
A Metroidvania x Roguelite where you journey with the aid of a cursed hat. Use a variety of magic or possess your enemies to reach the lowest levels! Bring back loot, build new facilities in your village, make a living and strengthen yourself for the next battle! Supports up to 4-player multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 25 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Never Grave is 2D action game where you journey with the aid of a cursed hat. Identify enemy attacks, fight with magic, and sometimes use the terrain to win! Dungeons such as ruins and botanical gardens are auto-generated and change each time you play. Furthermore, there are obstacles and puzzles waiting to block the player's path in the dungeons.
Possess enemies using a cursed hat. Use unique abilities from your possessed enemies to open up avenues of action and gain an advantage in battle!
Use materials collected in the dungeons to clear the rubble of ruined villages, build new facilities and cultivate crops in the fields. Prepare for your next battles at your village! Cook food and take advantage of skill trees to grow more powerful!
Multiplayer support for up to four players. Call your friends from other worlds and conquer dungeons together!
Metroidvania x Roguelite with an emphasis on exploration.
Sophisticated and tactilely designed player character controls.
Possession system where hats can possess enemies and use their unique abilities.
Traditional Japanese hand-drawn limited animation is used for character 2D animation.
Thickly painted backgrounds with depth, as if you are travelling through a world of picture books and cut-out pictures.
Learn actions such as double-jump from artefacts to explore new areas.
Constantly changing play style depending on the synergy of "traits" associated with magic and items.
Intense battles with tough bosses. It will take more than just memorizing boss patterns to defeat them without taking damage...
Rebuild your village. Strengthen yourself through building and production to prepare for the next adventure.
Explore different terrain each time you play through procedurally generated dungeons.
Multiplayer support. Up to four players can delve into the dungeon together!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 662reviews | 73% | — | $226.7K |
| $16.99 | 21ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was clearly meant to be a mobile game. Despite being advertised as something akin to Hollow Knight, the only similarity is the art style. There is some challenge with bosses, but that's it. One of the core mechanics (hat jump) is clunky and disrupts the overall flow of the game. Materials are so abundant and easy to get that it feels pointless even having them. The mechanics, art style, and overall feel of the game really clash. Very disappointed.
You play as a hat
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
| $16.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 84 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game turned out to be hella fun. it was a bit strange at the beginning, but it does gets fun. One thing that should be improved, is the entrance to the town, its camouflaged by the altar where you respawn after dying. you need to get off the altar then press up.... took me way too many runs to realize it.
游戏总体来说还可以,处于一个中规中矩的水平。 优点:1.可以多人联机,在这种游戏能联机就足以吸引大部分玩家,毕竟谁不想和朋友一起玩呢(虽然可能很多玩家体验不到这种感觉)。2.缝的多,玩起来确实还可以,大部分人吐槽的手感差其实也没那么垃圾。3.探索不错。 缺点:1.游戏竟然没有动态难度,一个人多个人难度都一样,那我服了。2.太肝了,实在是太肝了,玩的我手累。3.我不想当打桩机了。4.有些地方优化有点差。 总的来说还可以。
The game is kinda like Dead Cells, but not as fast paced. The game is pretty solid, but expect to do some grinding for materials. If you do get this game: 1st: look up how equipment is upgraded (ring, necklace, broach) because you will need the final upgrade to finish 100% and if you mess up the upgrade process you'll be back to more grinding. 2nd: build decor stuff at your base for basic buffs. 3rd: prepare to some bosses multiple times for crafting items Pretty visuals, nice music.
ゲームをプレイした2026.05.17時点でゲーム中にクラッシュなどは一度も無し。 メトロイドヴァニア×ローグライトという事だが、マップは特に自動生成とかの要素は無し…か? 魔法とかアイテムがランダムという部分か。 正直ローグライト的な要素はあまり感じなかった。 一部の操作について、凄い不親切に感じた部分があったが…まぁ全体的にはGood なお、マルチプレイとかも出来るようだが、そんな仲間はいない(´・ω・`)
Basicamente Hollowknight + Terraria + Deadcells, porém consegue ter a sua própria personalidade. No geral, gostei bastante do combate, exploração e pacing do jogo. Aplicando algumas melhorias de qualidade de vida e disponibilizando o PT-BR, ele ficará bem redondo.
할로우나이트 X 데드셀 O
非常差劲的数值,再非满练+药水BUFF+局内高额增益下根本没办法对boss照成可视伤害,成长过程繁琐漫长且无趣,正反馈极低,PV发布到实际发售耗时速年但是根本没有到达应有的期望。卖点的怪物操控实际上只有4只+🐱,🐱强绑定了刷材料,本质用的是二游刷刷刷的思路和超长线养成,但是实际上作为买断制小体量游戏节奏实在太慢了,可以说是十分失败的设计,地图空的狭小,随机性几乎没有,固定地图拼接远不如死亡细胞,联机模式会偶尔卡顿,家园系统优化极差,建筑多而且无需就会卡死,加载时间极其漫长
Um metroidvania interessante que tem uma arte/animação muito fofa, músicas bacanas e um combate relativamente satisfatório, porém acredito que apesar da proposta ser essa, ele se aproveitaria melhor se não fosse rogue-like já que falta mais variedade de builds e em certos momentos causa frustração por conta do formato, porém tome nota que eu não sou muito fã do gênero (gosto de metroidvania mas não de roguelike, odeio perder progresso).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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| $226.7K | 298 | 83% | $15.99 | |
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| $226.9K | 292 | 92% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.4K | 12 | 50% | $4.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 17 | 82% | Free |