムを使っても何の変化も起こらない 難易度が下がってプレイしやすいのかもしれないが、武器には騒音等の欠点がないぶん実質追加ライフ扱いになっていて、なんだか二重で難易度を下げてしまっている ・ダッシュ(あるいは歩行と走行の切り替え)機能 迷路のようなマップがランダム生成なため鍵付きの部屋と鍵を持った警備兵が真逆の位置にいることがあり、一度通った道を行き来することにそこそこ時間がかかる ボス戦でも専ら物陰に隠れて隙を見て攻撃したりギミック解除したりするので、うまく言い表せないけど、エージェントとして忍びを行っているというよりは安全地帯にこそこそ隠れて進む泥棒みたいなプレイになりがち スタミナ制で騒音ありきのダッシュがあれば良かったのではないかと思う このゲームはあくまでも個人制作であるし、3Dキャラやマップの制作、物陰をキーにした判定などなど2D横スクだったDustとは全く異なるものにチャレンジしているようにも見てとれる そのため上に挙げた微妙な点も、もしかしたら普通に技術的に付けられなかったとか何かの事情もあるかもしれない [spoiler][b]ちなみにステージクリアでランダムに獲得できるスキンにDustがいる[/b](しかも下手すると通常のエージェント達よりモデルが綺麗な気が………)[/spoiler] ということで、氏の活動には今後にも期待したい
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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