
A mecha action-roguelite — one full war campaign per run, solo or in 4-player couch co-op. Command a squadron through Year One of a hundred-year war, build your roster, bury your dead, face nemesis aces who remember your scars, and take your career to the online ranked leaderboards.
Modeled estimate, not a reported figure. How we estimate →
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About

A mecha action-roguelite: one complete campaign per run. You fly the first year
of a hundred-year war through three theaters, building a squad, burying your dead,
and meeting enemy aces who remember the scars you gave them. Win the year — or
become a name in someone else's dispatch.

It is called the Century War not because a hundred years have passed, but because everyone who survives the opening already knows what they have started. You start at Year 1.
4 player mecha local coop!
Endure the first year of a 100 year war with friends on the couch! 
One War Per Run
A complete campaign every time — advance sectors, choose docks and events, fight
boss gates, capped by a multi-stage finale. Every decision matters. Every death
sticks. Win or lose, then start again with a new seed and a different war.
100 Original Mecha
Five chassis archetypes across two factions, plus 8 hero-class Bravemech omni-frames
and 8 capital warships. Each frame carries a unique loadout — rifles, blades,
missile pods, repair beams, slow fields, weapon jams, weaken debuffs. Find, buy,
and upgrade them across the campaign.
Nemesis Aces
Enemy pilots that kill your people or merely survive get named, scarred, buffed,
and given a rival palette — then they come back for you, carrying a grudge. The
war has a memory, and it is personal.
A Living Campaign
An story layer narrates your actual war — kills, losses, rivalries,
everything — in instant, authored prose.
Memorial Wall
A cross-run persistent ledger of every pilot who ever flew with you. Wingmen earn
callsigns and epithets, fall in battle, and live on the Wall across every run you
ever play. They are not forgotten.
Tactical Command
HD-2D presentation, a charged Ion Lance buster, and a 2× OVERDRIVE burst. Position your squad, manage ammo, call repairs, and adapt when the line breaks. 
Ammo Economy & Supply
All long-range weapons carry limited ammunition. Units must cycle back to their
warship dock to rearm. Supply lines can strangle an offensive faster than any
enemy — in Year One you fight with what you brought.
Assist mode
Hand any sortie to the AI and watch your squad fight it out live. Take over the
instant you want to.
16-Bit Pixel Anime Aesthetic
SNES style — crisp pixel clusters, dithering,
limited vibrant palette, beveled chrome HUD, CRT overlay. Humanoid battle mecha
in gunmetal-steel with warm amber and cyan accents.
What's in Early Access
Bravemech: The Century War is in active development. What's complete and what's coming:
Already in the game (v0.68):
The full Century War campaign: 363 days, 4 acts, 3 theaters
100 mecha
Nemesis ace system with persistent rivalries
7 story types
Memorial Wall cross-run ledger
Ammo economy, repair/debuff systems, Ion Lance, OVERDRIVE
Tactical command UI
Assist Mode
Planned during Early Access:
Additional story types and campaign events
Controller support
More Features
Steam achievements
Soundtrack release
Additional languages (Japanese, Chinese, Korean)
Stats
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese
Related
Related
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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