
Neon White is a single-player speedrunning FPS where you can sacrifice your guns for godlike parkour moves.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 23 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 20.9Kreviews | 98% | — | $10.3M |
| $24.99 | 3.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1097 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a fun fast paced game. Some of the lore can be off putting, but it has a fairly good message and the gameplay itself is great. this game has a low bar for entry but a high skill ceiling for those interested in grinding their way to become the best.
Neon White foi uma das melhores surpresas que já joguei. Demorei cerca de 27 horas para fazer todas as conquistas e, durante esse tempo, o jogo conseguiu manter-se constantemente viciante. É daqueles jogos em que se entra para fazer "só mais uma fase" e, quando se dá por isso, já passaram horas. O ponto mais forte é a jogabilidade. A mistura de FPS com plataformas e speedrunning é simplesmente brilhante. Cada fase é curta, mas desenhada ao detalhe para incentivar a melhorar tempos, encontrar atalhos e otimizar cada movimento. O sistema de cartas, que funciona tanto como arma como habilidade de mobilidade, cria uma fluidez incrível e faz com que seja extremamente satisfatório dominar cada nível. A progressão também é excelente. O jogo vai introduzindo novas armas e mecânicas aos poucos, mantendo tudo fresco até ao fim. Depois de terminar uma fase, voltar para bater o próprio recorde torna-se quase tão divertido como jogá-la pela primeira vez. Raramente senti um jogo recompensar tão bem a aprendizagem do jogador. Visualmente, o estilo anime combina perfeitamente com a personalidade do jogo. A banda sonora é fantástica, acompanha muito bem o ritmo frenético da ação e ajuda a tornar cada corrida ainda mais intensa. A história pode dividir opiniões — especialmente pelo humor e pelos diálogos bastante exagerados — mas, pessoalmente, acabou por me divertir mais do que esperava e deu personalidade às personagens. Se tivesse de apontar um defeito, seria precisamente a narrativa, que em alguns momentos quebra demasiado o ritmo para quem só quer continuar a jogar. Felizmente, a qualidade da jogabilidade é tão elevada que isso nunca chegou a incomodar muito. No geral, Neon White é um jogo praticamente irrepreensível. Consegue combinar velocidade, precisão e replayabilidade de uma forma que poucos jogos conseguem. É uma experiência única e extremamente viciante que recomendo sem qualquer hesitação. Nota: 10/10 Recomendado para fãs de FPS, speedrunning, plataformas, jogos que recompensam a habilidade do jogador e para quem gosta de melhorar constantemente os próprios tempos.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +3 more
| $24.99 |
| 2.3Kratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
как же я рад что с крутой игрой идет еще более ахуительный саундтрек в комплекте чуваки оно того стоит берите
卡牌枪械一体机制极具开创性,武器卡杀敌,弃牌触发二段跳、冲刺、钩爪等位移。画风清爽养眼,上百个独立短关卡,单关几十秒至两分钟,碎片化刷关十分适配日常摸鱼。关卡自带隐藏捷径,拿到金牌后还会给出捷径提示,休闲玩家通关无压力,速通爱好者拥有极高钻研空间。 日式二次元人设台词略显尴尬生硬,且大量静态对话演出无法快速跳过。第六章之后难度断崖暴涨,终局大量高精度位移、密集怪物弹幕叠加,容错空间极低。
👍
I want to 100% this game and that's saying a lot. Story is stupid and works because you can speedrun through it.
音乐好听,美术很不错,玩起来有种说不出来的美感(感觉很夏天,很青春,我个人很喜欢这种风格)游戏关卡设计不错,第一次跑大部分关卡都找的到路,卡牌机制也很吸引人,算一个不错的小游戏吧,拿得起也放得下
Good parkour/platformer/fps game. With 3 boss fight. THe game itself make people wanna go for speed run, each level is short (mostly < 1min) so it is addictive. I can 100% the main game content within 15h except the rush unlocked after the main story complete. (with some guide for the gift). All achievement is not missable.
Отличная игра на позалипать, на стим деке идет замечательно
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.9K | 142 | 96% | $9.99 | |
| $13.1K | 34 | 100% | $14.99 | |
| — | 0 | — | — | |
| $643.7K | 1K | 87% | $29.99 | |
| $2.7K | 25 | 92% | $4.99 | |
| $2.2K | 6 | 83% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.4M | 16.6K | 83% | $19.99 | |
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 28.5K | 95% | $19.99 | |
| $10.3M | 13.5K | 81% | $19.99 | |
| $10.4M | 24.8K | 90% | $14.99 |