
A visual novel about a magic battle between girls. Iris" is a boarding school where students learn about magic. The girls gathered there all have mental defects. This is a story of magical girls with flawed minds and their battles and growth.
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Languages: Japanese*, English, Thai, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] "LACKGIRL I - "Astra inclinant, sed non obligant."" is an anime visual novel by Dontsugel / Lackgirl Project. This is the 1st story VN of Lackgirl series, originally have been released as an illustration and story booklet. The story is about conflict and growth around magical girls each having mental "lack"s. First of all, the artwork drawn by 紅緒/Benio is totally excellent, they're adorable, unique, cute, and hardworking. The full-voiced dialogues are stunning, by popular voice actors. The voices lead you to the deeper of the story. 精神的に何か「欠けた(lack)」魔法少女達の葛藤と成長、そして戦いを描く。もともとはオリジナルコンセプトのストーリーでイラストレーションの同人誌として発売されていたシリーズをビジュアルノベル化したシリーズの第一作目となる。とにかく紅緒氏の描く絵は躍動的かつ柔らかいタッチで可愛いとしか言いようがなく、それだけでも本価格であれば買う価値はある。それに加えて続き物としての壮大なストーリーと声優陣によるフルボイスを搭載しているので、色々な意味で楽しめる一作となっている。次章以降が非常に楽しみである。 Video >> https://www.youtube.com/watch?v=DZhF4Hl-7Nc
選択分岐のない、サウンドノベル。 <総評> ★★☆☆☆(2/5) 途中からボイスをあまり聞かずに読み飛ばし約6時間でクリア ストーリーのみで勝負する形式ですが、 冗長な表現がキャラや世界観の掘り下げではなく悪い方向に働いており 良くできた設定を生かせていないと感じました。 続編に向けて気になる幕引きではありましたが 正直残り2作を追いかけたいとは思えなかった。 オススメできる内容ではありません。 バトルによる動きの多い作品なので もっと絵で表現しないと良さが伝わらないのではないでしょうか。 <良いところ> ・フルボイスで、一線で活躍されている声優さんが担当されています。 ・キャラデザかわいいです。 ・主題歌ちゃんとしてます。カッコいいです。 <悪いところ> ・ストーリーに冗長な部分が多すぎ ・バトル部分の表現が冗長かつ絵による補助がないので 読みにくいのに加えて状況が理解しにくかった。 ・ストーリー本編と関係のない他愛のない話に文字数をかけすぎ テキスト表示の遅さも手伝ってテンポが悪くストレスフル。 ・絵が少ない ・冗長な表現をするなら、その部分に絵が欲しかったし 絵が少ないなら、冗長な表現はできるだけ削るべきだったと思います。 ・システムが稚拙 ・サウンドノベルというシンプルなゲームなのにもかかわらず これまでプレイしてきた全てのジャンルのなかでも セーブ/ロードの仕組みがこれほど難解だと思ったのは初めて。 ・未読のチャプターが最初から選べる意味が分からない ・スキップを選択すると、未読チャプターでもおかまいなしに飛ばされてしまう
你妈妈的,这样子断章?快tmd出下一章,我好急
ตัดสินใจยากอยู่เหมือนกันว่าเกมนี้ดีหรือไม่ดี แต่คหสต.มีจุดที่น่าติมากกว่าจุดที่ดี เลยยังไม่ค่อยแนะนำเท่าไหรครับ เกมนี้เป็นเกม Linear Visual Novel หรือ VN ที่เป็นการเล่าเรื่องเป็นเส้นตรงยาวๆไม่มีให้เลือกช้อยในระหว่างเล่น (ให้คิดว่าเหมือนอ่านนิยายยาวๆเนอะ) โดยมีธีมเป็นสาวๆในโรงเรียนเวทมนต์ มีตัวดำเนินเรื่องหลักเป็นเด็กสาวชื่อ"ซัตสึกิ" แต่ระหว่างการเล่นเราจะได้เล่นเป็นตัวละครอื่นๆบางช่วง ทำให้เข้าใจความคิดในมุมมองของคนอื่นๆนอกจากตัวดำเนินเรื่องหลักด้วยครับ จุดที่ดี - เสียงพากย์แบบ Full voice ทุกตัวละครที่พูดออกมา (แต่ไม่มีเสียงคิดในใจนะ) - มีภาษาไทยแบบแปลครบทุกข้อความเลย แปลออกมาใช้ได้เลย จุดที่ไม่ค่อยโอเค (ไม่แน่ใจว่าเป็นปัญหาที่เจอเฉพาะเครื่องตัวเองไหม) - มีเมนูตั้งค่า "ความโปร่งแสงของหน้าต่างข้อความ" แต่ปรับลดสุดหรือเพิ่มสุดก็ไม่ต่างกัน ซึ่งตัวข้อความเกมนี้สีขาว เมื่อเจอฉากที่สว่างๆ จะทำให้อ่านยากมากๆ - ภาษาไทยวรรณยุกต์ที่อยู่เหนือสระจม เช่นคำว่า เดี๋ยว จะเห็นกลายเป็น เดียว แทน [url=https://i.imgur.com/ItNJk0O.jpeg]***ภาพตัวอย่างปัญหาข้างต้น***[/url] - ฉากจบของเกมจบแบบไม่สมบูรณ์ แบบว่ากำลังทำบางอย่างอยู่แล้วตัดจบเลย เสมือนเล่นตัวทดลองมากกว่าจะเรียกว่าบทที่ 1 ส่วนที่ไม่ได้พูดถึงข้างต้นเช่นเนื้อเรื่องหรือเพลงประกอบคือกลางๆครับ ใช้ได้ ไม่ได้ดีมากแต่ก็ไม่ได้แย่อะไร แต่ด้วยเหตุผลที่ไม่ค่อยโอเคข้างต้น (โดยเฉพาะข้อสุดท้าย) เลยยังไม่ค่อยแนะนำสำหรับคนทั่วไปในตอนนี้ครับ รอบทที่ 2 มาเพิ่มน่าจะดีกว่า
强烈推荐,渡边僚一成熟的剧本以及红绪老师精美的插画让流程的Game play全程在线,唯一的不足就是本身系统有所欠缺,比如鼠标滚轮不管上下全部是呼出历史文本,并且提示音不可被中断,同时存档上不支持手动Quick Save,Auto Save的存档也并没有给出在存档页的置顶且存档页并非翻页而是向下从项滚动导致条目杂乱,虽然给出了颜色标签但还是不尽人意。同时存档存在一个恶性问题,读档时并不是读到存档位置,而是固定读取出存档位置的后一句文本( ?),使玩家无法回顾特定节点只能读到更前的位置再手动快进,同时在流程中也不能回退到之前的文本,这令文本回顾和精彩节点的重温相当的不便。 系统上的问题仅仅只有这些细枝末节,剩下的都令人相当的满意,在还没有推完Part 1的时候我就已经知道自己必将化身急急国王了,现在推完了,只能说急急急急急急,不会Part 2还要等个两年多吧( 受不了了,一拳把自己打昏到Part 2发售。红续老师加油!
中文翻译质量不错,期待续作也是如此! 充满渡边个性的一部,插科打诨的轻松日常与说是魔法其实还是渡边擅长的SF世界观设定。第一章完成度就很不错,箱庭校园,展开很简单(暂时没有渡边喜欢的超展开),标题的Lackgirl,也就是设定重要的残缺概念也很简单易懂,是推动角色成长的一大工具;说是巫师与麻瓜、巫师与巫师的冲突与迫害,但是太轻松了,严肃不起来啊,不过我也不是奔着这点来的,我是奔着百合来的! 虽然没有宣传百合,不过个人感觉本作百合度不低,相声组一年级,一动一静二年级,体型差三年级,哪组搭配我都很喜欢,期待下一章。 系统看着花哨其实很鸡肋,存档设置对一个没有选项又短的视觉小说很冗余,而且还不支持steam的截图,只能使用游戏内部截图,截图有logo水印加工,保存在Windows默认图片文件夹下。
