
Neon Abyss is a frantic, roguelite action-platformer where you run ‘n’ gun your way into the Abyss. Featuring unlimited item synergies and a unique dungeon evolution system, each run diversifies the experience and every choice alters the ruleset.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 10 → 0.86/day in the week after.
About
Combining furious run ‘n’ gun action and deep, roguelike mechanics, Neon Abyss pits you as a member of ‘Grim Squad’ – a task force set-up by Hades himself to infiltrate the Abyss and defeat the New Gods. Death is not the end as every time you die, you’ll find yourself more empowered than before.

As you progress through each dungeon, random item drops will be key in helping you infiltrate the Abyss and these passive effects can stack between every item. With no limit to how many can apply; a wide variety of combinations will make each run unique.

With each run, you will be able to unlock new rooms, items, bosses, special rules and even new endings! This means each dungeon is unique and expandable, being tailored to your own specific playstyle.
If you need some company on your journey into the depths of the abyss, or just some additional firepower or assistance, eggs can be found which will turn into a random pet that has a special ability and will evolve the longer you survive.
Take a short break from slaying minions and take part in random mini-games that will also bag you some loot! Jump into Piano Performances, Meditation Challenge, Dance Competitions, and more – staying alive just got a lot more interesting!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.87−75% | 19.7Kreviews | 86% | — | $2.6M |
| $4.99−75% | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
dfhjxfhjddjfh
gem
I recently got all achievements in this game. Not counting the achievements themselves (which are horribly designed), this game has a multitude of problems. Most of the items in this game do absolutely nothing, it felt like 3/4 of the items are some variation of "do this ultra specific thing for a 5% chance to gain something you probably don't care about. they very rarely interact with each other at all in any creative way, and are pretty much always unsatisfying to pick up. Most enemy/boss attacks are not designed around the players scale or jump height at all, and at many points are completely unavoidable if you're in the wrong positioning when they come out, or if you've picked up any items that affect your size. The enemies bullets are also layered UNDER the players, meaning that late game when you're firing 100 bullets per second and they cover the whole screen, you won't be able to see hardly any of the enemy attacks. There is obviously counter-play to this, but this would not be a problem if things were layered correctly. The different character choices offer essentially nothing in terms of gameplay, and there's nothing to unlock by playing the other characters, so that's an entire game mechanic that doesn't do anything. gameplay aside, this game is horribly optimized and I get lag spikes constantly on every graphics setting, and the english translation is definitely lacking. all in all, I did not have a very good experience with this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 10 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Russian, Traditional Chinese
| $19.99 |
| 1Kratings |
| 83% |
| — |
| not modelled |
| $3.99−80% | 52ratings | 74% | — | not modelled |
| $19.99 | — | 93% | — | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺好,值得一买
Pretty fun stuff
Intenta ser una versión distinta de Enter The Gungeon con modificaciones de mazmorras que vos mismo podés desactivar o activar a medida que las desbloqueas. Intenta, pero no está bueno. Como en muchas reviews se dijo antes, los Items se sienten inutiles, hay una gran cantidad de objetos que aplican efectos a armas a melé que no tienen sentido en un juego de lluvia de balas. En el gungeon al menos las armas a melé tienen sentido con el timming que te puedes aprender de los enemigos, aquí directamente no existe eso, ni siquiera un roll con frames de invencibilidad o algo así. Me lo pasé por completo una vez. No lo recomiendo.
Excelente roguelike. Inicialmente, como todo jogo deste nicho, você vai morrer muitas vezes até aprender os padrões dos inimigos e chefes. Os gráficos são muito legais e música é boa. Resumindo, este jogo é uma espécie de cruzamento de The Binding of Isaac e Enter the Gungeon, só que é mais acessível. Se você é fã de um desses jogos, é obrigatório! Dificuldade: médio - difícil Dificuldade para 100 % das conquistas: médio - difícil Gráficos: Muito bons Música: Muito boa
游戏像一个半成品:只有部分道具有羁绊,宠物只有霓虹三宝有三合一进化,徽章会变(喜欢我力量变红心吗)设计师生怕玩家爽起来
还行,难度适中
Juegaso para pasar el rato
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
| $2.6M | 3.6K | 92% | $19.69 | |
| $2.6M | 10.9K | 80% | $9.99 | |
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| $2.6M | 4.4K | 96% | $19.99 | |
| $2.6M | 4.3K | 90% | $29.99 |