
Red's Ascent will take you on a challenging journey with an action-packed roguelike loop. Every death is an opportunity to respawn and try again, stronger than before. As you battle various enemies in different environments, you'll uncover the reasons behind your actions.
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About
Forget the story of Little Red Riding Hood. Red's Ascent reimagines a familiar tale with action-packed rogue-like elements, offering you a completely different adventure. From an innocent girl collecting apples to a fierce warrior fighting for survival, an unforgettable action-rogue-like experience awaits you.
Thrilling Roguelike Loop: Every death makes you stronger. Upgrade your abilities, discover new items, and try again! Each run offers new strategies and different outcomes.
Dark and Captivating Atmosphere: Explore beautifully crafted forests, eerie caves, and perilous platforms brought to life with the best of pixel art. Moonlit paths and glowing eyes lurking in the woods create a truly unique atmosphere.
Dynamic Combat System: Defeat your enemies with fast and fluid hack-and-slash mechanics. Customize your playstyle with new skills, weapons, and a crafting system.
Engaging Storyline: At the heart of the game lies Red's journey to recover her lost memories and confront her past. The path to reaching her grandmother is filled with unexpected surprises and epic boss battles.
Rich Exploration Elements: Traverse diverse platforms and uncover hidden paths, special rewards, and enemy-filled arenas. Every door presents a new challenge and opportunity.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Japanese
Reviews
Negatives: Game has a horrible interface for inventory/crafting/skills etc. Map starts zoomed in. And I mean really zoomed in. Controls are sluggish and bad. You cant jump if you are touching a wall, Sometimes the character just changes direction. Collision detection area bit off for platforms and such. At one point my sword just disappeared. This was when I found a new and worse weapon. (bug?) Cant crouch making avoiding projectiles a pain. You can block, but it has a cooldown.. so more than one projectile and you have no chance of avoiding it. Game sometime shows references to xbox buttons, playstation buttons or keyboard. Really cant make up its mind... (I use an xbox controller) Good - Cheap - Has potential if ALOT of stuff is fixed/improved
Temudan aldıgım dead cells tarzı ama oynanışı olsun ilerleyiş olsun sarıyo oynanir
Oynanış güzel oyun sarıyor, geliştiren ekibe başarılar diliyorum.
Не очень техничная пародия на дед селс :( Но рисовка мили
Игра очень сырая, персонаж даже прыгать нормально не может (если врежется в стену - не прыгну, если впереди лужа - никакого двойного прыжка, хотя на месте прыгать ок), уклонения тоже срабатывают раз через раз, а меню крафта за 5 минут слеплено, кривое-сырое все. Единственно, что хорошо работает всегда - скольжение. Сейчас игра не стоит, чтобы ее покупать
temudan aldığım dead cells
Игра сырая в техническом плане. Рефанд не буду делать. Буду с надеждой ждать обновления! Но 200 р не стоит, даже со скидкой 50% пока не брать.
按键提示不全,例如对话按键可能不显示,例如和村庄其他NPC的对话。 每一关开始是没有初始武器的,只能空手去打怪,获得了掉落的素材后才可以合成武器,武器并不能带到下一次关卡(毕竟是Roguelike游戏)。 这会导致如果素材掉的不够多的情况下素材越用越少,出现一个恶性循环: 缺少素材制作装备→打怪获得素材→没有装备打怪慢,容错率低→容错率低容易死亡→死亡后回村庄,只能拿到少量打到的素材或打到的素材类型不对→缺少素材制作装备。 然后重复这个过程,也就是说会越打角色能力越弱。因为除了升级技能之外没有其他方式提升角色能力的方式,无法提高类似于血量,攻击力等等基础要素。 弓箭手很烦人,只要角色靠近就会立刻后跳,滑铲过去依然会立刻跳开然后射箭,虽然可以弹反将箭矢弹回去,但是击杀效率极其低下,通过滑铲突进又不能制造伤害,如果同时遇到两个弓箭手会出现弹反冷却不够快导致有概率只能弹一支箭回去,另一支必吃的情况。 第二章的蝙蝠更是幽默,明明做了空中飞行的动作,但是未接战状态下的蝙蝠是倒立在空中的,甚至不愿意往上面挪一挪倒立在洞里,没有洞穴的情况只需要让蝙蝠原地空中飞行就可以了。如果不想调整 / 不方便调整不同的动作模组,那也应该是把空中原地飞行作为默认动作,而不是所有的蝙蝠都倒立在空中。 所有的怪,我说的是所有,攻击速度都并不合理,弹反没有伤害同时,成功弹反后怪物的硬直时间也非常短,弹反并不能带来有效的收益。 史莱姆被弹反后会被击飞并成为无法被攻击的状态,直到它恢复成可被攻击状态,也就是说,通过弹反史莱姆这个操作除了弹开它之外没有任何作用。 需要注意的是,弹反和滑铲并不能造成伤害,只能规避伤害。滑铲会失位,导致规避了怪物攻击后因为滑出去太远,无法趁怪物攻击的后摇期间进行反击,最后还是只能砍一刀退一步再砍一刀循环往复。这个问题在第二章拿斧头的骷髅身上也很明显,弹反成功后的硬直时间只能够砍一刀,即使是攻速相对较快的剑也只能砍一刀,在无法增加攻速值的游戏里怪物的硬直时间只够砍一刀,这明显不大正常。 同时并不是所有的怪都可以弹反,似乎只有攻击前有感叹号提示的怪可以弹反,其他的怪还是要滑铲好远出去再走回来打。如果同时面对两只及以上的怪的话,那还是老老实实吃伤害吧。 BOSS更加幽默,无法弹反的同时还要加上上面说的攻速问题。哦,我忘记说了,这个游戏直到我当前的游戏时间这个为止,应该是没有回复道具的,挨打了就是挨打了,掉血后无法恢复。 商店里买东西没有提示说这东西是什么,只有个图标,点一下就直接花钱买了,甚至不知道买了个什么东西。 所有的道具、武器、装备、素材都是英文,只有效果是中文,制作装备的时候也不显示需要的素材名称,只有图标,根本不知道在哪里能获取长成这样但不知道是什么的素材。 背景图的移动也有问题,应该是背景图和当前场景(例如建筑物、石头等等)一起随着角色的移动变化,实际上却经常是场景并没有变化背景图却开始移动了。该移动的东西没有移动,这是反直觉的,会造成类似于晕车一样稍微晕晕的感觉。
I try to give most games a fair chance. I can understand the intent behind this game but I was unable to continue playing it after a few minutes. The game makes you buy a parry mechanic in the tutorial but it does not work half the time. Also the movement of the background is jarring when you first start moving after a pause.
I feel like the game has potential. I love the way the character moves: skipping instead of running and the fact that it has an slide so you can avoid projectiles when they come your way, but controls need some work as it is not as responsive as I would have like them. Playing with gamepad is not as friendly, but you can work it around a bit, but what I really don't like right now is that you can not go over to the last level you started, only the levels you were able to pass, at least that's what happened to me on the first boss, so I had to repeat the cave level to be able to reach the boss fight and that's a hassle. If there is any update to patch the game in the future, I'd love to play it again. MC is a cutie.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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