
A shoot'em'up game for up to 4 players that combines advanced RPG advancement elements with pure space shooter action, 20 unlockable weapons & 4 heroes with varied strengths in their 10 primary stats, along with each ship's 10 aspects, add a huge variety of choices for all gamers.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Retro bullet hell + multiplayer + challenging = Colorful Galaga/Raiden like arcade game with RPG elements. 20+ stats to upgrade and unlockable weapons. Difficult bosses with crazy shooting patterns. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
Colorful and varied in its controls with random enemies and bosses appearing in every new game. Even in its easy mode it remains a bit hard, so I wish for something just a little bit easier if there is to be another game update. The ship moves faster and faster when not firing which makes for some very interesting looking moves as you try to reach a falling gem or power-up and the teleportation feels necessary for survival as an extra next to the shield. The stats are quite numerous and it will take time to figure out what works best to reach further into the game, but luck really did the trick for me with more frequent gem and power-up drops along with damage and healing per round. Overall quite an interesting game. I'd really like to try it on multiplayer at some point though, to see how well it works when playing with others.
Not a bad effort. The randomization helps from keeping things stale and the game really shows its colors after 30+ stages, when huge swarms of enemies appear to make survival a real challenge! The stats raising system is good and it really feels RPG-like in that manner. The variety in the ships isn't just cosmetic, as I noticed that each hero can more easily/cheaply raise his stronger stats than any of the others do, but the ship stats seem to cost the same for all heroes. Maybe something for the developer to consider changing in the future for even more variety? The pixel-art style bosses didn't drive me mad, but I liked the idea of them growing more and more dangerous and moving faster and faster as they take increased damage. Certainly interesting and fun enough to me so far...
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