
NERMIUS combines sci-fi roguelite bullet hell survival with an incremental clicker mode. Deploy as a Shell, a corporate combat unit, fight alien fauna, collect upgrades, grow stronger, and uncover what Saturn Acme Corp won't tell you.
Modeled estimate, not a reported figure. How we estimate →
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About
NERMIUS is a fast-paced roguelite bullet hell survivor set in a brutal corporate sci-fi universe. You pilot a Shell a consciousness-integrated combat unit deployed by SAC to clear hostile planets of anomalous biomass, unknown fauna, and classified threats.
Survive escalating waves. Level up mid-run. Stack dozens of weapons and passives. Reach the boss. Die. Spend credits. Deploy again stronger.
⬢ CHOOSE YOUR SHELL 6 distinct shell
Each Shell plays differently. KI-17 "Red Samurai" slashes at close range. MOJO "Heavy Striker" trades speed for armor and lightning. SAA-05 "Float Drone" levitates silently and lets auto-targeting orbs do the work. OMICRON, ENTEROCTOPUS, and INAZUMA unlock as you progress each with a unique signature weapon.
⬢ AUTO-Protocol (Idle Mode)
Squad deployment - assemble a team of up to 4 shells, fit each one with perks, and send them out under SAC command directives. They fight, loot, level up, and clear the maps on their own - you read the mission log and watch it unfold.
Field command - when the lead shell falls, command transfers to a survivor. SAC keeps a record of who carried the run... and who didn't.
⬢ PROTOCOL 105 - incremental clicker mode
The clicker mode will allow you to mine ore, trade it, blockade planets for your own benefit, and much more.
⬢ DEPLOYMENT ZONES hand-crafted hostile worlds
X-01-ETHA wave-based clearance. Anomalous biomass. First deployment, threat class BETA.
KEPLER-63F dynamic weather. Survive the frost. Storms roll in every cycle visibility drops, temperature plummets, and your Shell will freeze solid if you don't reach a heater in time.
DR-COR8 a quantum rift anomaly spawned by [DATA DELETED] Will you be able to discover the secret of the DR-COR8?
⬢ AUGMENTATION BAY - build a different Shell every run
13 in-run upgrades per level (weapons + passives) — rarities from Common to Quasar
22+ Chest items including Jackpot rolls and run-defining Quasar weapons.
10 meta-progression modules spent with credits between runs damage, HP, speed, crit, XP, revive, and more
Neural Expansion Matrix which will affect the passage in an unusual way.
Refund any meta upgrade for free experiment. Every build is a new run.
Consciousness and Shells are one. — SAC Doctrine 7
Early Access. In full release will adds more planets, story mode, and classified deployment zones and more.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Japanese*, Korean*, Russian*, Simplified Chinese**languages with full audio support
Reviews
From my first couple hours of gameplay, it has gone by very well. I found the art style and mechanics quite cool! Mainly brought to the game because it features an ASCII-style world, but I honestly see the retro pixel art style that this game gives. The background music and sound effects really fit into this retro game feel that I like about this game. It's not super intense, rather slightly calming amidst the utter chaos on my screen, that of which is a load of cool-designed pixel art enemies on a really sick pixel art background! I think for the price that this game is at, it is really worth it. Haven't had the chance to try out all the worlds yet, but can't wait to get on and do so. There does seem to be quite more content world wise than what I expected going into this, which is cool! From what I can tell, there are 5 playable worlds as of this review, a few locked under certain requirements, but I like the fact I could come on and play the ASCII world along with the base world. Certain aspects aren't 100% clear to me right away. There are two different currencies you get whilst playing, one called SPX and another yellow coin-looking one. These are these from what I can assume out-of-game upgrades you can get with these currencies that make your later runs easier. I think. Please correct me if I am wrong. I don't want to mislead anyone here. A single issue I had was when I killed one of the mini-bosses in the first world, it dropped its chest within a prop on the map, which unfortunately meant I couldn't grab it, but it wasn't the end of the world. I have so far only made it to what I think is the final boss twice, but have only lost there. However, I did get closer to beating the boss in the ASCII world the run I just had. One thing I can see is that there are in-game achievements but none actual achievements on steam for this game. I would love to see this added at some point! Having a cool time with this game though! Because I like the art style, the game direction and the sound design, on top of having no proper problems with this game, I would recommend it to anyone who has a little bit of money and would like to try out a wonderfully built casual roguelike pixel art retro game! Thank you Devs for this amazing game :]
