
Star Gun is a fast-paced, auto-scrolling space shooter with RPG-style progression. Unlock unique ships and equipment, build powerful loadouts, and master skill-based combat as you blast through an unpredictable galaxy—solo or in local co-op.
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About

Star Gun is a fast-paced, roguelite, auto-scrolling space shooter blending RPG-style progression and procedurally generated levels. Choose your ship, upgrade it to the max, and blast through relentless waves of enemies to free the galaxy—solo or with a friend!
A New Galaxy Every Time. Every playthrough is a fresh experience. Explore a procedurally generated galaxy map filled with unpredictable missions and enemy formations. No two playthroughs are ever the same—adapt your loadout, rethink your tactics, and prepare for the unexpected each time you take flight.
Fly What Fits You. You'll unlock a range of 20 playable ships, each with their own strengths and playstyles. Whether you prefer speed, firepower, or tactical versatility, there’s a ship to match your approach to galactic domination.

Progression That Matters. Grow stronger with every mission. Unlock new gear, face escalating challenges, and transform your fragile starter ship into a cosmic powerhouse. Star Gun rewards skillful play and smart upgrades.
Deep Ship Customization. Unlock 180 powerful items to tailor your ship to your liking. From devastating weapons and defensive systems to special abilities, build the ultimate loadout to match your strategy and dominate any encounter.

Skill-Based Combat. Expect a challenge. Star Gun’s fast-paced combat rewards precision, timing, and mastery of your loadout. It’s tough but never unfair—and each defeat leaves you wiser, stronger, and more prepared.
Epic Boss Battles. Face off against 14 unique and formidable bosses, each with distinct attack patterns and mechanics. These intense battles will push your reflexes, strategy, and ship upgrades to their limits.
Modern Dodge System. Dodge through enemy fire using invincibility frames in a responsive, soulslike dodge mechanic. Perfect your timing to phase through danger—or even use enemy attacks to your advantage with the right gear. This isn't just evading—it's dancing through chaos.

Local Co-op Action. Team up with a friend in local co-op to take on the galaxy together. Coordinate your strategies, combine firepower, and experience the thrill of space combat side by side.

