
Older Neptune takes the spotlight—this time, as the CEO of Victory—at a new video game studio in Gamindustri! It's up to Older Nep and a new Goddess trio to resurrect the company from the ground up in this quirky and meta RPG!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a world of powerful rival Game Makers...
Within the Game Maker world, in order to acquire Shares, Game Makers have started to wage a battle for supremacy.
And so, a new Game Maker steps into the fray, attempting to endure the battle for survival in Gamindustri.
Game Studio of The Year - Play as the main protag, Older Nep, and grow a previously defunct gaming studio to success. Building a game studio requires strong developers, cutting-edge video games, and the expansion of your market. Choose wisely and become the biggest game studio of the year!
Build Games & Boost Your Party - Boost your party stats with the help of creating games through disc development and choose creators to work on your next hit game!
Vroom, Vroom in Style - Ride through dungeons in Gamindustri and sell your games on your trusty purple motorcycle. Older Nep can also challenge pesky enemies for pinks (aka special rewards) or test your racing skills through time trials!
Party Management 101 - Supervise a party of four to lead your company to the top! But there may be other game studios ready to take you down. With a revamped battle system, chained attacks, and transformative specials, Older Nep and friends are ready for victory!
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.49−45% | 174reviews | 82% | — | $79.7K |
| $49.99 | 325ratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
豪赤,爱赤!
Tales of Neptunia
Nep Nep do the math
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ダンジョンを離脱できるアイテムとか無いんか?
等级没地方练,装备没提升,你告诉我42级这BOSS一轮普攻秒杀我一个角色这游戏怎么玩吧。不会真要逼着我去刷那个塔来强行升个十多级吧。那你赢了。
[h1] 涅普赛高!一起来成为游戏领域大神吧 [/h1] 本作是由Idea Factory和Compile Heart开发、Idea Factory International发行的《超次元游戏 海王星》系列外传作品,这一次,画幕的中心给到了我们的大涅普,玩家需要和三位在市场竞争中败北的游戏女神一同,重新发展濒临破产的游戏公司。 本作新登场的三位“失败女神”——Reedio、Pippih和Jagaa,分别对应现实中未能取得商业成功的3DO、Apple Pippin和Atari Jaguar这三款主机。主人公大涅普在偶然间游玩了她们所制作的游戏,才使得她们在这一故事中得以继续存在。与前几作相反的是,本作的着重刻画点就在于陪伴着大涅普一同冒险的这三位“失败女神”,淡化了以前经常出现的老角色,这让一些新入坑的玩家也不会因为不了解前作或动漫而与故事线脱节,进一步加深了玩家的代入感。三位女神各有千秋,皮皮的孩童性格古灵精怪,伽卡的神秘首字母缩写术语让人摸不着头脑,而莉提欧的日常调侃却让人觉得妙趣横生。 [h2] 玩法架构 [/h2] 本作的玩法架构大致分为迷宫探索、即时战斗和公司经营三种大类 该游戏系列此前长期采用回合制战斗,而在本作却一改传统,采用了即时动作的方式。玩家在限定范围内与敌人实时交锋,角色间可以通过“链攻”进行连携,从而发挥出每个角色的独特特性。战斗系统的转型无疑是一个值得肯定的尝试,但实际操作手感上仍存在明显不足——动作略显僵硬,打击感欠缺,动作衔接不够流畅。 在探索跑图方面,游戏引入了摩托车移动机制,玩家可以选择骑车穿越广阔的地图,大大缓解了探索的重复性,但本作的迷宫设计依旧是最大的槽点之一—堆怪严重、解谜拖沓避之不及的缺陷。 在模拟经营方面,公司经营是本作最具特色的新增系统,玩家需要招聘开发者、制作游戏光盘、拓展市场份额。光盘也能为中后期的战斗提供帮助,切实将战斗系统和经营系统合在了一起,此外也能投资升级大楼、招募创作者,整体的经营玩法丰富多样且不复杂。 [h2] 出彩的画面改进 [/h2] 从画面表现来看,本作与前作相比,在系列内部有肉眼可见的显著提升。人物立绘更为鲜活有趣,建模水平也比前作有了明显进步,角色动作也更为灵动。当然,受限于NS移植影响,游戏存在一定的锯齿问题,不过优化方面表现尚可,游玩过程中基本没有卡顿。 [h2] 粉丝之作 [/h2] 如果你是《海王星》系列的老粉,直接冲就行,这绝对是系列中相当不错的一款作品。对于喜欢可爱画风和轻松幽默剧情的玩家也可以考虑。但如果你是冲着经营模拟或动作RPG来的,建议慎重考虑——本作本质上依旧是一部彻头彻尾的粉丝向作品,它所提供的乐趣大部分建立在你对《海王星》系列的了解和喜爱上。 [quote][url=https://store.steampowered.com/curator/45932802/]欢迎加入: 小红瓶游戏评鉴组[/url] 关注小红瓶,回血在当下[/quote]
It's alright. Slightly above average as far as Neptunia games go. Takes a lot from prior titles, especially Sisters VS Sisters. Story if fairly straightforward and simple. Like most of the Neptunia games, it adds a small new cast of characters to keep it fresh. There's times when there's no voice acting for no reason, but not many. The motorcycle is a bit clunky to use. Feels like the audio levels are a bit off. Voices are quiet and sfx are very loud. Some of the battle sfx seem like they may not even be affected by the volume slider as well.