Lackgirl seems to be tentatively titled after the main character who seems to be lacking in any sort of original story. This is the first release of a planned multipart series by Dontsugel, a new company in the visual novel sphere, who should start rethinking any further entries in this series. The story stars a young girl, Satsuki, who just wants to have a normal life with her normal friends going to a normal university. Then, reality hits, and she is now a magical girl in a magical school surrounded by (anime tropes) magical people. If you haven't played this game, then don't worry you already know all the characters. Since when did visual novels start putting anime on a pedestal? We are seeing more and more visual novels that can be fully explained by stating an anime name and calling it a day. Lackgirl seems to have an identity crisis. It starts off signaling Madoka, having traces of Little Witch Academia, but ends up beckoning My Hero Academia. The story feels like a Frankenstein of a plot sewn together from various parts of the aforementioned anime plots. The new kid that somehow has a power they shouldn't, characters pushing the kid to see how far till they break but still trying to keep it PG-13, all the while ignoring the logic that this sort of plot brings on to the world. I question the kind of family that just allows they're child to just go off and join a school in a single day after finding out they're wizards. The story mentions that not all people send their kids to this school, but the main character seems to be particularly close to her mother. So when months have passed when the game ends and only a single phone call exists as communication between them (not to mention the complete absence of any other parental figure in the story), we have to start questioning how much of a lackadaisical attitude do all these parents have towards their children. As if all parents were this homogenous entity that happily gave off their child for adoption and never thought to check up on them. It terms of parents though, we shouldn't be too hard on the plot as only mothers exist now. Fathers and the entire male gender are as alien to the game as good writing. The game doesn't even have any concern whether the player enjoys the story or not. It comes off as an afterthought of a larger marketing and business deal we are only seeing the beginning off. We could start seeing manga, anime adaptations, and toy-lines released soon before any other part of the series. Even though the series isn't marketed as a multimedia franchise, I wouldn't be surprised if a change of plans happened along the way. Lackgirl purposefully consists of all the cons of releasing an episodic series, and feels like it is just getting started. Characters that are superficial at best, all build-up with no execution, providing promises to be fulfilled in later releases at the cost of butchering the current one. Lackgirl starts off feeling like it's going to be great. An endless staircase with an assassin at the top waiting for the main character only for her to be thrown off it, and forcibly discovering her magic powers. She is scared when she finds a picture of her on the ground with no blood at all. The game promises more to come and then settles on endless exposition scenes for information and lore to be dealt with in future entries. There is even a fight scene where the villain is literally explaining to the character how they should go about beating them! This might come off as taunting, but when the character start monologuing what they are doing/about to do to make sure the audience understood and repeat the same thing again, the fight comes off as a lesson and the tension deflates faster than my interest in the story. Not to mention the blatant cheap production gone into making it. The vn recycles the same 3 cgs for every fight scene, and relegates the rest for yuri bait. Whoever wrote the villains in this game has only ever known one-dimensional characters. The writer decided that