
A Metroidvania x Roguelite where you journey with the aid of a cursed hat. Use a variety of magic or possess your enemies to reach the lowest levels! Bring back loot, build new facilities in your village, make a living and strengthen yourself for the next battle! Supports up to 4-player multiplayer.
Modeled estimate, not a reported figure. How we estimate →
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About
Never Grave is 2D action game where you journey with the aid of a cursed hat. Identify enemy attacks, fight with magic, and sometimes use the terrain to win! Dungeons such as ruins and botanical gardens are auto-generated and change each time you play. Furthermore, there are obstacles and puzzles waiting to block the player's path in the dungeons.
Possess enemies using a cursed hat. Use unique abilities from your possessed enemies to open up avenues of action and gain an advantage in battle!
Use materials collected in the dungeons to clear the rubble of ruined villages, build new facilities and cultivate crops in the fields. Prepare for your next battles at your village! Cook food and take advantage of skill trees to grow more powerful!
Multiplayer support for up to four players. Call your friends from other worlds and conquer dungeons together!
Metroidvania x Roguelite with an emphasis on exploration.
Sophisticated and tactilely designed player character controls.
Possession system where hats can possess enemies and use their unique abilities.
Traditional Japanese hand-drawn limited animation is used for character 2D animation.
Thickly painted backgrounds with depth, as if you are travelling through a world of picture books and cut-out pictures.
Learn actions such as double-jump from artefacts to explore new areas.
Constantly changing play style depending on the synergy of "traits" associated with magic and items.
Intense battles with tough bosses. It will take more than just memorizing boss patterns to defeat them without taking damage...
Rebuild your village. Strengthen yourself through building and production to prepare for the next adventure.
Explore different terrain each time you play through procedurally generated dungeons.
Multiplayer support. Up to four players can delve into the dungeon together!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Basicamente Hollowknight + Terraria + Deadcells, porém consegue ter a sua própria personalidade. No geral, gostei bastante do combate, exploração e pacing do jogo. Aplicando algumas melhorias de qualidade de vida e disponibilizando o PT-BR, ele ficará bem redondo.
ゲームをプレイした2026.05.17時点でゲーム中にクラッシュなどは一度も無し。 メトロイドヴァニア×ローグライトという事だが、マップは特に自動生成とかの要素は無し…か? 魔法とかアイテムがランダムという部分か。 正直ローグライト的な要素はあまり感じなかった。 一部の操作について、凄い不親切に感じた部分があったが…まぁ全体的にはGood なお、マルチプレイとかも出来るようだが、そんな仲間はいない(´・ω・`)
The game is kinda like Dead Cells, but not as fast paced. The game is pretty solid, but expect to do some grinding for materials. If you do get this game: 1st: look up how equipment is upgraded (ring, necklace, broach) because you will need the final upgrade to finish 100% and if you mess up the upgrade process you'll be back to more grinding. 2nd: build decor stuff at your base for basic buffs. 3rd: prepare to some bosses multiple times for crafting items Pretty visuals, nice music.
You play as a hat
这根本……不是……类银河战士恶魔城……(倒下) 给不理解的人提个醒,简单来说游戏性质更接近《noita》(各种意义)…… 我真服了三年前出宣发的时候我怎么记得这游戏口碑还是抄了空洞骑士……完全不是一个东西啊我去(还是说是开发商另一款来着)
Deeper and more clever than I was expecting.
6hrs in and im having a blast
Esta muy divertido. Mecanicas divertidas Dificultad entretenida Un estilo de arte atractivo a la vista. El endgame por lo que he leido y visto requiere un farmeo. Pero entre todo, el juego cumple.
The hardest part about this game is having to stop playing it after beating it. Good thing I'll be coming back on a higher difficulty. Fantastic game, highly recommend.
Combinar gestion con un rogue-like se me hizo algo curioso. Probe la demo del juego en su tiempo y me gusto lo que vi, por lo que tambien disfrute el juego cuando salio de forma oficial, aunque tengo algunas cosas que comentar al respecto. Como todo Rogue-Like, el truco esta en aprender de cada derrota e ir mejorando las estadisticas para que cada intento vaya mejor, con un poco de practica no sera tan dificil superar los niveles y a los jefes. Creo que el juego abusa un poco del farmeo, sobre todo en la recta final, donde tienes que si o si crear ciertos objetos para poder llegar al combate final. Con el tema de los logros, la tarea se hace más tediosa aun, debido a que gran parte del tiempo te la pasaras farmeando y repitiendo niveles solo por un objeto pero esto no lo cuento como parametro para calificar el juego ya que es una apartado opcional. Cumple con tener un desafio justo y un buen diseño de niveles. El OST y arte son preciosos, aparte que hay diferentes builds para que cada jugador vaya como más le parezca. Agregado a eso esta el componente de gestion que te deja decorar la villa a gusto propio, dando rienda suelta a la imaginación, asi que es algo que le suma puntos. El juego tambien cuenta con un modo multijugador pero no puedo opinar sobre ello ya que no lo experimente. No se parece nada en Hollow Knight más alla de lo que se ve por encima, por lo que son comparaciones sin sentido alguno. Never Grave logra tener su identidad propia y esta hecho con amor, por lo que es un juego que recomiendo.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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