The battle system is better but running around dungeons is a bit of a step down from SVS and also Jaguar won't shut up about numbers
有卡 有繁体中文 有成就 海王星游戏开发者进化 在强者林立的游戏创作者世界中 游戏创作界里,各路创作者为争夺市场份额,掀起了争夺霸权的激烈争斗 一名新晋游戏创作者就此踏入战场,决心在游戏产业世界的生存角逐中站稳脚跟 游戏特色 年度顶尖工作室 化身成年涅普缇努,接手一家濒临倒闭的游戏工作室并将其发展壮大。经营工作室需要招揽优秀开发者、制作热门游戏作品、不断拓展市场版图,做出明智抉择,打造业内顶尖游戏工作室。 制作游戏 强化队伍 通过研发游戏光碟来提升队伍整体实力,挑选优秀制作人倾力打造爆款新作。 拉风出行驰骋冒险 骑着专属紫色摩托穿梭各处迷宫,沿路售卖自研游戏。成年涅普缇努还可迎战各类敌人获取特殊奖励,或是参与计时竞速比拼车技。 团队统筹管理 组建四人冒险小队,带领团队助力事业登顶。同行之中不乏虎视眈眈的竞争对手。游戏搭配全新优化的战斗机制,可施展连锁连击与变身必杀技,助力众人奔赴胜利。 成就清单: 首战告捷 初次击败正式对手 刻骨之痛 累计造成上万点伤害 瞬间换位 启动一次机关开关 宝箱尽收 将一处迷宫区域探索度拉满 合击爆发 释放四人联手招式后赢得战斗 连击达人 累计使出百次连锁攻击 通关第一章 灵动跳跃 完成百次跳跃动作 财源滚滚 持有货币累计达到五万点 突袭制胜 成功发动五十次偷袭攻击 通关第二章 商业翘楚 游戏销售额累计达到五万货币 巧手达人 接取并完成十项委托任务 协同进阶 解锁四级联动驱动 人脉广布 与十余名制作人完成人脉交流 战意不止 累计击败五百名敌人 通关第三章 优质口碑 营收报表评定达到 A 级及以上 常胜之师 赢得二百五十场对战 全员集结 通关第四章 远见社长 制作三十款游戏光碟 连击王者 达成百段连击 寻宝达人 开启百个宝箱 大肆采购 在商店购入百件武器与道具 通关第五章 通关第六章 灵活物资 战斗中使用百次道具 品质佳作 研发出四星及以上品质游戏光碟 跻身顶尖行列 通关第七章 通关第八章 破坏能手 摧毁迷宫中五十个可破坏物件 通关第九章 解锁结局 全能社长 解锁全类型游戏光碟研发能力 特制手记 勇往直前 累计奔跑距离达一百千米 悉心支援 为队友施加百次增益效果 声名远扬 巅峰景致 终焉伊始 抵达涅普特拉塔未知区域 布丁宣言 强盛时代 极限挑战 通关竞技场全部挑战任务 狂乱之境 抵达真涅普特拉塔未知区域 无所畏惧 竞技场首领连战模式斩获 A 级及以上评价 畅快大笑 街头车手 摩托车累计行驶三百千米 传奇社长 通关海王星游戏开发者进化
A swift and decisive regression back to the average Neptunia spin-off’s level (or maybe even slightly below) after the most pleasant surprise that was [url=https://steamcommunity.com/id/KisekiDrillTeam/recommended/1932160]Sisters VS Sisters[/url]. This game is just a shallow, pointless, copy-pasted filler. Everything SvS did well, GMR does poorly, and everything SvS did poorly, GMR does poorly too but for x5 longer, making it stand out 5 times more. The combat consists of the same primitive, unresponsive semi-action battles; there are some adjustments, but nothing of essence has been improved. Four attacks, switch, four attacks, switch, repeat ad nauseam. The enemies got rather damage-spongy and many moves feel slower than before, so in a way they actually managed to make it worse. The only sensible change is that canceling now stops animations immediately, so with the right disks you can react and dodge in real time, but instead of inviting you to study the enemy patterns (there’s barely any), this just promotes a few specific cheese tactics that make things even more repetitive. While SvS had the good sense to at least keep such simplistic fighting infrequent and easy enough to make it a secondary activity in between long story sequences, you’ll find no such restraint here. The dungeons are numerous, relatively large, and involve backtracking as you open doors or barriers, while enemies are often placed in narrow passages where it’s very hard to avoid them. A few dungeons feature proper puzzles now, except the enemies keep blocking the road or respawning and getting in your face while you try to solve them. The boss fights have a couple of difficulty spikes, and though it’s good that the game occasionally asks you to do something non-trivial, they only highlight the combat’s unbalanced and one-sided, "stunlock or die" core. Also, although these are optional, let’s not forget the three Neptral Towers, each with 100 