
Neon White is a single-player speedrunning FPS where you can sacrifice your guns for godlike parkour moves.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 23 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 20.9Kreviews | 98% | — | $10.3M |
| $24.99 | 3.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent game that I bought after hearing it was like Team Fortress 2's custom jump maps. Coming from that expectation, your character has low gravity and the weapon knockback will launch you at every angle (you can shoot a rocket above you and you'll still launch upwards). This makes Neon White a very accessible high octane game with great level design to master as you get faster times. I went through the game going at any pace I wished, then replaying the entire chapter trying to find collectibles to earn ace medals (the best times). Said medals increase your Neon Rank, and you need to reach a certain rank before being allowed on more missions. Replaying these levels to master the best times, finding collectibles, and honing your skills was a good challenge and truly not a chore to do (with few end-game level exceptions). I appreciated that I didn't feel pressured for almost every level to look up a guide for times or collectible locations. As you replay a level, you unlock level hints showing you a shortcut through the map. The gifts are hidden somewhere in the map and these gifts are used to form closer bonds with other characters. More missions, dialogue, even items to receive for being a good friend to them. It was a neat feature. As for the downsides, I think it's more so the first-impressions can be a downside. You can judge this as a 'zoomer game' with a lot of the writing and tropes, even the anime inspired art style. I thought Neon Violet's whole personality would be trapped inside her marketable chest, but the game managed to get me to care enough about them all with their conflicts and past memories. So, if these certain tastes were putting you off from the game, I assure you that the gameplay will more than make up for it, and you can appreciate Neon White as its own thing. [b]In conclusion[/b] I bought Neon White on sale for $10 and this was worth it. Played through the whole main story in about 15 hours (with my previously mentioned pace) and completed a decent chunk of post-game content as of writing. I wished I could have played as different characters and maybe selfishly have a level editor, but that's just something to ask for in a sequel that I'd definitely support. If you really can't stand the 'artistic' tastes, 9/10, but I'll give Neon White a 10/10. Give it a shot.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +3 more
| $24.99 |
| 2.3Kratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Go fast.
im addicted asf
It's a good game it runs ok. (for my pc) I get around 120 FPS with the graphics settings on minimum (and a low resolution). I recommend it if you like fast-paced games.
Adoro la historia de amor homoerótico entre Green y White
норм платформер?
Dear lord, level design and mechanics are absolutely amazing. Writing and dialogue sucks, but I found the story pretty interesting still. There are lots of forced stereotypes on characters and romance/sexual bs but I found it bad in a fun or funny way. But gameplay makes up for it 100% it is so fun
cehennemin dibine kadar yolun var da ki cehenneme gitmemek icin amelelik yaptıgımız oyun
I don't remember having this much fun with a video game in years. It is surprising this game did not get the spotlight it deserves, maybe except for the GOTY from Yatzee. In its nature, the game requires multiple tries, but the repetition was pleasant than frustrating. The control nailed it perfectly, and each level is short. It is really satisfying to figure out the way (and shortcuts) while feeling you become faster with each try. Only one downside is the cutscenes full of anime-style cringes, but you can easily fast forward them. Highly recommended.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.9K | 142 | 96% | $9.99 | |
| $13.1K | 34 | 100% | $14.99 | |
| — | 0 | — | — | |
| $643.7K | 1K | 87% | $29.99 | |
| $2.7K | 25 | 92% | $4.99 | |
| $2.2K | 6 | 83% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.4M | 17.7K | 84% | $19.99 | |
| $10.3M | 12.3K | 81% | $19.99 | |
| $10.3M | 28.5K | 95% | $19.99 | |
| $10.4M | 28.7K | 90% | $14.99 | |
| $10.3M | 23.8K | 92% | $12.99 |