
NEODUEL: Backpack Monsters is an inventory auto-battler with a monster-trainer twist! Collect Cosmions and items, and strategically manage your backpack to create unbeatable combos in tactical duels. Rise through the leagues to become the ultimate Cosmion master!
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About
Choose your Cosmions, place and combine them to create powerful synergies and beat your opponents!
Use Elemental essences to evolve your Cosmions into their advanced forms! Fuse different Cosmions to unlock unique and powerful creations.
From your humble neighborhood street to the shiny stadiums of monster battling, win against other players to rise through the leagues, or test your abilities in puzzling Elemental challenges!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish*, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不好玩,物品和格子的吸附度不行,导致操作很怪,又没有一个升级预览来看东西升级后是什么
Its not Backpack battles, but you see it as its dumber brother
절대절대절대 비추천이다. 백팩 배틀즈를 재밌게 플레이했기 때문에 비슷한 게임을 기대하고 구매함. 그러나 게임은 미완성 수준임. 1. 최악의 조작성 그냥 마우스로 클릭하고 드래그하는게 전부인 게임에서 어떻게 조작성이 최악일 수가 있을까? 스크롤 가능한 모든 영역에서 마우스 휠, 방향키, 페이지 업, 다운 키가 적용되지 않는다. 그렇다고 스크롤 가능 영역에서 스크롤바가 나오지도 않는다. 특이하게 전투 후 로그 창에서 스크롤바가 나오지만 클릭, 드래그 불가능하다.... 스크롤을 내리는 방법은 오직 화면을 클릭하고 마우스를 위로 올리고 클릭을 떼고 마우스 커서를 다시 아래로 이동 시킨 후 클릭하고 위로 올리고... 반복. 모바일의 스크롤 방식을 마우스로 구현해야 한다. 그리고 한 유닛을 기존 유닛의 영역에 가져다놓으면 기존 유닛은 튕겨서 대기 영역?으로 들어가버린다. 바꿔치기 되는 것이 아니라... 전체적으로 조작이 모바일 내지는 패드용으로 되어있다. 문제는 설정에서 분명히 '마우스 및 키보드' 항목이 존재하고 그걸 선택했음에도 저렇다는 것. 더 어이없는건 '마우스 및 키보드' 선택 시 메뉴에 '컨트롤' 항목이 비활성화 되어있다. 2. 최악의 UI 전체적으로 산만한 건 둘째 치고 유닛, 조합 정보 창에서 속성, 타입 등으로 필터링하거나 검색하는 기능이 없다. 그냥 무지막지한 모든 양을 하나의 창에서 다 봐야한다. 여기서 1번의 문제가 시너지 효과를 일으킨다. 그냥 미친듯이 마우스 클릭 앤 드래그로 스크롤을 해야 함. 이쯤에서 제작진은 이 게임을 플레이 안 해봤을 거라는 확신이 들었다. 3. 장르에 대한 이해도 없음 전투 후 로그창에 정보가 굉장히 미비함. 그리고 누가 피해를 얼마 줬느니 무슨 디버프를 줬느니 하는 강 행에 마우스를 갖다대거나 클릭해도 아무 이벤트도 없음. 백팩 배틀즈처럼 로그를 바탕으로 전투를 복기할 수가 없음. 심지어 전투 기록의 데미지 탭에서 어떤 유닛이 총 데미지를 몇 줬는지 나오지만 전체 유닛의 총계는 나오지 않는다. 이는 다른 탭 모두 마찬가지. 그리고 당연히? 백팩 배틀즈처럼 특정 시점에 데미지를 몇 줬는지 이런 건 볼 수가 없다. 그냥 게임에 눈꼽만큼도 흥미를 끄는 부분이 없다. 전투 분석을 할 수가 없는데 뭘 어떻게 해... 초반에 어떤 조합이 가능한가 몇번 해보는게 전부. 하다보면 재밌을까 억지로 계속 해봤지만 그냥 하늘의 구름 처다보는게 더 재밌을 정도의 게임이다. 구매한지 오래되지 않았으면 환불이라도 신청하련만... 진짜... 이 게임 제작진은 양심이 없다.
