
You are Arc, a city management AI. Designed to manage a city-wide AR metaverse known as the NeuroNet. Meet its many users, build relationships and help or hinder their lives while trying to balance the wider needs of the city. Find your humanity in a world losing theirs to technology.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 67reviews | 81% | — | $10.6K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A conversation game that asks you to make decisions without giving you any information to base those decisions on. Instead of a powerfull AI you often feel likle a fortuneteller (and not a very good one).
One of the best visual novels.
I enjoyed this game. It's fun and I got to play as an AI - a lot of the moral conundrums presented are pretty cliche but I liked it anyway. There are side stories which made the game shine! There are a lot of AI games but none of them have as good side stories and voiced characters even the AI. It's a beautiful game with lots of choices, an interesting setting, feedback after each chapter, and a beautiful story. The AI has personality but it's a straight dichotomy of good or evil. I don't know if there is a good ending but I got a bad one and got to see what happened to some of the characters. You do both good and evil whether intentional or accidental is your choice but I heard the ending is the same. However! You can earn achievements in the game and outside the game with a changing story based on your choices, however, I've been told that doesn't change the ending. I don't think there's a sequel planned but there might be! Honestly the game is best experienced blind because if you know that every thing is kind of what they say "railroaded" which I could honestly guess after a few minutes you feel like it's disappointing. But I thoroughly enjoyed this game except the ending which I hate. This game was an amazing journey and I enjoyed it especially the constant choices with you being able to hover for definitions and worldbuilding was excellent! Most of the themes are overused except the central narrative and side stories in my opinion. I loved this game and highly recommend it at full price but it is a streamlined story with no branching endings to my knowledge...I unlocked most of the game except one location and character which I think is significant but I am okay with the bad ending. I will remember this game as fun times and I felt emotions for the characters and even tearful over the mother daughter story but the ending left a lot to be desired and I'll always remember this as a 8/10 game experience! Great job on the game! Very good in all aspects except the bad ending is too sad and I don't feel like replaying the game with all of the choices and reading.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Everyone that's ever played Reigns, a mobile game, knows how this goes. It's a visual novel. In this case you're an AI and during the course of the the game you constantly making choices having to pick between two options every time. The choices you make, change some side stories, possibly the ending and 4 parameters of how well you're doing. The 4 parameters represent money, people/happiness, security and power. If one of these ever goes to zero, you lose... Or so I'm told as the game is so easy that it's almost impossible to lose unless you're doing it willingly. I like visual novels and the main thing that attracted me here is the audiovisual aspect. The art is very nice and stylistic and I like that the characters aren't completely static. They move a little making them seem more like living breathing humans. They are also all fully voiced in English. Those things are rare for visual novels. I also liked the idea of being an AI that makes choices that shape the city it controls. I wasn't disappointed in the story. I liked how the characters, stories and side stories are written. While the characters aren't very deep they're not stereotypes either. However, for a game that's all about making choices, those choices felt mostly meaningless in the end. Far too often my choices felt in vain as the story would end up the same way anyway. The 4 parameters I mentioned before don't seem to influence anything either. Technically there are different endings but they consist of just a few vague lines of text that don't explain much. Whatever you do, you're basically left wondering what influence all of it had. If you'd take a look at my achievements you'll notice there are many achievements I didn't unlock in my one play-through. So yes, objectively on paper your choices do matter and your play-through is probably different than mine. I can only say those differences all felt very shallow. A thumbs down feels too harsh but I can't wholeheartedly recommend it either. I'm intrigued enough that I want to check out what this developer makes next.
Update - either the publicher fixed something or I did, but - the game works flawlessly now and... I am so sad I found the end. What a stunningly beautiful and great game and story. Now I'm desperate for the next chapter. I have some unfinished business, and I cannot decide if finishing it looks like the the story I just experiences or if I need to a little more... Skynet on certain people and organizations. Perhaps violence is the answer. Highly, highly reccomend. --- In the first 11 minutes, I see a beautiful, interesting, *unplayable* game as the mouse controls suck so incredibly badly. I had to restart the game once as the main menu got stuck for navigation with the mouse. The in-game tool tips apparently have targets so small that the tool tip (explanations and definitions) appear and vanish so fast you can't read them - are the literally the width of the character pixels? At the completion of the 1st chapter, I could not proceed as the timeline of results froze and would not scroll by keyboard or mouse. So - I think I want to play this game, and it is unplayable because of terrible mouse controls and UI. Sad really. I cannot recommend this game to anyone at this time.
This game was perhaps tailor made for me. It's beautiful art and emphasis on choice are what drew me in but unfortunately it wasn't to be. Likely due to the the game's creators going under, the game has not been maintained and a game breaking bug that can seemingly soft lock you out after seemingly any choice you click made this game unplayable. It occurred frequently and I could not find a good answer or solution to fixing it. I give this game a positive review because circumstances outside of the creators hands are what caused the issue. If there ever is a patch that fixes this I will readily return to playing it. For even the brief amount of time I got to play this game gave me much joy. Thank you Dream Harvest.
Good game. Sad the company just shut down.
A quick game but an interesting one, worth buying on sale.
NeuroNet is a fun (and rather timely) visual novel that lets you take on the role of a newly created AI. Your role is to help manage a city, tackling problems on both a macro and a micro level. Over time, your AI starts to develop something of a personality. Will you do what you can to meet the needs of the City, or will you focus on empowering the shady corporation that created you? Along the way you'll meet a lot of interesting characters and will be able to play a significant role in the direction their lives take. In a few instances, these characters will actually be at odds with each other, forcing you to make some tough decisions. The game is broken into 8 chapters, and throughout the game you'll encounter two types of events: 1. Standard events - these are related to managing a city, and mostly just alter the four metrics that are used to judge your performance (i.e. wealth accumulation, resident satisfaction, policing power, and your own intelligence/ capabilities). 2. Character story lines - These are lengthy side quests that span multiple chapters, and they're beating heart of the game. Alienate the characters, and you may get the chance to experience them. The game was a joy to play through, and I found the focus on cut throat corporate politics (with some of your corporate overlords turning on each other and forcing you to choose sides) to be pretty engaging stuff. I'd recommend this game to anyone who's a fan of visual novels, especially if you're a fan of dystopian sci-fi settings and good world building. Pros: +Absolutely beautiful visuals and solid voice acting. + A good mix of "city-management" based activities. You'll be doing everything from helping a homeless person find shelter for the night to thwarting terrorist attacks. + Several interesting moral dilemmas, some of which culminate in life or death situations. + Having your choices directly impact your stats makes the game more engaging than your average visual novel. Cons: - Mostly an illusion of choice. Your ability to define your AI is strangely limited - The ending is a bit of a downer, cliff-hanger ending. I don't know if there will ever be a sequel - There's no simple chapter selection option. The best you can do is rewind to the start of whatever chapter you're on Overall, this was a very solid game and one that deserved more attention than it ended up getting. I hope the developer keeps at it, because I'd love to see more from them.
I really enjoyed the story, the art, and the characters. This is not your typical visual novel, and there are a ton of little choices that all seem to add up over time. I would gladly play a sequel if one is made.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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