
Combat Force is a first person shooter down to its core, currently offering a thrilling zombie mode experience with a day and night cycle, power-ups, unlockables, quests, easter eggs, zombie variants and much more fun! Currently Developed by 1 man to create the ULTIMATE FPS SHOOTER.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"Combat Force" ist ein First Person Shooter. Schaut man sich das Werbevideo und all die Modi an, die im Menü ausgegraut sind (Multiplayer, Sandbox, Campaign) war dieses Spiel wohl als großer Wurf geplant. Wirklich vorhanden ist eigentlich nur ein kaum funktionierender Zombie-Horden-Modus und ein Haufen Probleme. Das letzte Update stammt aus dem Jahre 2019 und der technische Zustand ist beklagenswert. Das beginnt schon bei der wirklich häßlichen Unity-Grafik, die mit Glitches und Grafik-Bugs nicht gerade geizt und zudem deutlich macht, daß der Entwickler nicht immer mit der Engine zurechtgekommen ist. Besonders lustig ist der Trainingsmodus, der aus einem einzigen Schießstand besteht, bei dem wir einen einzigen Zombie spawnen können. Das Gebiet des Trainingsmodus erinnert aber eher an eine Lagerhalle, nur sind alle vorhandenen Räume leer. Der Zombie-Horden Modus ist ähnlich spannend wie ein leerer Raum . Wellen der immer gleichen Zombies latschen ungelenk auf uns zu und betteln förmlich darum, niedergeballert zu werden. Das klappt allerdings nicht immer, denn die Hitboxen der Zombies stimmen nicht zwangsläufig mit dem zusammen, was wir gerade sehen. Das fällt aber kaum auf, denn das Waffenhandling selbst ist schon ziemlich schwammig. Wenn eine Welle rum ist, können wir mit erspieltem Geld andere Bereiche der kleinen Karte freischalten, die teilweise nur aus unspannenden kleinen Räumen mit wenig Inhalt bestehen. Optimiert ist das Spiel gar nicht. Wie auch. Es ist ja noch lange nicht fertig (offizielle Version 0.0.4). Es ruckelt und zuckelt erratisch oder stürzt auch mal unvermittelt ab. Laut Werbetext wurde der Titel von einer Person entwickelt, mit dem Ziel, den ultimativen First-Person-Shooter zu erschaffen. Zu so einem Schwachsinn kann man nur sagen: doofe Idee. Hat auch nicht geklappt. [h1]Wertung:[/h1] 2/10 Atmosphäre 1/10 Story 5/10 Grafik 5/10 Sound 3/10 Spielmechanik 1/10 Balancing 2/10 Spielspass [h1]Fazit:[/h1] Pre-Alpha-Schrott. [h1][b]2/10 Gesamtwertung
Pretty bad cod like zombie mode. The game was supposed to get a campaign and a multiplayer, but it seems it was abandoned.
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[quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] Combat Force is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated a few Unreal Marketplace packs, dumped them all in a blender, and submitted it to Valve as if they're real game developers.[/quote] Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. In this case, the asset flipper took a bunch of Unreal Marketplace zombie assets and FPS assets and dumped them onto a basic FPS template... almost nothing in this game is the product of the "developers" behind it. It's just a bunch of stolen game assets, and that's not a claim I make lightly. You can see for yourself, the first zombie you run into is [url=https://www.unrealengine.com/marketplace/en-US/product/zombie-girl]Zombie Girl[/url] which was really created by Studio New Punch. Stealing other people's game assets and putting your own name on them doesn't make you a game developer, it makes you a plagiariser and a scammer. So the games that result from it have no value or merit as a real games. Despite not being in Steam Early Access (where this arguably belongs), the game is missing features and is apparently incomplete. Due to the lack of meaningful progress from the developer, it's unlikely the game will be completed at all, yet the developers reprehensively have their hand out for money for an incomplete game. This is a good reason for gamers to avoid this. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 8 players, and the worst part is these weren't genuine players, these were the Russian fake review accounts that the developer paid to make the fake reviews. Since the fake reviews are all done, now the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. [quote][b][url=https://www.forbes.com/sites/erikkain/2017/01/18/steam-takes-down-art-of-stealth-after-developer-posts-fake-reviews/?sh=750e13e12354]Warning: Review Manipulation![/url][/b] This game features a number of fake positive reviews sockpuppet accounts owned by the developer. They all appear at exactly the same time, within 24 hours of the game launch on Steam, all have a direct Steam purchase of the game, and the reviews all have the same kind of wording and style. The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product.[/quote] This kind of asset flipping isn't harmless. It makes it harder for gamers to find genuinely made games from ethical developers. It makes it harder for genuine indie developers, who put hard work into trying to make real games, to find an audience for their products. It gives indie developers a bad name. So, should you buy this asset flip? Is this one of the best of the 100,000+ games on Steam? Combat Force is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend. Remember that if you buy a game from an unethical developer, you're putting your money at risk. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
Dead game.. hasn't been any updates since 2019 Unoptimized too
It's not nearly finished, it's not optimized at all and it doesn't seem to be improving any more. It's not worth the 3€.
