
The exhilarating Atari racing classic “Sprint” series returns! NeoSprint zooms back to life as a single screen arcade racer for up to 8 players, paired with a robust track builder and intuitive sharing tools, ensuring a racing experience that satisfies speed demons and architects alike.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Latin America, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I enjoyed the time I spent playing NeoSprint. It gave me that same feeling I remember having all those years ago playing games in this style. It has a good bit of variety with it's several different modes and plenty of cosmetic unlocks. There's a course builder if you fancy yourself a creator. It controlled and looked great but I'll say the caveat to these are that I needed to tweak some settings to hit my personal sweet spot to maximize my enjoyment. I would recommend NeoSprint if you enjoy this style of arcade racing. For my full impressions and to see some game play you can check out my video: https://www.youtube.com/watch?v=9I7K4j5Xca4
I hooked with this thing the same way I hooked with my dog. At first, I was having doubts of my decision of getting the dog, but after a while we both were swinging our tails… I’m not sure where I’m going with this. I just want to say that driving those tiny cars feel cozy and warm… just like when I spent time with my dog. Sorry, I’m a little bit emotional now… *sigh* I’m having a ruff day… oh d$mmit! Anyway, the campaign is fun, with nice characters in between the different tracks. All in all, I rank this game with a paw-sitive review! Trust me, I’m a dog-tor.
Me gusto mucho, los carritos estan muy bonitos y uno puede hacer sus propias pistas, yo comparti una. Ojala que los desarrolladores agreguen mas carritos despues.
NeoSprint developed by Headless Chicken Games and Published by Atari is definitely definitely a keeper, the game capture what was good about the Atari Sprint Games (Champioship Sprint was the most predominant flavor growing up), and for me, this game captured a lot of the things that made that game fun, and seem to add to the story a bit more, several different modes of play add quite a bit a replability into the game, and the charm of the overall polish on this game is enough to keep me coming back for more.
Honestly a very enjoyable game, but if there is ever a NeoSprint 2 (or Super NeoSprint!) there could definitely be some improvements. For a start, the music and sound design leaves something to be desired, the same 3/4 tracks repeated over and over again, while good tracks, gets samey quickly and doesn't give each track or cup any sense of personality. And the victory song just feels a bit out place. Secondly, the game feels very easy and the campaign feels short. While there is some challenge in unlocking the final cup, the AI even on Hard difficulty just feels completely dumb at times. the 1-on-1 boss races provide a good variety, there is little personality to the characters who subsequently are instantly forgettable. That being said, there's lots of added challenge in variety in the user-created courses and the obstacle course mode, that adds a lot of replay value, and it is helped by the fact the controls are tight and each car handles differently, so picking the right car for the course helps. The graphics are fantastic and the game runs brilliantly, and creating courses is a lot of fun. What would be nice, would be an online multiplayer in addition to local - playing online on user-generated courses would add a lot of replayability and challenge and would bring the game from good to great. Another wish would be to actually have an option for the control scheme from Sprint8 from Atari 50 when using a controller where the stick controls the direction of the car! (Although I'm probably the only one who thinks that!) Overall a very good game that is great for just sinking a couple of hours into of an evening.
IS it Championship sprint (or Super Sprint) - no - but dont think its meant to be, Whats important is that its entertaining. Has a few modes as well a race and the obstacle courses and time trial have that "Just one more go, I can beat that" factor.
[url=https://youtu.be/rj1VsJ5kOHo?si=sbxnrZdQ2ozj4PmQ] First 20min Gameplay here[/url] Here we go with a great arcade racer game which was missing from scene since a while. I mean really. I love these kinds of games because it actually only requires that you learn the controls and up you go! Great change in the game pace for me, great game! Thumbs Up!
I really liked it. It seems like the kind of game I can play with my friends while sharing a drink (or 6). The music is pretty entertaining and it has so many modes I think it might take me a couple of days to finish it. Looking forward for more!
Super fun arcade game, but also dont expect something like never experienced before. https://www.youtube.com/watch?v=an5P_bZb5fs
Well, I've been a fan of top-down, isometric racers a long time. I loved Super Sprint and even more so Ivan Ironman Stewart's Super Off Road. But the latter game is a different beast and one which also deserves a modern interpretation. This game is supposed to be a modern Sprint series inspired game, but where it fits in I am not entirely sure. People coming to this for the first time will find a fun and simple arcade racer, which a new generation may well enjoy without preconceptions. It represents a time a place where games where fun, simple, and brought people together around a screen. Where it falls a bit flat is that for the fans of the Super Sprint (and why would it try to emulate the 70's racer, which is basic in the extreme) this isn't quite what people would have expected. The tracks don't have some of the charm (where are the shortcut gates? Upgrades? Hazards are simply optional and not part of the challenge, either. So for me, it's not quite that game at all. But when playing it does have some of the charm in it's gameplay, and with friends it can be a lot of fun. The single player campaign is simple, and a bit too easy. The track designs are also not particularly exciting, nor is there a lot. You do get a Time Trail campaign and Obstacle one too. All the Campaigns will allow you to unlock car livery and colours, along with track builder parts, and it is the latter which is the games saving grace. The track builder is, while a bit clunky in it's user operation (why can we not highlight and move track parts that are placed? Copy? Mirror placed track parts? Flick between variants on placed parts etc?) it does allow this game to have much more longevity. Already the best, most imaginative tracks, come from users. And it's a shame the campaigns don't have some of these tracks in them. Also don't expect the CPU to offer a lot of challenge, or typically, navigate user tracks particularly well either. The game is a bit clumsy in its presentation. For example, my controller didn't work at first because the game allocates controllers to player slots in the settings by default. Better we get to choose to do that ourselves. I had to disconnect my PC race wheel button box to stop it being registered as player 1 & 2, for example. The mouse also doesn't keep deactivated and hovers over option buttons on the screen while using controller, so weird things happen as the mouse can move the selection. I too noticed some micro stutters but they were not common, and didn't ruin my enjoyment any, but I'd not expected any at all. Maybe these will vanish soon enough with a patch or driver update. The camera view is also a sticking point. Large tracks will mean that everything is tiny as the game has a fixed camera of the whole circuit for multi-player in line with traditon for Sprint. There is only local multiplayer right now and that might be an issue for some (though remote play is an option). When playing alone you can change to a close up car cam, but this is at a fixed zoom, and that could do with some level of adjustment. There is no split-screen here. All in all, with a bit of a spit and polish, this game will have a following and the tracks will keep on coming. It plays well enough and does recreate the fun of the games from the past. What I'd love to see is Atari go a lot further and create an ultimate package which combines all the best elements of all those Sprint games from yesteryear and it's that, that we are missing. 7/10
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