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Czech, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Reviews
This slower-paced shoot'em up game reminds me and probably many others of Jets'n'Guns and Tyrian, with its expensive upgrade system and ship customization, but unlike the two aforementioned games, it does not allow for grinding your way to being overpowered. The game is carefully balanced to be challenging when it wants to, and ask you to modify and try new ways to approach levels or bosses. In the opening sector generously featured in the demo (expect over 4 hours of play!), this means you will start just pew pewing a couple of enemies trying to barely make it to the end of most levels. Like me, you will probably avoid planets because of their hazards and stick to easier to navigate space stages at first. But as my options and familiarity progressed, I eventually began to get ahead of the curves in some places, eventually making my way past the hard three first bosses. It took nearly 2 hours of attempts and dozens of setups to beat General Tygeon, but I finally did it, and never felt frustrated in the process. I have begun playing the second sector after clearing the demo, and I was greeted with new environments and threats, the game introducing them slowly alongside upgrades mindful of the challenge past that could now be ignored, until Star Gun began again overpowering me and asking me to think about my setups anew. My simple hope is that the game will keep renewing itself and always be challenging in that way. I will update this opinion when I complete the game (which I am sure I wll do). A thinker's man shmup filled with technology and minmaxing porn, I heartily recommend it! Edit: After about 20 hours and 31% of the missions completed, I stand defeated. The last few missions I only cleared by running around the screen teleporting while using all my slots for defensive or healing devices, ie not shooting a single shot. This cannot be the way is designed to be played and I am guessing I have hit a wall. The screens are filled with shots from enemies I can hardly damage even using weapons that drain my energy in seconds. Actually the two bosses I had to fight in the current missions were the easiest parts. I still recommend it because I had a grand time for the first 15 hours. What a shame it seems the balance breaks against you as you progress!
[code]Written By Hidden Gems Review : https://store.steampowered.com/curator/38624426/, Follow me! [/code] StarGun is a Shoot 'Em Up RPG game. Amazing gameplay, music and metaprogresion, very challenging mostly in the beggining even on easy mode, for me is a masterpiece of the genre Shoot 'Em up.
Oh heck this one's fun. A slow start but it's a wonderful action RPG meets SHMUP. It's Open Tyrian 2, honestly and that's all I ever wanted in a shooter. It's also dang fun, has a ton of weapon variety even early on, and I even like the music. Zero reason to skip this one, especially with the demo. Give it about an hour for you to unlock some weapons/items and it really opens up. Also: Not a roguelite/like/etc and I'm glad for it. There's no permadeath. You just keep growing and there's pretty much no death penalty.
I'm writing this as someone who has Tyrian, Raptor, Jets 'n Guns and Stargunner installed. I'm at the early game right now and your game sucks. Don't get me wrong, your game doesn't suck. Your EARLY game sucks. Hell it sucks big time. You have the worst game loop for early game. First of all no game should start everything locked. Players needs some options, they need to try different things. Second, all three of the first weapons I unlocked are front firing, slow firing, with no area of effect. What am i gonna do with these weapons? Face forward enemies, try to kill them in missionary position while they use 360 degree turrets and heat-seekers? This not difficulty, its's artificial difficulty. This is boring, tedious, Galaga-*ss game play. This is no longer 1980's, hell even in 1990's we invented interesting weapons for shumups. Tyrian has plasma storm, sonic wave, multi gun. Raptor and Stargunner have nukes. JnG has bombs, rockets, a couple of autotrackers. Those weapons were available even before starting level 1, I cleared 5 levels in this game and still have no interesting weapons. Third, enemies are way too sturdy, i have all the weapons (which is only one btw) all the upgrades yet it's still not enough to reliably kill those bullet sponges. All shmups have some smaller goons that can be killed with stray shots. Fourth, WTF are those trees and why am I colliding with them. I'm flying starship ffs why they are problem for me? Especially considering i only have 1 (one) slow firing, no AoE weapon. It might be interesting if there are only a couple of them but in some levels there are forests. Worst part is they are sponging my already ♥♥♥♥♥♥ weapon fire. Delay forest levels until player unlocks an AoE weapon. Easy solution. Fifth, bullets firing angled while moving is sketchy. They don't go straight or 45 degree diagonal so they are unreliable. Considering enemies are spongy stray bullets are can easily considered lost. All those things are easily solvable problems. Give some free unlocks, give some starter ships more than one weapon slot, Add some free kills. Music: Well, music is okay~ish. I didn't like it but i don't usually care about game music, just disable the music and listen to some radio or youtube. Although I said i don't care about music I must confess i was expecting some good music because both Tyrian and JNG had absolute bangers which are in my playlist all those years. Graphics: I also don't give a damn about graphics, I played text based games. That aside You need to step up your pixel-art game. All designs have weird lines and weird palettes. A ship doesn't need to be green, purple and orange at the same time. Lose some of those lines, less is more. This is one of the reasons why Concorde failed so miserably. Good things; Procedurally generated maps is a fresh air, i have some concerns that it might be just different enemy replacement but i have hopes. Amount of unlocks is decent. I look forward to unlock them and different things. But I'm still expecting some additions. When it comes to unlocks, more is more. Decent game, I can't upvote it as is but I have high hopes for the future.
A really interesting vertical 2D shooter, that sets an unusual example , in a good way, from most similar games. It offers a great variety of choices for ship components that the players has to carefully select from, as well as very accurate ship control.
[h1]《Star Gun》:平平无奇的弹幕稚作[/h1] 本作作为一款肉鸽弹幕射击游戏,在一众同行中以丰富的装备和技能搭配见长。然而就我所见,它的成品品质仍达不到48元售价的水平,仍有待打磨和精进。 As a bullet-hell shooter with roguelike game, this game stands out among its peers for its rich array of equipment and skill combinations. However, in my stand, its final quality still doesn't match the price tag of 48 yuan, and it still needs refinement and improvement. [h2](+):[/h2] 1、装备、技能组丰富,玩家可以根据自己的玩法构筑流派。 2、几乎可以忽略不记的死亡惩罚,配合上明快的BGM,将游戏的整体氛围带入一种舒适轻松的氛围中。 [h2](-):[/h2] 1、我不知道是否是我的操作水平问题,在游戏的初期我经常遭遇卡关的问题。这使得我不得不重复进行前面的关卡以获取资金,十分影响游戏流畅性。 2、如果本作是如《雷霆战机》,以摧毁更多敌机来获得更大收益的类型,那么装备对战机性能的提升太过有限了,无法体验割草的爽感;如果本作是如《东方永夜抄》,以精进玩家操作为主要提升点的类型,那么转向手感粘滞,操作系统呆板也会影响游戏的体验。 3、敌机(不包括BOSS机)的运行模式太蠢,一般只会直线运行,伴随跟随或直线开火。这样的运行模式使得击坠敌机或躲避火线都缺乏游戏性。 4、虽然开发者推荐使用手柄游玩,然而在游戏内的界面完全没有做手柄操作的优化,选中选项完全依靠左摇杆操控光标停留。 Hope my suggestions help
Super hard, but really fun to tailor specific builds to a mission. The game is balanced very tightly in the resources you have available to you, but it often feels that the weapons you are given do not outperform weapons you already have- leading to many disappointments.
[table][td]欢迎关注鉴赏家[url=https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table] [h1]《Star Gun》:灾难级别的STG[/h1] 虽然没有接触过东方,但因为儿时长期在按键机上游玩的缘故,STG类的游戏对我来说一直都有一种特殊的含义。 因此,当《Star Gun》这款复古风格STG游戏推出之时,我还以为能够找回曾经的感觉。 可事实上,本作虽然确实在画面上足够还原按键机STG的老式风格,可高难度、低回报的关卡设计着实为我带来了不怎么愉快的游戏体验。 首先,在玩法上,与传统选择飞机然后选择关卡的传统手机STG不同的是,本作虽然也是一款选关制游戏,但游戏中所有的飞船类型以及可以手动安装的具体加成装备、武器模块都需要通过金币购买,而金币的获取要求玩家必须通过一个关卡才可以获得。 但问题恰好就出在这里,《Star Gun》在自动开火失灵的情况下将游戏操作设定为了由玩家按着开火键移动,且子弹的攻击频率要显著低于一般的STG游戏,玩家以至于玩家要想击败敌人就不方便躲避,要想躲避攻击就没办法击中敌人,大幅降低了游戏手感和操作性。 虽然本作拥有多人模式,因此为了服务于多人设计了鼠标飞船操控,但制作人相当讨厌地为飞船移动加上了惯性,导致玩家必须得在攻击弹幕满天飞的情况下缓慢移动,否则就会失去短暂对飞船及时刹车的能力,眼睁睁看着它变成活靶子。 这直接造成了本作手感差,难度高,游玩体验还不如弹幕更加夸张密集的东方系列同人作。因此,《Star Gun》虽然能玩,但它的游戏性毫无疑问是灾难性的。
as brutal as it is addicting
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