
Welcome to Netbreak™, a horror-puzzle experience. When a mysterious USB drive arrives on your desk, your curiosity drags you into a nightmare. Piece together clues, watch forbidden videos, and take down an underground SNUFF marketplace, that allows you to see interactive torture and murder.
Modeled estimate, not a reported figure. How we estimate →
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About

Find six hidden hashes across the dark web, decrypt them, and break into the Killbyte's Vault. Not every site has them. Not every clue is honest. And not everyone wants you alive.
Beware: The Hitman, SWAT, Dan, and Maria, Killbyte’s on-air predators, will stalk, dox, raid, and mislead you in real time. Every move you make becomes part of the show.
The Hitman – Enters if you forget your entrance unlocked for too long. Manage your space. Keep the entrance locked. If he gets in, it’s already your mistake.
SWAT – Storms in whenever you have more than six unreported anomalies. You must report anomalies and be “in the clear,” or they arrest you for murder—you’re being framed, and your negligence is their excuse.
Dan (Rooftop) – Play his game. Get closer, hold your ground, wait for his breath, and he’ll be gone. Flinch or rush it, and you lose control of the encounter.
Maria (by the Elevator) – Wants a game of proximity. Get close, let her catch you, then escape her choke. It’s a test of nerve and timing, not distance.
Dark-Web Hunt – Browse in-game dark-web sites and locate all 6 hidden hashes to breach the Killbyte's Vault.
Forensic Viewing – Watch the cult’s (in game engine) snuff videos and scrub frames, audio, and metadata to gather clues.
Crypto Wallet Access – Use an in-game fictional crypto wallet to pay for gates, memberships, and tools across different sites. For the best immersion.
Drone Router Drop – Order a burner router by drone to rotate your setup and stay “clean” while investigating.
Active Threats – SWAT, Hitman, Dan, and Maria each follow strict rules you can learn and counter, ignore them at your peril.
Anomaly Reporting System – Track and report CCTV anomalies to keep your count low and avoid raids.
Wireless Maintenance – Repair and align your wireless antenna to maintain stable, clean connections.
Original OST – A tense, original score that ratchets up dread and focus.
Live-Action Performances – Original characters portrayed by live-action actors, blended with in-engine scenes.
NETBREAK offers a 1.5 to 2 hour horror puzzle experience. You dig through an in game dark web, study disturbing clips for clues, and use grounded tools like a crypto wallet, a drone delivered router, and CCTV anomaly reporting while the Hitman, SWAT, Dan, and Maria push back. Logical puzzles and a spine chilling story keep the tension high and make sure every player experiences the twisted ending.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you're REALLY craving something similar to WTTG 2 and other reflect studios then sure, go for it! But this game has very few things you could point out as being unique from those games. I don't mind some of the copied core mechanics like "observation duty" cams, looking at screwed up websites for things, hacks, ect. It's more so at it's core, what exactly is it doing that WTTG hasn't already done? With some parts of this game it just feels like blatantly copying...I get it, it's hard to develop a game like this but it just feels like WTTG in an alternate reality or in a fever dream.
1、首先是汉化部分,只要是完整的一句话,就会被放在对话框的一行,无论这句话是短,还是长,放不下一行,没关系,把字缩小就行了。。。。。。。这是什么设定?超长的一句话,字缩小到我看都看不清!! 2、我不是电脑高手,这么短的时间内,我可以盲打出要求的中文,但我没法打出这么一串程序代码!
Ich scheiterte leider sehr früh an nervigen Minispielen unter Zeitdruck... sowas hasse ich... Von daher von mir: Keine Empfehlung, das ist Gameplay aus der Hölle! Zur Story kann ich deshalb nix sagen... Schade eigentlich, denn es klang interessant... :/
1
Игра вылетает в самом начале
spooky game
Netbreak has an interesting concept, but the actual gameplay ends up feeling more like a constant chore than an enjoyable experience. You spend nearly all your time repairing Annette on the roof, locking the door, and managing the security control panel. There’s barely any room left to actually play or enjoy the core mechanics. Instead of tension, it just becomes repetitive and exhausting. Hard to recommend in its current state.
Atmosferi gerçekten başarılı buldum. Karanlık ortam, ışık kullanımı ve tedirginliği yavaş yavaş artıran yapısı oyuna güzel bir gerilim katmış. Oynanışı da akıcı, özellikle ilerlerken kullanılan flash mekaniği hoş bir fikir olmuş. Korku sevenlerin rahatlıkla içine girebileceği bir deneyim. Ben kişisel olarak bu tarz korku oyunlarına çok uygun olmadığım için uzun oynamadım ve iade ettim, ama bu tamamen benim oyuncu tercihime bağlı. Oyun kesinlikle oynanabilir, hatta türün sevenlerine rahatlıkla öneririm. Indie bir geliştiriciden çıkan oldukça kaliteli bir deneyim.
NETBREAK’i ilk kez oynadım ve bu kadar keyif alacağımı beklemiyordum. Atmosferi çok yoğun, oyun içi videolar inanılmaz gerçekçi ve duygusal, hikayenin içine çekiyor. Oyunun arkasında büyük bir emek ve tutku olduğu belli. Tek geliştiriciye büyük saygı! Umarım bu emek hak ettiği değeri görür. Bu oyun, daha büyük projelerin başlangıcı gibi hissettiriyor. Devam et!
A good game with a strong start! It was quite fast‑paced with a lot to do in the mid‑game, but it started to feel a bit repetitive. Nevertheless, it was overall very fun! (I found that the QTEs were a bit long, cutting out a key or two would be better.)
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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