
Neon Abyss is a frantic, roguelite action-platformer where you run ‘n’ gun your way into the Abyss. Featuring unlimited item synergies and a unique dungeon evolution system, each run diversifies the experience and every choice alters the ruleset.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 10 → 0.86/day in the week after.
About
Combining furious run ‘n’ gun action and deep, roguelike mechanics, Neon Abyss pits you as a member of ‘Grim Squad’ – a task force set-up by Hades himself to infiltrate the Abyss and defeat the New Gods. Death is not the end as every time you die, you’ll find yourself more empowered than before.

As you progress through each dungeon, random item drops will be key in helping you infiltrate the Abyss and these passive effects can stack between every item. With no limit to how many can apply; a wide variety of combinations will make each run unique.

With each run, you will be able to unlock new rooms, items, bosses, special rules and even new endings! This means each dungeon is unique and expandable, being tailored to your own specific playstyle.
If you need some company on your journey into the depths of the abyss, or just some additional firepower or assistance, eggs can be found which will turn into a random pet that has a special ability and will evolve the longer you survive.
Take a short break from slaying minions and take part in random mini-games that will also bag you some loot! Jump into Piano Performances, Meditation Challenge, Dance Competitions, and more – staying alive just got a lot more interesting!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.87−75% | 19.7Kreviews | 86% | — | $2.6M |
| $4.99−75% | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
個人的かなりおすすめゲーム。 2Dローグライクシューターで電脳世界を暴れまわろう! 武器のレベルを上げてド派手に戦い敵を殲滅だ!
Ever tried drinking a glow stick before? It's like this game - you get some funky visuals, and an interesting experience for a few hours; full of bright lights and sparkles. Then... you slowly realise that you've been poisoned... the neon and bright lights are all just symptoms of a short-lived ecstasy. It might look pretty to you, but in reality, you're sh*tting yourself to death, blurting out mad mutterings of musical notes and florescent cats. It's a real shame, as I do love the aesthetic. The chronic unoriginality of the rest of the game though, is grating. It seems like they wanted to mix up Metal Slug, Binding of Isaac, and those flying ship shooter games. It all feels like well-trodden ground. When you finally unlock the "fill the screen with bullets" type guns, it can be pretty amusing. However, the absolute slog that you have to go through before you get into one of these bullet nirvana runs, really isn't worth it. 5/10 Worth it for <£5 ...or just eat a glowstick
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 10 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Russian, Traditional Chinese
| $19.99 |
| 1Kratings |
| 83% |
| — |
| not modelled |
| $3.99−80% | 52ratings | 74% | — | not modelled |
| $19.99 | — | 93% | — | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,但是别玩莎夜,玩了之后就不想在玩别的角色了
游戏像一个半成品:只有部分道具有羁绊,宠物只有霓虹三宝有三合一进化,徽章会变(喜欢我力量变红心吗)设计师生怕玩家爽起来
A really cool game that reminds me of the old days, I can only recommend it.
Binding of Isaac but Neon
挺好玩的一款游戏 推荐
Just logged in after not playing for a year almost and my entire save has been wiped and started over. I didnt do this and Im not putting another 20 hours back into the game to unlock everything I already had unlocked. Its a shame because I want to recommend the game but not when it randomly deletes all your progress.
Neon Abyss is a stylish, fast-paced roguelite action-platformer that combines the frantic energy of bullet hell shooters with the unpredictable chaos of procedurally generated dungeon crawling. Developed by Veewo Games, it drops players into a vibrant cyberpunk underworld where they fight through ever-shifting rooms, bizarre enemies, and massive bosses—all in an effort to take down the New Gods of this twisted digital landscape. The game’s striking neon aesthetic, pulsing synth-heavy soundtrack, and kinetic gameplay create an atmosphere that is as addictive as it is visually captivating. At its heart, Neon Abyss thrives on momentum. The controls are tight and fluid, allowing for quick jumps, mid-air dodges, and rapid-fire combat that feels endlessly satisfying. Each run begins with a basic loadout, but the real joy comes from the unpredictable avalanche of items, weapons, and power-ups that accumulate over time. The item synergy system is one of the game’s most compelling features—stacking abilities leads to outrageous, sometimes game-breaking combinations. One run might turn you into a floating, laser-firing juggernaut with infinite jumps, while another might have you spawning explosive eggs or surrounding yourself with a growing army of helpful pets. The sheer variety of builds ensures that no two playthroughs ever feel quite the same. The game’s structure is familiar to roguelite fans: each level consists of a series of randomly generated rooms filled with enemies, shops, chests, mini-bosses, and environmental traps. At the end of each level is a boss fight against one of the New Gods, each with unique patterns and visuals that further expand the world’s surreal, techno-mythological tone. Death is permanent, but like other games in the genre, you earn currency that can be spent on meta-progression, unlocking new characters, weapons, and passive upgrades that provide more tools to experiment with in future runs. This progression loop is finely tuned to encourage repeat play without feeling overly grindy. Visually, Neon Abyss is a feast of pixel art and lighting effects. The world is drenched in fluorescent color, with backgrounds and effects that pop off the screen without overwhelming the player’s ability to focus during chaotic combat. The enemy and character designs lean into the bizarre, giving the game a playful, absurd tone even in its darker moments. The soundtrack complements the visuals perfectly, delivering a mix of electronic beats and industrial rhythms that drive the pace and energy of each room. Combined, the art and music make each run feel like a pulsing, unpredictable dance of destruction. Despite its strengths, the game does have a few rough edges. The randomness that fuels much of its replay value can occasionally result in unbalanced runs—some power-ups are underwhelming or actively detrimental, while others are so overpowered they trivialize the challenge. Enemy variety also begins to feel limited after extended play, and while bosses are generally memorable, some can become predictable over time. Additionally, the humor and tone, while quirky and fun, may not resonate with everyone, especially those seeking a more grounded narrative or atmospheric experience. Neon Abyss doesn’t try to reinvent the roguelite genre, but it excels at refining what makes it fun—fluid movement, explosive combat, and endless variety. Its vibrant aesthetic and rewarding progression system make it an easy game to pick up and hard to put down. Whether you're diving in for a quick run or chasing the perfect overpowered build, Neon Abyss delivers an exciting, chaotic experience that keeps evolving the deeper you go. For fans of fast-paced action and wild experimentation, it’s a neon-drenched descent well worth taking. Rating: 8/10
You will need to grind boss currency for 40k years before you unlock all the fun aspects of the game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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