
NERMIUS combines sci-fi roguelite bullet hell survival with an incremental clicker mode and colony strategy. Deploy as a Shell, a corporate combat unit, fight alien fauna, collect upgrades, grow stronger, and uncover what Saturn Acme Corp won't tell you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
NERMIUS is a fast-paced roguelite bullet hell survivor, clicker and strategy set in a brutal corporate sci-fi universe. You pilot a Shell — a consciousness-integrated combat unit deployed by SAC to clear hostile planets of anomalous biomass, unknown fauna, and classified threats.
Survive escalating waves. Level up mid-run. Stack dozens of weapons and passives. Reach the boss. Die. Spend credits. Deploy again — stronger.
⬢ CHOOSE YOUR SHELL — 9 distinct shells
Each Shell plays differently. KI-17 "Red Samurai" slashes at close range. MOJO "Heavy Striker" trades speed for armor and lightning. SAA-05 "Void Drone" levitates silently and lets auto-targeting orbs do the work. OMICRON, ENTEROCTOPUS, INAZUMA, PICON, EYE SYNTH and EZO unlock as you progress — each with a unique signature weapon.
⬢ DEPLOYMENT ZONES — hand-crafted hostile worlds
X-01-ETHA — wave-based clearance. Anomalous biomass. First deployment, threat class BETA.
KEPLER-63F — dynamic weather. Survive the frost. Storms roll in every cycle: visibility drops, temperature plummets, and your Shell will freeze solid if you don't reach a heater in time.
DR-COR8 — a quantum rift anomaly spawned by [DATA DELETED]. Will you be able to discover the secret of DR-COR8?
DUSK-116 — permanent twilight, and something in it that hunts by sound.
ASCII WORLD and ASCII WORLD EXO — a glyph-class world where the rendering itself is the threat.
⬢ THE ARENA — DEUS, threat class OMEGA
A quantum gas giant with no solid surface. SAC anchors a combat arena in its upper atmosphere and drops you in.
No waves, no escape — just the floor and what's on it.
Prestige ladder — kill the Silt Tripod boss and reset into a harder run. Enemies gain health and damage, you gain health and damage, and every kill pays more SPX and credits.
It does not stop — the ladder runs far past anything you'll reasonably reach.
⬢ COLONY OPS — take the planet, not just the loot
Protocol 105 was about pulling ore out of a rock. COLONY OPS is about keeping people alive on it.
Real ground — every world is generated: terrain, rivers, lakes, tides, named seas. Where you land decides what you get.
Grow a colony — outpost, colony, province, and finally a single capital that lifts the whole planet's tax.
Seasons and weather — a short year with hemispheres in opposite seasons and a snow line that crawls toward the equator and back. Rain and snow form in drifting cells: it can rain at the equator while it snows at the pole. Dust fronts, ion storms and solar flares cross your sectors and cost you real output.
Armies — infantry, vehicles, aircraft and navy, each from its own building. Ferry troops across straits, besiege settlements, take ground.
Factions — freeholds, raiders and corporate rivals live their own lives, raid each other, and remember what you did to them.
Supply — depots, convoys, roads, and interplanetary lanes between orbital ports.
The nuclear branch — arsenals, warheads, carriers, and a climate that remembers the strike. Enough warheads and there is no world left to colonise.
⬢ PROTOCOL 105 — incremental clicker mode
Mine ore, trade it on the SAC Exchange, blockade planets for your own benefit, and much more. Now spanning two star systems: the Nekuri mines and four new bodies in the Maori system — AKI V50, LX-571, NIZIRU and VS-13951, each with its own cave, its own hazards and its own ore.
⬢ AUTO-PROTOCOL (Idle Mode)
Squad deployment — assemble a team of up to 4 Shells, fit each one with perks, and send them out under SAC command directives. They fight, loot, level up, and clear the maps on their own — you read the mission log and watch it unfold.
