
Neon White is a single-player speedrunning FPS where you can sacrifice your guns for godlike parkour moves.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 23 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 20.9Kreviews | 98% | — | $10.3M |
| $24.99 | 3.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1097 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun and satisfying platformer. The story is presented in the style of a visual novel which might turn some people away, but it doesn't interfere too much with the gameplay - you can also outright skip any cutscene.
People like to call this a micro-speedrun game but trying to get atleast S-rank on all levels during the campaign was actually quite fun to figure out blind and made it feel more like a very satisfying and fast-paced puzzle game. After the campaign, optimizing times and mastering the levels for a good "all-levels"-rush is also very satisfying.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +3 more
| $24.99 |
| 2.3Kratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Don't know about the story, I just wanted to play so I skipped all of the cutscenes (sorry) But for the rest, pure momentum, pure joy. 10/10.
节奏很快很爽。但是简中有显示bug,换成繁中就没问题了。
Writing is absolutely atrocious cringey crap but really like pretty much everything else.
amazingly, addictively fun to mess around and optimize routes. great aesthetics all around.
9.5/10 好玩
In terms of gameplay, this is one of the slickest, cleanest, most intuitively addicting things I've ever played, and I'll probably never get tired of it. In terms of writing... Well, the gameplay-!
Satisfying mindless shooting + slight amounts of strategy. This is what games should be, simple mindless dopamine. Other than gameplay the music is good and the art is stylistic, what more could you want? This game is nothing more than itself, and for that its good.
i love single player competetive stuff like this, with friend leaderboards and such. rn me and my friends are doing this rivalry king of the hill thing where we're all trying to get #1 on every level on the friends leaderboard. im really falling behind but i still own a few levels and i'd say if i didnt have to go to school and sleep and eat and didnt have any other hobbies i would probably stand a chance. this game really brings out the worst in people. its great! not as fun alone though (but still rather GOATED) also the dialogue is awful and makes me want to extract my skull and put it in a display case but thats what makes it so great so i never skip it lol
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.9K | 142 | 96% | $9.99 | |
| $13.1K | 34 | 100% | $14.99 | |
| — | 0 | — | — | |
| $643.7K | 1K | 87% | $29.99 | |
| $2.7K | 25 | 92% | $4.99 | |
| $2.2K | 6 | 83% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.4M | 16.6K | 83% | $19.99 | |
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 28.5K | 95% | $19.99 | |
| $10.3M | 13.5K | 81% | $19.99 | |
| $10.4M | 24.8K | 90% | $14.99 |