Played for about 10 minutes and what I saw didn't make me want to play any longer. First off, it's unfinished considering 2/5 of the main menu options are grayed out... zombies and a training map are playable, while multiplayer/sandbox/campaign grayed out. Looking at the discussions development stopped in 2019. There's a time slow down button you can press, which works similar to Killing Floor's zed time. It could've been an interesting mechanic, however it's completely pointless considering you're not rewarded for head shots. The few weapons I saw (pistol, rifle, and shotgun) all felt the same - at least in the damage they output. You can also only carry 1 gun - would've been nice to at least be able to have a primary and keep your pistol. The number of zombies per wave increases very slowly. It leads to a pretty slow game loop since everything costs the same at $1250. Furthering that is the fact a large portion of the doors don't unlock new areas but small side rooms with items. There are several smaller issues too, and it's surprising they weren't caught. For instance, the zombie counter is always off by 1. There were some classic COD Zombies features such as a mystery box, power, and vending machines. Although I didn't get to the point of turning on the power. It's 22 GB since there are probably a ton of unused assets included. It's not optimized in the slightest, and just really not fun.
Frankly put, its not good, BUT its not without upsides. Graphics and animations looks fine, map design is fun, and there is a clear amount of effort. Unfortunately its just not ready, tons of glitches, insane recoil and weird almost aimlock effects, and overall some of the most bullet sponge zombies of any game I have ever played.
[h1] Вступление[/h1] Задаёте вопрос: Что такое сырой продукт? Или сырая игра? Ответ кроется в этом проекте... [h1] Что ожидает вас...[/h1] Малюсенькая тренировочная локация, в которой проведёшь минут пять и заскучаешь; Вполне неплохой режим отражения волн зомби, единственный его минус - реализация; Фигoвo сделанные зомби и хитбоксы к ним. Выстрел в голову ничем не отличается от выстрела в ногу или тело, иногда пули летят насквозь зомби. Да и зомбаки иногда не спавняться и всю волну затишье; Плохо проработанное оружие; Сливающиеся настройки после перезапуска игры; Не реализованные три дополнительных режима - песочница, мультиплеер и компания... [h1] Геймплей, графика и звуко-сопровождение [/h1] Геймплей - такой халтурщины я ещё не видел... Графика - вот здесь реально неплохо... Звуковое сопровождение - саундтрека почти нету, а звуковые эффекты на уровне гoвнa. Даже звуки шагов персонажа отсуствуют... [h1] Достижения [/h1] Просто Axpинитeльнo увлекательные достижения! Одно единственное, для которого ничего делать не надо. Даже не знаю, вставлять ли сюда самое прикольное достижение в игре... [h1] Заключение [/h1] Эта игра - отличный пример очень сырого продукта. Не смотря на то, что режим игры и так не новый, так реализован он был достаточно плохо, даже очень плохо! Часть показанного в трейлере - несуществует в игре! К примеру - отдача. В трейлере она минимальная, да и выглядит очень комфортной. Что же в игре? В игре она не только гораздо больше, но и сделана по принципу телепорта прицела*. После каждого выстрела прицел тупо моментально наводится на заранее прописанное место. Словами это плохо понятно, понятнее, если самому сыграть, хотя я не рекомендую. Что же в итоге мы имеем? Инди разработчик - Мэтью Совардс, взявший слишком высокую планку бросил проект на стадии сырья, хотя мог попробовать сделать из него неплохой продукт. 2/10 - непробиваемых зомби... https://steamcommunity.com/sharedfiles/filedetails/?id=2835049417 https://steamcommunity.com/sharedfiles/filedetails/?id=2835049457 https://steamcommunity.com/sharedfiles/filedetails/?id=2835049498
10/10 Best game of the century. Better rating than BF 2042. Eagerly awaiting multiplayer update!
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