Field command — when the lead Shell falls, command transfers to a survivor. SAC keeps a record of who carried the run… and who didn't.
⬢ AUGMENTATION BAY — build a different Shell every run
13 in-run upgrades per level (weapons + passives) — rarities from Common to Quasar
22+ Chest items, including Jackpot rolls and run-defining Quasar weapons
10 meta-progression modules spent with credits between runs — damage, HP, speed, crit, XP, revive, and more
Neural Expansion Matrix, which will affect the passage in an unusual way
Refund any meta upgrade for free — experiment. Every build is a new run.
Consciousness and Shells are one. — SAC Doctrine 7
Reviews
From my first couple hours of gameplay, it has gone by very well. I found the art style and mechanics quite cool! Mainly brought to the game because it features an ASCII-style world, but I honestly see the retro pixel art style that this game gives. The background music and sound effects really fit into this retro game feel that I like about this game. It's not super intense, rather slightly calming amidst the utter chaos on my screen, that of which is a load of cool-designed pixel art enemies on a really sick pixel art background! I think for the price that this game is at, it is really worth it. Haven't had the chance to try out all the worlds yet, but can't wait to get on and do so. There does seem to be quite more content world wise than what I expected going into this, which is cool! From what I can tell, there are 5 playable worlds as of this review, a few locked under certain requirements, but I like the fact I could come on and play the ASCII world along with the base world. Certain aspects aren't 100% clear to me right away. There are two different currencies you get whilst playing, one called SPX and another yellow coin-looking one. These are these from what I can assume out-of-game upgrades you can get with these currencies that make your later runs easier. I think. Please correct me if I am wrong. I don't want to mislead anyone here. A single issue I had was when I killed one of the mini-bosses in the first world, it dropped its chest within a prop on the map, which unfortunately meant I couldn't grab it, but it wasn't the end of the world. I have so far only made it to what I think is the final boss twice, but have only lost there. However, I did get closer to beating the boss in the ASCII world the run I just had. One thing I can see is that there are in-game achievements but none actual achievements on steam for this game. I would love to see this added at some point! Having a cool time with this game though! Because I like the art style, the game direction and the sound design, on top of having no proper problems with this game, I would recommend it to anyone who has a little bit of money and would like to try out a wonderfully built casual roguelike pixel art retro game! Thank you Devs for this amazing game :]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Japanese*, Korean*, Russian*, Simplified Chinese**languages with full audio support
I wanted only to watch and play 15 min, but lost 2 hours omg) I really like music, it is pleasant and plays well! And the graphics are cool! I remembered my childhood) Good luck with this game! And I look for achievements in this game asap!
In early access and already so many maps? The planet ASCII is simply wonderful, I love it. I haven't unlocked all the planets and all the characters yet (I think there are secret ones), but I like it; it's really good for EA. I liked the dialogue options; is this some kind of RPG in the game? I don't know, but it's cool the lore is even getting interesting. There's not much music in the game, but it's well done. It's not really my thing, though. I just turn it off and play with my own music from playlist playing in the background. It s still pretty good! I also see an endless mode, but I rly don't know how to activate it yet. is good, but we need more content!
これまでVampire Survivorsのようなゲームを遊んだことがなく、こういうジャンルのゲームをプレイするのは初めてです。 最初のプレイでかなりハマりました。何が起きているのか分かりにくいですが、良いビルドが組めれば周りを全部破壊するとても楽しいランになります。面白い!とても楽しかったです!開発の完了を楽しみにしています。
Interesting ideas, pleasant gameplay, frequent updates — all in all, a great game. You get hooked on it for a long time, unable to press the exit button. The game also has interesting bugs and exploits; while the developer hasn't caught them, make use of them — for example, with the stock market (buy any stocks at the maximum and immediately sell) or hide from mobs between campfires. Thanks to the developers, and my condolences to those who don't have this game.
