
In a future where food is the ultimate symbol of status, you are a recipe programming technician for a ruthless aristocracy. Create, test and optimize your culinary machines in this deliciously dark zach-like!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 110reviews | 80% | — | $69K |
| $19.99 | 15ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I liked this game a lot, just beat it good game
UI needs improvements. Controls too clunky. Frustrated me enough that I uninstalled the game before completing the tutorial.
A great game, resemble coding in many ways. I enjoyed trying to play in what seemed to me as the most optimal way, but as the game got further and harder, my goal was just to get a working program. I can see myself playing it for many more hours.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America +1 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent, infuriating puzzles. I underestimated this game but it turned out to be a lot harder than I'd thought it would be.
Very cool, you can take your time, the story is great, and something about the self-awareness of the plot is extra cool. great game!
It is a decent game, it has some non-critical bugs later on. Once you can edit loop start of a bot there are issues editing the bot instructions after changing its loop start. At some point the area gets larger, but placing things on the ends can cause the place dialog to overlap with the left panel, and even though the dialog shows on top clicks register through to the left panel.
Fun game, Played a few rounds and it's super easy to learn, but very difficult to master. Great puzzle game to pass the time and you can repeat levels to try and beat your highest score which adds to the replayability for people who want to be as efficient as possible with the layouts.
Neon Noodles is a remarkably creative automation puzzle game that takes the familiar act of cooking and transforms it into a complex exercise in programming, logistics, and efficiency. Developed and published by Vivid Helix, the game places players in a futuristic cyberpunk society where food production has become heavily automated and culinary expertise is intertwined with advanced technology. What initially appears to be a quirky cooking simulator quickly reveals itself as a sophisticated puzzle experience that challenges players to think like engineers rather than chefs. The game's most distinctive feature is its innovative approach to automation. Instead of directly preparing dishes, players program robotic workers to handle every step of the cooking process. Ingredients must be collected, processed, transported, and assembled according to precise recipes, with every movement carefully planned. The recording-based programming system is particularly impressive because it allows players to teach robots actions through demonstration rather than requiring knowledge of actual coding. This creates an accessible entry point while still offering an enormous amount of strategic depth for those who enjoy optimization and experimentation. As the campaign progresses, the challenges become increasingly elaborate. Early recipes may require only a handful of ingredients and simple preparation methods, but later assignments evolve into sprawling production chains involving multiple robots, specialized workstations, and carefully coordinated workflows. Success often depends on minimizing inefficiencies, reducing unnecessary movement, and finding elegant solutions to increasingly demanding culinary puzzles. Watching a perfectly synchronized kitchen operate without mistakes is one of the most satisfying rewards the game offers. The sheer variety of food featured throughout the adventure adds considerable appeal. Neon Noodles draws inspiration from international cuisine, introducing recipes from numerous cultures and regions around the world. Each dish presents unique requirements and preparation methods, ensuring that new objectives feel fresh rather than repetitive. This diversity not only expands the gameplay possibilities but also reinforces the game's central theme of mastering a vast and interconnected culinary system through technology. Beyond the puzzle mechanics, Neon Noodles incorporates a surprisingly engaging narrative. Players take on the role of an individual suffering from memory loss who becomes entangled in a larger mystery involving corporations, advanced food production, and societal control. The story unfolds gradually as new clients, locations, and secrets are revealed. While the gameplay remains the primary attraction, the narrative provides enough intrigue to maintain interest and gives the progression a stronger sense of purpose. The cyberpunk setting is another area where the game excels. Bright neon lights, futuristic machinery, and industrial environments establish a distinctive atmosphere that separates Neon Noodles from other automation titles. The visual design effectively communicates a world shaped by technological advancement while still maintaining a clean presentation that keeps complex kitchen layouts easy to read. The futuristic aesthetic is complemented by an electronic soundtrack that enhances the mood without becoming distracting during lengthy problem-solving sessions. One of the game's greatest strengths is its respect for player creativity. Rarely is there a single correct way to complete a task. Players are encouraged to experiment with different layouts, routing methods, and programming strategies. Some may focus on achieving maximum efficiency, while others may simply aim for functional production lines that get the job done. This flexibility creates a rewarding sense of ownership over every solution and greatly increases replay value for those who enjoy refining and optimizing their designs. However, Neon Noodles is not a casual experience. Its systems can become extremely intricate, especially during later stages when multiple robots and complicated recipes must be managed simultaneously. Players looking for a relaxing cooking game may find the level of planning overwhelming. The title is clearly designed for those who enjoy problem-solving, experimentation, and gradual mastery of interconnected mechanics. Fortunately, the learning curve feels fair, and the sense of accomplishment gained from overcoming difficult challenges makes the effort worthwhile. What ultimately makes Neon Noodles memorable is its ability to combine seemingly unrelated concepts into a cohesive and engaging package. It successfully blends cooking, automation, programming, puzzle-solving, and cyberpunk storytelling into an experience that feels genuinely original. Rather than simply copying established automation games, it introduces enough unique ideas and thematic flavor to establish its own identity within the genre. For players who enjoy designing efficient systems and solving intricate logistical problems, Neon Noodles offers dozens of hours of rewarding gameplay. Its inventive mechanics, impressive variety of recipes, atmospheric world-building, and open-ended puzzle design make it one of the more distinctive automation titles available. While its complexity may limit its appeal to a niche audience, those who embrace its challenges will find a deeply satisfying experience filled with creativity, experimentation, and clever design. Rating: 8/10
Je ne recommanderais pas ce jeu car d'un point de vue de jeu d'automatisation je le trouve assez frustrant. Je suis allé assez loin je pense dans les chapitres, mais entre les bugs et les limitations + problèmes avec l'éditeur, je ne peux pas le recommander. J'ai déjà rencontré des bugs notamment, j'ai fait une mauvaise manipulation en supprimant tout, je suis revenu en arrière et me suis retrouvé avec des lignes de codes dupliquées. J'avais des machines invisibles au même endroit que les miennes. Je trouve dommage de ne pas pouvoir pousser les convoyeurs plus loin, ou écrire moi-même des vraies instructions d'attente pour les drones par exemple. Je n'ai pas trouvé comment avoir la commande _ pour les drones, une attente se traduit souvent par "descend", "monte", "prend", "dépose". Pas de possibilité de dire juste "ne fait rien". Quand aux mécaniques débloquées, je ne leur ai pas souvent trouvé d'utilités ce qui est dommage également. Je ne pense pas que le jeu soit mauvais, mais il rate certaines choses d'après mon expérience.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 5.7K | 96% | $19.99 | |
| $109.2K | 158 | 93% | $12.59 | |
| — | 4 | 70% | $11.99 | |
| $2.2M | 2.5K | 95% | $24.99 | |
| $3.5M | 6K | 97% | $19.99 | |
| $2M | 5.1K | 92% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69K | 168 | 94% | $24.99 | |
| $69K | 109 | 76% | $19.99 | |
| $69K | 238 | 45% | $19.99 | |
| $69K | 352 | 91% | $7.99 | |
| $69K | 1K | 88% | $3.99 | |
| $69K | 208 | 44% | $18.99 |