
Neon White is a single-player speedrunning FPS where you can sacrifice your guns for godlike parkour moves.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 23 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 20.9Kreviews | 98% | — | $10.3M |
| $24.99 | 3.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1097 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
writing so ass it's good
The characters' dialogue is so grating I started skipping very soon after starting. "Snark snark snark snark snark snark." Please. No more. Then I got to the game part and I am disappointed in what 'overwhelmingly positive' means these days, there's just constant uninteresting writing that does not make me enthused or motivated. It's impossible to take this constant half-baked emotion seriously when it's just constantly snarking at every bad joke. The cat I almost liked, then the dialogue just kept going endlessly with the same snarking. And I wish the gameplay could redeem it, but no, it's so easy that I'm getting bored playing the levels. Not only are the levels plenty straight-forward in design with not much choice in which way to go, the devs even straight up just hand over visible hints on which way to go to get an ace time. I tried to find a way to turn it off to at least give myself SOMETHING to do by myself, but no. I've been feeling like I've just mindlessly pointed myself toward the next groups of enemies and just always automatically using the ability card I have. I would assume the game later starts to actually force me think more about how to move about at high speed, but after seeing the first boss fight those hopes were kinda shattered, especially since it's no different from the stages; "brain off, just follow the leader." Where is the 'game' 'bro?' Oh god now it's seeping into my brains. Which reminds me; why do I have to sit through the slow animations and awkward menus? I don't want to stare at a plushy spinning around the screen towards a character and be rewarded with more waste of time - if this game's story is this much complete drivel, then I at least want to skip every last moment of every last meandering slowdown to just get to the game part. This game's all about speedrunning, right? Why on earth would you keep slowing the action down like this? It's so pointless to watch the slow transitions that it becomes baffling why it's even there, and the constant gifting animations add up to enough seconds to make me not even wanna bother anymore, again. If you want a recommendation on something that has a story in the background that has some semblance of dignity, and extremely challenging speedrunning that actually forces you to micromanage your own movement, it'd be Cloudbuilt. That game is challenging starting from the very first level. Similarly SEUM at least made me really clinch times even if that has zero story to speak of. Actually let's just throw Cyber Hook out there as well since that too at least felt challenging to time fast. Why is Neon White popular? Why? This is slow and casual and annoying, why is that kind of game popular now?? Maybe I'll find out after playing all the way until the end, but after 3 hours I am definitely thumbing my expectations down. EDIT 1: I'll keep going as I get more bored; every single level's "route" is easy to figure out, and I'll tell you the secret right now: It's never inside buildings. Every time there's a building, there's some way to not be inside the building altogether and just chain enemies and go to the goal. Every time. At times I feel like I'm just going by the same yellow painted ledges every modern game does today when there's just zero mental capacity required to get to the goal even if you meander about a couple seconds. EDIT 2: I thought seeing the level "Apartment" that this is it, now there's some more freely hectic running and it's gonna be challenging to get the time, but no, of course it isn't, the path is completely obvious how you get the ace time, and even half-assing it the difference is almost four seconds. I am bored, so utterly, despicably bored, nothing you do in this game feels like you did anything, it just feels like I was pressing what I was supposed to, every time. Even if I keep going to the end my mind ain't going to change, it's Simon Says the entire time and it never stops being Simon Says, the main culprit being the big colorful cards that TELL YOU how to play, and the hints that TELL YOU how to play, and the very obvious level design that TELLS YOU HOW TO PLAY. It's like I'm not even playing anymore when the game just plays this garbage for me.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +3 more
| $24.99 |
| 2.3Kratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
white go brrrrr
Не плохой шутер что бы мозги отдохнули после длинной РПГ
A fasted-paced speedrunning platformer with puzzle-like and visual novel elements, cards??? all in the style of [strike]Bleach[/strike] the Persona games? I'm game!!! 8D Word of caution for anyone at first! Just like all the other representatives of this genre, Neon White requires you to have focus on muscle memory and remembering patterns in order to pass each mission, so if you're not into that sort of gameplay OR seeking to 100% it, I would recommend thinking it over before trying to give this game a go. The story might be the weakest part overall, but the gameplay and its soundtrack is what sets this game being so incredibly fun to play! THE SOUNDTRACK! *chef's kiss* Machine Girl blowing it out of the water with so many amazing tracks, it's THAT good! You can help but bob and sway a little while trying to beat the clock going for that Ace! :D I was surprised how fast I got into the card-swapping system as gunplay? Very intuitive and unique! The level design got me a little worried at the start, thinking it might get too repetitive very fast, but after Mission 6 I got into the groove and with more new cards opening up, the variety of the game and the different ways how to approach each level started to shine! Some might mention that there's only one way to beat each level, but the game does let you be a bit creative. All the cards placed to be picked up, are there for you to choose and find a different way to get to the finish. That's where the puzzle aspect of the game comes in which I very much enjoy! As you complete each mission, the difficulty slowly starts to ramp up, and there are some sections where it can get frustrating, but nothing that it can't be overcome with a little bit of patience and observing where should your next move be. :) I highly HIGHLYYY recommend this game as it was recommended to me if you're a fan of this genre! I'm not sure if I would give the Rush Challenges a try any time soon, since it would require a bit of time and dedication, but would love to maybe some time in the future. ❤
This game is so good it had me replaying a 30 second level over and over again for an hour just so I could beat my friends time, and I did that for every level.
Excellent speedrunning game where you want to keep improving your time on each level, but it doesnt take days or weeks to perfect the levels. It's a very satisfying gameplay loop, even though the story is cringe but in a very self-aware way
Награда: Диалог...
Fun, Characters sorta cringy but the gameplay makes up for it i think
hell yeah, better than doing cocaine
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
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