Hazel's character was complete when they gave her red eyes and hair. They all appear to function on anime logic: "No matter how evil you are, always keep a smile on your face, and speak as if you were a kid who never learned how to grow up. Remember, nothing good ever happens in life and you have always suffered the most." The villains, if we can even call them that, are the children who didn't get enough ketchup on their fries and swore vengeance upon the world and all its inhabitants. This is what got past the writing room and passes for story. When we arrive at that final showdown between the "villains" and "heroes", the formers have incapacitated the majority of the characters in that school, and all that are left are Satsuki and two of her friends. However, how many people are in this school exactly? The villains had someone working on the inside and could easily slip in (although a little suspension of disbelief is required), but there are 1st, 2nd, and 3rd year students here. Why is the game acting like the only people in this school are our main characters?! Where are all the rumored strong students? Where are the 3rd years? Did no one hear the trouble from the courtyard and call the magic police? Let's not get bogged down by logic and get back to our marketable cute main character. She is ready to let loose, aims at Hazel, and the game... JUST ENDS?! The cherry on top of all the issues this game has had is a cliffhanger ending, the bane of most stories and specifically episodic releases. Other multipart series like Higurashi and Umineko, although episodic, have always made sure to end the episode with some sort of conclusion or closure, enough to never force the player to feel like they are being dragged along with a carrot on a stick. We continued those series because we wanted to. People will continue Lackgirl because they have to. Lackgirl doesn't care for its own story. It's focus isn't on providing a worthwhile experience. It wants to build a foundation for whatever marketing plans the publisher has for its future. It hurts to see a visual novel look at anime and hold them to a standard while disregarding the strength of its own medium. The writer of the game also wrote part of Aokana (a classic VN in the medium), it's fandisc, and the Kururu series. I hope this VN is just making use of his name for advertising purposes because if this is his writing style then I should be glad I have been putting off reading those other VNs.
Mostly plot setup and character introduction, with only one character (the stoic one) having a significant resolution. Characters are brimming with personality (praise the voicework) while having depth. The combat is mostly mind games interspersed with abstract descriptions of energy gathering, a bit more stiff then i would've liked, but still interesting.A lot of emphasis is placed on the characters' emotions of apprehension and dread towards it with one description being especially visceral [spoiler] (poor Subaru) [/spoiler]. Lots of potential in character arcs (including romance with heavy yuri subtext). A good experience overall, albeit an incomplete one, with hopefully more to come.
Highly recommended if you like girls, magic powers, and battles. Lackgirl is slow to start, but by the end when everything finally pops off with drama and magic battles, it gets so, so good. It ends on a big cliffhanger, but I'm still really excited for when part 2 comes out. It even has gay vibes, especially between the main character Satsuki and her best friend Subaru. I can't say I have faith it will get gayer in part 2 or part 3, but I can hope. I also think with how witches and magic works in this world, there can be neuro divergent (it even says this in the codex) and queer readings of the game. However, I feel conflicted about that, since that gets really weird and messy considering they basically have superpowers.
因为taishi了解到的这系列作品,一切都非常好,唯一不爽的是怎么结束在这种地方( 非常期待下一部分
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