sizable pieces of the same dungeons in a row that must be cleared without leaving, while your levels and inventory get partially reset. Even aborting any battle takes 10 full seconds of running into the arena’s border. There’s just no way to escape pressing the same buttons over and over and over again. The story and writing are as superficial as you’d expect from an average spin-off. Nobody has anything new to say, and nobody brought any memorable gags either. The three new main girls are one-note cardboard cutouts with no backstory or character development to speak of, and everyone else is just helpless, grateful observers on their smooth journey where the intricacies of game development start and stop with the mantra "this is fun". While SvS commented on recent, relatable things like Covid lockdowns, smartphone addiction, or PC vs. console gaming ecosystems, GMR is stuck in some detached quasi-retro world where everyone depends on selling physical disks and freaks out about piracy for the Nth time in the series. And speaking of Nth times in the series, I hope you aren’t tired of hearing the same rehashed jokes like Neptune being a deadbeat or Magiquone’s name getting mispronounced, because that’s what 70-80% of the game’s humor boils down to. The closest thing to feeling immersive and interesting in this game is the new "company simulator". Mechanically, there's nothing but repetitive simplicity here either (you don't really "manage" anything; just do basic menu actions, idle, and rake in endless profit), but the vibes are solid. There are disks of varying genres to make and realistic user reviews to read for each one; commercials to run and DLC to release; funny-looking office buildings to upgrade and an email box to check that even shows Big Nep's corporate-speak replies… It gets old relatively quickly, but at least you usually aren’t forced to engage with it, unlike the RPG side of things. It really wasn’t my intention to sound so black-and-white about the two latest Neptunia entries, but despite looking and playing almost identically, they couldn’t be further apart. Maybe they were done by different subteams, or maybe the devs are so intent on pumping out games that it leaves no room to stay creative. After SvS, I felt renewed hope for the upcoming mainline entry and the franchise’s future in general, but now I think it’s basically a coin flip. Will we get actual characters or shallow caricatures next time? Will it have a meaningful new story or just repeat the same uninspiring plotlines? Will the gameplay at least offer a pleasant progression or only mind-numbing repetition? Only time will tell.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $213.7K | 879 | 82% | $12.49 | |
| $53.1K | 59 | 81% | $29.99 | |
| — | 0 | — | — | |
| $2.3M | 12.3K | 94% | $6.74 | |
| $631.2K | 3.3K | 94% | $6.99 | |
| $149.2K | 1K | 92% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $79.7K | 336 | 90% | $9.99 | |
| $79.7K | 256 | 79% | $11.99 | |
| $79.8K | 280 | 93% | $11.99 | |
| $79.7K | 226 | 85% | $9.99 | |
| $79.8K | 336 | 72% | $14.99 | |
| $79.8K | 721 | 70% | $4.99 |