
Neon White is a single-player speedrunning FPS where you can sacrifice your guns for godlike parkour moves.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 23 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 20.9Kreviews | 98% | — | $10.3M |
| $24.99 | 3.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wow! That was so Neon White!
治好了我电子阳痿的绝世好游戏
It's fun enough, I like it. There's not really much to say abt Neon White, it plays exactly like it looks, the gameplay is pretty responsive, the overall art direction is solid if heavily stereotypical, the clean color palette and sleek vaporwave aesthetic are pleasant but become bland with time. The gameplay is a bit clunky though, sometimes you are just, just barely poorly positioned and you also feel a bit sticky maybe, like I would get stuck on walls or not make a jump by the tiniest little bit even when it felt like I should, like sometimes if you just approach something in the tiniest wrong way or in an awkward way then you'll miss a ledge which you should be able to make. Sometimes you'll get launched a tiny bit too far and miss one of those cards, making you have to redo an entire level which is really frustrating, because it feels unintentional. It's like, the movement does feel solid but there is a slightly unpolished element to the movement and momentum as well. Some of the gifts are also ridiculous. I stopped playing because I didn't want to pick up the gifts anymore and without getting to see more of the story/dialogue I'm just not interested. For instance, I tried to find out an example of how to get the gift on fireball because I figured that I was doing something wrong. But I wasn't??? Like you just can't normally get the gift??? How did the devs overlook this??? The powerup thingy isn't enough to push you close enough to get it so you have to glitch against the wall and literally spam jump and hope that the game is enough of a broken mess to just propel you up a flat wall. Once I realized that you have to use glitches to get some of the gifts I realized that for me, I'm not willing to put in the effort if the devs aren't willing to either. I wish that this was just a visual novel instead, I like the story but can't be bothered to deal with the awkward gameplay. It's fun though, and I get that for the right audience this will be a perfect game, or for someone willing to put in a huge amount of time the movement will probably stop feeling so awkward, maybe???? Also since no one will read this far, oh my god they made White so hot, like he's insanely hot, can we please make this guy, like, real? Do men like this exist and where can I find them?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +3 more
| $24.99 |
| 2.3Kratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10 Every character is wearing like 18 belts and I can't figure out why. no notes.
The fact that nearly 20% of everyone who owns this game spent the time to get the Ace time on every single level should say it all.
I just wanted to say
Wait theirs a hidden metal. NO no no nooooooooooo.
The rush has stopped and I don’t know what to do with my free time anymore.
地图设计不赖 但是汉化不修一下吗
Fun gameplay and a good movement system. My main qualm with this game as somebody who enjoys time trial games like this is that each level feels like it was built with a standard solution, then a fast solution. This makes looking for optimizations feel a bit less rewarding because all you really have to do is look around a bit until you find the route that is always there that saves X seconds, letting you get ace. The other small issue is that many of the character interactions are unbearable if you aren't into anime type characters, though these can be skipped.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.4M | 17.7K | 84% | $19.99 | |
| $10.3M | 13.1K | 55% | $39.99 | |
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 28.5K | 95% | $19.99 | |
| $10.3M | 13.6K | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.9K | 142 | 96% | $9.99 | |
| $13.1K | 34 | 100% | $14.99 | |
| — | 0 | — | — | |
| $643.7K | 1K | 87% | $29.99 | |
| $2.7K | 25 | 92% | $4.99 | |
| $2.2K | 6 | 83% | $14.99 |