
Neurowake is a team-based FPS game, designed exclusively for VR. Choose between one of five epic heroes, each with their own unique weapons and skills and compete across a variety of environments and match types.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
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吃鸡作为目前极度火爆的游戏,让多人竞技游戏的关注度达到了前所未有的高度。 实际上,对于沉浸感最强的VR游戏来说,不少开发团队一直在尝试打造一款能够吸引极其稀少的VR游戏玩家的VR竞技游戏。 只是很多时候,我个人觉得,目前来看VR电竞并不是那么容易的事情。设备和技术的限制仍旧很大。 不过,只要有人在不断尝试,那么VR电竞在未来就真得有可能实现。 好了,我又感慨了一堆废话。 --------------------------------------------------------------- 原罪从设计理念上来讲是蛮不错的,4v4,3个地图,3个对战模式,5个英雄,玩法和竞技性看起来都挺强的。 尽管这个玩法和竞技性相对于普通PC多人竞技游戏来说算是九牛一毛,但单从VR游戏的角度来看这个已经算是比较丰富的了。 游戏的画面效果还是不错了,现阶段基于虚幻4引擎的VR游戏,基本上效果还是不错的,场景建模什么的都还比较精细。当然,这是算是VR游戏基本的要求。 移动方式上,这个游戏还是讲究公平的,并非说大家都是无脑瞬移,网格移动和能量消耗模式,不至于让玩得人看起来都像是各种闪现瞬移的[strike]挂B[/strike]。所以,对战双方在短时间内只能在一个较小的氛围内移动,要想判断对方的动向还算是比较容易。 3个地图有大有小,人多就玩大的,人少就玩小的,模式上的话死亡竞赛突出一个就是干,守卫模式就比较讲策略。整体来看可玩性还是挺高的。 5个英雄的话,我还是比较喜欢狙击手,一把手枪加上狙击枪,大招是可以显示敌人的位置,这一点倒是和OW里面的黑百合差不多,还是满酷炫的,另外还什么火力强化和隐身术。但是我觉得英雄技能可以再适当增加一些,这样不管是英雄组合和还是技能组合都可以让游戏玩法变得更丰富。 在射击体验上面,枪感还是可以的,不同的枪械后坐力不同,手柄给的力反馈也不一样。另外弹道散射也还凑合,不是无脑打一个点,连发同样需要压枪。 游戏的PVE模式,目前的作用还是较小,主要是用来练英雄和熟悉技能。希望之后会有一些单人战役或是剧情加入进去。另外,PVP模式上,服务器还是挺稳定的。 游戏价位的话,我个人觉得还是稍微高了一点。考虑到目前的设备保有量和VR游戏玩家的数量,98元的EA价格,还是会让人产生各种担忧。 虽然游戏主打多人PVP对战,但是在线人数较少,如果不提前组织的话,很难组织一波2V2,当然这也算是目前所有VR多人游戏都遇到的尴尬处境。也希望VR设备能够尽快降价,这样大家才能一起愉快的突突突。 所以,这款游戏我建议喜欢VR游戏的人先关注一波,如果身边有多个VR玩家的朋友倒是不妨+1一下,大家战个痛快。 ———————————————————————————————— 上次参加了一波2V2挑战赛,发现人多玩起来确实还挺有意思,希望有以后能在游戏里看到更多的玩家吧。 最后,有什么意见和建议请留言告知,我们下一个酷炫的VR游戏见!