レトロな雰囲気の硬派なヴァンサバライク 初期から使えるキャラは2人、どちらも近接系で使いづらく序盤は辛め 何回も死んでお金を貯めて、一つずつ強化して少しずつ進めていくタイプのゲームであり、爽快感はほぼない 敵はウェーブ毎に結構強化されるため、レベルアップで選択できる強化は割と慎重に選ぶ必要あり 自機がそこまで強くない上に他ヴァンサバライクのように簡単にレベルアップしない キャラも差別化されているがピーキーな性能なものばかりで好き嫌いありそうだと思った キャラが多ければいいというわけでもないし上位互換がいてもつまらないのでこれでいい 装備は武器とパッシブそれぞれ6個まで選択可能 レベルアップがし辛い分、1回の強化で得られる恩恵は割と大きい 現状、パッシブはナノパッチ+ラース・コアは必須 マップ上のビーコンを目指して移動しながら敵を倒していく性質上、そのビーコンから得られるランダム要素で戦わないといけない お金や回復、敵凍結などランダムなため回復手段が乏しく、自動回復がないと辛い それでも3秒ごとに3回復とクールダウン中に囲まれることも多いため過信はできないが… あとはデータコア(経験値)収集範囲の拡大もほしい 初期だと範囲が結構狭く快適ではない(お金で強化もできるが序盤は厳しめ) 後は敵のインフレに追いつけなくなるため火力アップもほしい タコ型の自機にそれらパッシブとオーラ、ドローン複数強化してそこそこ… 爽快感はないし敵はまぁまぁ強いし自機も使い勝手悪い それでも雰囲気や音楽、開発者が意図的に調整しているであろう部分が分かる点 惑星で発生するイベントやそのポップアップ、ボスからのドロップするジャックポット要素など アーリーアクセスでありながら既に洗練されているため高評価 追記 MOJOのKATANAだけは明らかに強い 攻撃速度と火力アップしたらノーダメ実績解放できる
Does the game do anything especially new in the genre? No it does not. Is it perfectly balanced in both pacing and progression? No it is not. So why am I recommending this game might you ask? •´¯`•» 𝒜𝐸𝒮𝒯𝐻𝐸𝒯𝐼𝒞 «•´¯`• - Have YOU ever wanted to "Play" a Windows Screensaver? - Do you remember when AI was sick chrome robots looking to crush humanity instead of simply stealing YOUR job of posting misinformation on the internet? - Do you just want to shoot lasers at this guy? /\___/\ { O ω O } U| ```````|U (__)_(__) Then THIS may be your game! Seriously though, its a solid foundation and the levels/enemies are all pretty cool. The only major complaint I can levy at the moment is it could use a bit more audio just to keep the music from repeating a bit on longer runs, but the tracks that are there so far have a good vibe to them for what you're doing.
I've only played NERMIUS for a couple of hours so far, but I'm having a really good time with it. The pixel art looks great, the music fits the retro vibe really well, and the gameplay gets super satisfying once your build starts coming together. I also like that the different Shells and worlds give you plenty of reasons to keep doing more runs. Some of the progression systems could be explained a little better, but nothing has really hurt my experience so far. For the price, there's already a good amount of content, especially for an Early Access game. If you enjoy bullet heaven roguelites and pixel art, I'd definitely recommend giving it a try. Looking forward to seeing what the devs add next :)
Bu oyun tam bir gizli cevher. Roguelike yapısı sayesinde her oynayışta farklı bir deneyim sunuyor. Güzel fikirler, bağımlılık yapan oynanış ve merak uyandıran bir atmosfer bir araya gelmiş. Henüz geniş kitleler tarafından keşfedilmemiş olabilir ama kesinlikle hak ettiği ilgiyi göreceğini düşünüyorum.
Very fun, but.. Weird? I LOVE this game. Maybe someone could mod this?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| $27.2K | 81 | 69% | $11.99 |
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