
Neurodeck is a psychological deckbuilding card game to challenge your fears. Build your deck & capacities by answering personality tests, visiting rooms or meditating. Face your phobia and defeat them through the power of life-inspired cards.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好的:音乐和风格都很棒,选项和人物关联的特点很不错 坏的:卡牌费用和用处不平衡,说的就是你0-耐力恢复复 8理性恢复5;还有就是自动结束回合太恶心了(就该取消这功能),我还有物品还没用就结束我的回合 目前也就用第二个人物玩冥想,能无伤重复回合打伤害
Крутая карточная игра. По атмосфере напомнило Song of Farca. Теперь это одна из любимых игр. Достойный продукт.
Good👍
不好玩
作为21年发售的,现在打折这么厉害的一个卡牌游戏,我只能说,看不到对翻译的任何尊重,里面各种生硬的机翻,至于游戏性,我只能说,拉跨,很拉跨,资源管理莫名其妙,buff很强,但是纯卡牌的部分真就是一坨,而且0引导
Too many features from the start. Even though it seems to target experienced StS players, there are new rules, plus you get a Trait (equivalent to a relic in StS) before the first battle, and your starting deck even contains an Item (equivalent to a Power in StS). I feel like the creators don’t fully understand what made StS enjoyable on a deeper level. If they did, they wouldn’t have designed the game like this. The dual cost system of stamina and actions doesn’t seem to add anything meaningful to the gameplay either. I love roguelikes, especially card-based ones, but I just couldn’t bring myself to keep playing this. The parameter for HP is inconsistently referred to as Health, HP, Sanity, ♡, or even a brain icon. This creates unnecessary confusion and makes the game harder to enjoy. 最初から要素が多すぎる。 StS経験者を対象にしているのだろうとはいえ、新しいルールがあるのに加えてさらに最初の戦闘前にTrait(レリックに相当)の取得があり、初期デッキにアイテム(パワーに相当)まである。おそらく制作者は、StSの何が面白いかを深いレベルで理解していないと思う。理解していたらこういうレベルデザインにはならない。 スタミナとアクションのダブルコスト制もゲーム性に活かせているようには思えない。 私はローグ、中でもカードローグが好きだが、これは続ける気が起きなかった。 パラメータ名もヘルスなのかHPなのかSanityなのか♡なのかよくわからず、無駄にプレイ負荷がかかる。
該款遊戲的想法不錯,和自我探索連結,更像是玩桌遊,但是互動感足夠,可惜對卡牌系統的平衡有待加強,特別是怒氣和休息的轉換,遠不如直接怒氣催到底來得實在,人物現階段也不足,和克蘇魯的連結也有限,儘管如此,仍是一款值得體驗的遊戲
还行
Výborná kombinace kartičkových her s psychologickými/psychiatrickými prvky. Nepřátelé, tedy fobie a různé neduhy, proti kterým bojujete, nemají stále stejné útoky, a skoro bych až řekla, že se adaptují vašim útokům, zdraví, maně a psychické pohodě. Tyto tři zmíněné faktory je dobré si udržovat, zvlášť pak manu a psychickou pohodu. Postupem hry dostáváte buffy, respektive si je vybíráte, procházíte malými psychotesty díky kterým si je můžete vybrat. Bude to znít zvláštně, ale odpovídejte podle pravdy, hodí se vám poté vaše vědomost kolem toho jak s danými problémy bojujete v reálném životě, a u silnějších nepřátel budete mít tak i možnou výhodu ve strategii jak je porazit. Alespoň já jsem to tak měla. Do decku se vám postupně přidávají i další karty pro boj, pro healing apod. Dále se zde nachází takové ty klasické karty jako speciální útoky, nabíjecí útoky, panika (neboli něco jako v lolku "Immobilize" nebo "Stun"). Celkově se hra dá dohrát vcelku rychle, první průchod přes posledního bosse mi trval nějakých 40 minut, každopádně hra se dá dále opakovat a její obtížnost roste s počtem průchodů. Vyplatí se ale čekat na slevu. Tak i tak, doporučuju. Je to příjemné zpestření těch obyčejných kartičkových her jako Heartstone, Runnetera apod.
(Clarification: I didn't receive the game for free from the devs, but as a Christmas gift from a friend.) The game is a nice deckbuilder game and doesn't cost much so I definitely recommend giving it a go. The artistic choices and the story also add something unique to the game, although the story isn't very deep. I enjoyed the game. These small bugs are not a problem for the core gameplay experience, I just wanted to bring the devs' attention to these details. The game was still very enjoyable despite these minor problems. (I'm just too tired to bring out all the positives, which there are plenty of, at the moment.) - Add more explanations on what different effects do. Sometimes they were there, sometimes they weren't and just left me confused. - Sometimes when I can choose something (like while meditating), one option stays colored as if my cursor is on it even if it's not. It pulls my attention away from the game. - Agoraphobia feat on steam didn't say what it meant, unlike all the other phobias that were done correctly. - Bottom left "predicted sanity value after this turn" changes when I play a healing card even if my sanity is full and thus the card actually has no effect. - When swapping traits, gives error that trait is already chosen. - When I already had all 4 cards "for future gameplays" unlocked, I could still choose it for no benefit. Please remove. - I won with Lei on Anger, then with Lei on Joy, and then I was told "You finished a run with JUPITER on emotion sadness"
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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