レトロな雰囲気の硬派なヴァンサバライク 初期から使えるキャラは2人、どちらも近接系で使いづらく序盤は辛め 何回も死んでお金を貯めて、一つずつ強化して少しずつ進めていくタイプのゲームであり、爽快感はほぼない 敵はウェーブ毎に結構強化されるため、レベルアップで選択できる強化は割と慎重に選ぶ必要あり 自機がそこまで強くない上に他ヴァンサバライクのように簡単にレベルアップしない キャラも差別化されているがピーキーな性能なものばかりで好き嫌いありそうだと思った キャラが多ければいいというわけでもないし上位互換がいてもつまらないのでこれでいい 装備は武器とパッシブそれぞれ6個まで選択可能 レベルアップがし辛い分、1回の強化で得られる恩恵は割と大きい 現状、パッシブはナノパッチ+ラース・コアは必須 マップ上のビーコンを目指して移動しながら敵を倒していく性質上、そのビーコンから得られるランダム要素で戦わないといけない お金や回復、敵凍結などランダムなため回復手段が乏しく、自動回復がないと辛い それでも3秒ごとに3回復とクールダウン中に囲まれることも多いため過信はできないが… あとはデータコア(経験値)収集範囲の拡大もほしい 初期だと範囲が結構狭く快適ではない(お金で強化もできるが序盤は厳しめ) 後は敵のインフレに追いつけなくなるため火力アップもほしい タコ型の自機にそれらパッシブとオーラ、ドローン複数強化してそこそこ… 爽快感はないし敵はまぁまぁ強いし自機も使い勝手悪い それでも雰囲気や音楽、開発者が意図的に調整しているであろう部分が分かる点 惑星で発生するイベントやそのポップアップ、ボスからのドロップするジャックポット要素など アーリーアクセスでありながら既に洗練されているため高評価 追記 MOJOのKATANAだけは明らかに強い 攻撃速度と火力アップしたらノーダメ実績解放できる
I wanted only to watch and play 15 min, but lost 2 hours omg) I really like music, it is pleasant and plays well! And the graphics are cool! I remembered my childhood) Good luck with this game! And I look for achievements in this game asap!
Does the game do anything especially new in the genre? No it does not. Is it perfectly balanced in both pacing and progression? No it is not. So why am I recommending this game might you ask? •´¯`•» 𝒜𝐸𝒮𝒯𝐻𝐸𝒯𝐼𝒞 «•´¯`• - Have YOU ever wanted to "Play" a Windows Screensaver? - Do you remember when AI was sick chrome robots looking to crush humanity instead of simply stealing YOUR job of posting misinformation on the internet? - Do you just want to shoot lasers at this guy? /\___/\ { O ω O } U| ```````|U (__)_(__) Then THIS may be your game! Seriously though, its a solid foundation and the levels/enemies are all pretty cool. The only major complaint I can levy at the moment is it could use a bit more audio just to keep the music from repeating a bit on longer runs, but the tracks that are there so far have a good vibe to them for what you're doing.
In early access and already so many maps? The planet ASCII is simply wonderful, I love it. I haven't unlocked all the planets and all the characters yet (I think there are secret ones), but I like it; it's really good for EA. I liked the dialogue options; is this some kind of RPG in the game? I don't know, but it's cool the lore is even getting interesting. There's not much music in the game, but it's well done. It's not really my thing, though. I just turn it off and play with my own music from playlist playing in the background. It s still pretty good! I also see an endless mode, but I rly don't know how to activate it yet. is good, but we need more content!
これまでVampire Survivorsのようなゲームを遊んだことがなく、こういうジャンルのゲームをプレイするのは初めてです。 最初のプレイでかなりハマりました。何が起きているのか分かりにくいですが、良いビルドが組めれば周りを全部破壊するとても楽しいランになります。面白い!とても楽しかったです!開発の完了を楽しみにしています。
Bu oyun tam bir gizli cevher. Roguelike yapısı sayesinde her oynayışta farklı bir deneyim sunuyor. Güzel fikirler, bağımlılık yapan oynanış ve merak uyandıran bir atmosfer bir araya gelmiş. Henüz geniş kitleler tarafından keşfedilmemiş olabilir ama kesinlikle hak ettiği ilgiyi göreceğini düşünüyorum.
Very fun, but.. Weird? I LOVE this game. Maybe someone could mod this?
аче?) мне понравилось...! однозначный лайк за пиксельно-битные вайбы начиная от музыки и заканчивая визуалом выпуклого лампового монитора конечно после ста часов в вампирах, где у тебя уже все открыто, тяжело перестроиться на начальный , медленный ритм игры но видно что игра перспективная и дай бог здоровья и сил разработчикам на расширение бестиария мобов, добавления анимаций, динамики и всяких новых игровых механик ибо конкуренты сильны и чем то нужно нас работяг задержать в игре....
Если любите жанр «выживачей», тёмное фэнтези и медитативный геймплей под мрачную музыку — брать не думая. Nermius затягивает на десятки часов и отлично заходит сессиями по 30 минут.
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Concurrent players on Steam, sampled daily since tracking started.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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