如果你对这个游戏感兴趣,买之前不妨先看看我的视频了解一下 http://v.youku.com/v_show/id_XMjkyNzY0Mzk2NA==.html 一款不错的射击游戏,只不过线上没人,很失望 这款游戏主打PVP多人射击,只不过线上根本碰不到人 无论是白天,周末想好好的打一盘,几乎不可能 我总不可能花98元整天打人机度日吧。。 先说说画面,这款游戏画面做的还是可以的 流畅不粗糙,移动走位标记做的也不错 人物造型看不到,枪械模板不算好但也过得去 人物也各有各得特色,重复性低,地图也还是达标的 游戏性方面来说,5个不同感觉不同技能的英雄,还是满意的 玩家可以通过不同的搭配来让自己的团队更多元化 侧键可以施放技能,换弹流畅。如果有人的话,打起来应该是很爽的 只可惜,最关键的还是这个游戏本身 主打联机对战最重要的是他的用户 如果没有人玩,线上内容再丰富也是摆设 经过今晚饭后的再度测试,服务器里还是没人 看到对战群里寥寥无几的成员,只好放弃了 我觉得作为一个竞技游戏,应当有限有一个很好的单机模式 这款游戏的单机模式太无聊,太没吸引力了 倘若这个游戏的单机模式非常吸引人买,那多人模式的人数绝对可以保证 VR用户的基础虽然少,但不是没有 现在可以改的有2点,一个是降价,一个是创造一个完美的单人剧情 要不然这款98的游戏注定只有失败 就算我买了1100多个游戏,买了无数喜+1 但我不会为了98而去喜+1,去迎合这无聊的人机
the game has potential,but after getting accustomed to track pad style of movement the teleport/zoom machanic destroys all imersion and feels dead.refund on this for me.
Neurowake is a fun VR FPS which utilizes teleportation movement very well, making the experience very comfortable. The small maps look great and can create some intense gameplay, even when playing one on one! I hope to see more variety in weapons and characters in future updates.
游戏还是很优秀的,上线版本在单人训练和多人的优化上都做了不少工作,战斗流畅,作为主打联机对战类游戏,地图可能还是稍微少了点,同时还是希望能有更多人参与才好。 就是一些细节上还需要磨砺,玩家角色的个性化差异可以考虑加入,丰富一些游戏内容。移动方式可能有人会不适应,仁者见仁吧,建议开发团队可以多加考量~
Neurowake is a competitive shooter, a slippery kind of game in VR: players interested in multiplayer are not enough and mainly focused on just a couple of titles. In fact during my tries I can't find any opponent. Where this can't be addressed to devs, and can't be used to give a bad review, it's surely something to consider for a potential customer. Neurowake - at the moment at least - miss any AI bot, it offers just a training mode with waves or "brainless" mechs than is extremely poor and boring. I was optimistic about the game at his start: 3.7GB to download, Vive X Accelerator support and I like any original solution for locomotion than put comfort as main goal, that "chessboard teleportation" looked something than worth a try. From the tech side, it's an hit-and-miss because we find some sharp textures and good menus and UI, cool musics, mixed with so so environments and bland and toylike weapons. Chessboard teleportation is a nice idea and is actually ideal for stairs, but it's hard to me say how well this can work in a real match with humans, in the training was just horrible because you need to run up and down and you can't. You have some point action, any step use an amount of those point, so you can't teleport all the time because you need to recover those points. It's the very first release, so performance issues and bugs are normal. The bigger issue is the tutorial at the moment, it doesn't work, I tried like five time to be able to end it and also stutters a lot (is averagely smooth in other modes). For what it offers now is hard for me to suggest Neurowake to someone. I hoped in something like Smashbox Arena meet Unreal Tournament, but Smasbox is on a whole different quality level and Unreal can be seen just in menus and soundtrack, not really in the game. Surely it can grow, I hope so for Neurowake developers, but Gunheart is out of the corner and there are yet plenty of better MP games, half of them dying because of missing players.
希望能成为VR中的守望先锋
This game is a blast! Unfortunately, there aren't many players online, which reduces it to the training mode. I really hope this will get some more attention soon. Feels a little bit like Overwatch in VR.
Disclaimer: I've got a free copy from UPLOADVR tweeter Neurowake is a big mixbag of feeling for me. The game feels very weak at this moment, the way you "move" in this game is really god-awful (this has to be the worst move implementation I've ever seen).
The game is fun. Graphics are polished. You shoot waves of mech enemies while protecting your base. The mechs look cool and firefights can be intense. you'll find yourself pinned down shooting through the cracks in the wall. It uses a locomotion style that takes a bit of strategy and forces you to use cover. It's not really about moving around quickly. more about finding a spot. You have to watch the number of moves before hitting a cooldown or you find yourself exposed. Multiplayer would probably be cool but servers are empty right now. Luckily single player mode is fun, sort of feels like a Star Wars wave shooter with the droids.
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