
The exhilarating Atari racing classic “Sprint” series returns! NeoSprint zooms back to life as a single screen arcade racer for up to 8 players, paired with a robust track builder and intuitive sharing tools, ensuring a racing experience that satisfies speed demons and architects alike.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 41reviews | 83% | — | $29.7K |
| $8.74−65% | 51ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well, I've been a fan of top-down, isometric racers a long time. I loved Super Sprint and even more so Ivan Ironman Stewart's Super Off Road. But the latter game is a different beast and one which also deserves a modern interpretation. This game is supposed to be a modern Sprint series inspired game, but where it fits in I am not entirely sure. People coming to this for the first time will find a fun and simple arcade racer, which a new generation may well enjoy without preconceptions. It represents a time a place where games where fun, simple, and brought people together around a screen. Where it falls a bit flat is that for the fans of the Super Sprint (and why would it try to emulate the 70's racer, which is basic in the extreme) this isn't quite what people would have expected. The tracks don't have some of the charm (where are the shortcut gates? Upgrades? Hazards are simply optional and not part of the challenge, either. So for me, it's not quite that game at all. But when playing it does have some of the charm in it's gameplay, and with friends it can be a lot of fun. The single player campaign is simple, and a bit too easy. The track designs are also not particularly exciting, nor is there a lot. You do get a Time Trail campaign and Obstacle one too. All the Campaigns will allow you to unlock car livery and colours, along with track builder parts, and it is the latter which is the games saving grace. The track builder is, while a bit clunky in it's user operation (why can we not highlight and move track parts that are placed? Copy? Mirror placed track parts? Flick between variants on placed parts etc?) it does allow this game to have much more longevity. Already the best, most imaginative tracks, come from users. And it's a shame the campaigns don't have some of these tracks in them. Also don't expect the CPU to offer a lot of challenge, or typically, navigate user tracks particularly well either. The game is a bit clumsy in its presentation. For example, my controller didn't work at first because the game allocates controllers to player slots in the settings by default. Better we get to choose to do that ourselves. I had to disconnect my PC race wheel button box to stop it being registered as player 1 & 2, for example. The mouse also doesn't keep deactivated and hovers over option buttons on the screen while using controller, so weird things happen as the mouse can move the selection. I too noticed some micro stutters but they were not common, and didn't ruin my enjoyment any, but I'd not expected any at all. Maybe these will vanish soon enough with a patch or driver update. The camera view is also a sticking point. Large tracks will mean that everything is tiny as the game has a fixed camera of the whole circuit for multi-player in line with traditon for Sprint. There is only local multiplayer right now and that might be an issue for some (though remote play is an option). When playing alone you can change to a close up car cam, but this is at a fixed zoom, and that could do with some level of adjustment. There is no split-screen here. All in all, with a bit of a spit and polish, this game will have a following and the tracks will keep on coming. It plays well enough and does recreate the fun of the games from the past. What I'd love to see is Atari go a lot further and create an ultimate package which combines all the best elements of all those Sprint games from yesteryear and it's that, that we are missing. 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Latin America, Portuguese - Brazil
| $7.49−70% |
| 36ratings |
| 76% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As of Build 1.38: This game starts off strong, but things take a turn when you attempt to beat the time trials and obstacle courses. The controls lack the precision needed for achieving gold medals in these challenges, which makes it frustrating. This is disappointing because a few of the achievements and unlockables, including car skins and course-building items, are tied to performing well in the timed portions. Overall, while the game has potential, the control issues and the fact the the hold it back. Edit: Beating the ghost is not the same as beating the timed levels themselves—while you might succeed in outracing the ghost, you still need to meet the strict time requirements of the level for a gold medal.
Im Sale kann man zuschlagen 25 € normal finde ich zu teuer,ich finde das Spiel ein wenig zu leicht in der Kampagne aber man hat seinen Spass Nostalgie
I really liked it. It seems like the kind of game I can play with my friends while sharing a drink (or 6). The music is pretty entertaining and it has so many modes I think it might take me a couple of days to finish it. Looking forward for more!
Super fun arcade game, but also dont expect something like never experienced before. https://www.youtube.com/watch?v=an5P_bZb5fs
NeoSprint revives the classic "Sprint" series with a fresh, modern twist. Atari really nailed it with this arcade racer. It’s easy to pick up but tough to master, offering something for both casual and competitive players, whether solo or in multiplayer. The graphics are bright and colorful, instantly capturing that old-school arcade feel. The isometric view works great for racing, and if you want variety, you can switch between the classic top-down or a closer view for a different experience. The controls are tight and responsive, just like an arcade racer should be. They’re simple to learn but take skill to perfect, especially when it comes to drifting and drafting. Every race is fast-paced and satisfying, with plenty of "just one more race" moments. The track-building feature is where NeoSprint really shines. You can design custom tracks with ramps, jumps, and scenic elements across four biomes: forest, desert, winter, and city. However, the editor can feel a bit finicky at times, especially when trying to place elements precisely. Still, when it clicks, it’s a lot of fun. There are nine different cars to choose from, each with its own unique handling, speed, and acceleration. You can customize them with various colors and Atari-themed decals, adding a nice personal touch. For solo players, Campaign Mode offers a solid challenge. You race against eight AI opponents through multiple Cups, and the difficulty ramps up over time. Unlockable car skins and decorations keep you motivated to push through. There are also alternate modes like Grand Prix, Obstacle Courses, and Time Trials, all of which add extra replay value. Multiplayer is where NeoSprint goes all out. Racing against up to seven other players on one screen is chaotic, fast, and a ton of fun. The ability to share and rate custom-built tracks with the community ensures that there’s always something new to try, giving the game almost endless replayability. The track-building tools can be a bit frustrating, but overall, NeoSprint is a great success. Atari has brought a classic series back to life while keeping its nostalgic charm intact. It runs smoothly on PC and is also available on consoles, so it’s accessible to everyone. If you’re a fan of old-school arcade racers or just looking for a fun racing game with a bit of depth, NeoSprint is a great pick. It’s an easy 8.5/10 for me.
A NeoSprinttel visszatérünk egy egykoron népszerű árkád autóversenyzős játék világába, aminek hangulatát sikerült az alkotóknak megcsípniük. https://tech2.hu/neosprint-teszt/
i just spent $15 on a game that sucks because it already becomes impossible at carls showdown but the building system also sucks to!
Fun game, controls are smooth. I am normally not into these types of racing games but found this quite addicting. Steering sensitivity on high helps a lot (for me, anyways). The track building feature is neat once you get the hang of it. May be a little pricey but sure well worth it if it goes on sale.
As a fan of isometric racing games I give NeoSprint a massive thumbs-up! It's very retro in how it feels and plays, with a good increase in AI difficulty as you progress... But not too difficult. In fact, the boss races are a little bit too easy compared to the main races, but it doesn't detract from the fun too much! At first, I thought some of the tracks were a bit janky, badly laid-out... but then I realised that it just adds to the charm of NeoSprint, and adds to that retro vibe that is reminiscent of the games I played back in the day, like Skidmarks. So on that note, I think the design of the tracks was fully intended to cause frustration, carnage, and a whole lotta fun... and for that reason it gets an even bigger thumbs-up!! The cup races don't take too long to complete, and some may think that that was all the game had to offer on completion. But the Time Trial and Obstacle Course options add even more to the game, and that is where the real challenges are found. Throw a track editor into all of this and some PvE, and you realise there's a good little chunk of a game to be found right here. So for all the reasons above, I most definitely recommend NeoSprint! Well done devs!! :)
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Players by region
Where this game's players are, estimated from review languages.
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