While this game is definitely worth the money, there's some series menu jank. I still have plenty of hours in this game, but it's sooooooo jarring all the time. - During a match, to successfully reroll trait options, you have to click the sliver of the button that doesn't overlap the trait option. If you click on the overlapped section, even if you clicked Reroll, you'll select the trait instead. - If I give up a match, I have to hold the button twice. The second click often counts as a click on the main menu, as well, so I rarely return to the actual main menu. - The above second click issue is also present after finishing a tournament. The loading takes a while, and if you happen to click on non-visible UI element, it'll open some other menu. - You have to cursor over the individual images in the single-player menu. If your cursor leaves a portrait, the scrolling stops working. - The leaderboards are broken. I see my rank listed in the top left of the main menu, but I'm never listed on any board. Also, the people listed are often doubled. i.e. if there are three people listed, they'll be listed as 1, 2, 3, 1, 2, 3. - It is so weird that you can't see any potential evolutions listed when viewing the Codex Cosmians section. I understand not showing anything detailed given there's also a Fusions section. However, navigating that menu is also very clunky and difficult to navigate.
Edit: Dezembro e estamos desde agosto sem atualizações, isso eu digo de coisas banais como correção de bugs de layout, é gente, assim fica difícil defender. Ok, vamos lá, vai ser um pouco complicado falar desse jogo porque a minha recomendação é neutra, não é para todo mundo. Gosta de jogo de batalhas de gerenciamento de inventário? Esse aqui foi feito para essa galera, é divertido e eu tenho momentos de diversão com ele, dá para fazer estratégias com o mesmo e bem, seguir o modelo de jogo que gostamos. Mas infelizmente há espinhos profundos no caminho, pois esse jogo foi abandonado por alguns meses com o fechamento de servidores, mas recuperaram em maio e ainda lançaram um patch de balanceamento, bacana, mas nada bacana quando foi o último patch e falta coisas para esse jogo de fato estar completo, seria interessante a construção de mais estratégias e itens, interfaces que sinceramente são bugadas e não amigáveis, falta um acabamento no jogo que visto que estamos em Agosto e não temos atualizações ou anúncios novos, parece que o jogo morreu. Então eu recomendo? Sim se tiver o que eu disse em mente, e sinceramente se pegar na promoção vale o custo, preço cheio já pode ser repensado devido ao não acabamento do jogo, há outras opções melhores.
se você gosta de backpack battles, continua lá e passe reto desse jogo.
UI is really janky. Also, I got the tutorial popups on every stage, not just the first, and I had no way to turn them off.
[h3] Bad. 2/5 [/h3] [i] On my scale, a 2/5 game is disappointing, unfun, or otherwise not worth the purchase price. There are definitely better alternatives, and I highly recommend you consider finding one of those. [/i] Maybe this just isn’t my type of game. I’m not a huge fan of autobattlers, although I have come to “enjoy” TFT and the like. And, as with any game I try, I aim to be as open minded as I can and find enjoyment in whatever experience I’m trying out. The game is just not fun. There is no real or comprehensive tutorial, and no real no explanation of what is going on or what the mechanics are or what the synergies are. In fact, it’s not immediately clear that the game is really [i] multiplayer only [/i]. There is maybe one line at the very bottom of the store page that indicates that you are playing real people rather than the computer, but that’s a far stretch. Even from that point of view, the game is somewhat nonsensical. You don’t have matchmaking, and you have a “scaling” tournament format where you are kinda going-through a roguelike competition and your opponents are scaling alongside you. It’s a very interesting concept, but because it’s so poorly signposted and explained, it actually becomes a detriment to the game. When I booted up the game and loaded in, the first thing I noticed was that only 4 people were on the daily leaderboard. Ok, whatever, I cannot imagine a lot of people are playing this. But then I make my little loadout and hit find opponent, and it spits one out so fast I was like “oh this is a single player game.” But after losing my first tournament, I was convinced there was no way a dev team was coming up with those usernames by themselves. I timed it. Every single match loads in at the exact same pace. Which means I’m playing against bots. Or am I playing a snapshot of another player’s build at that moment in time? It really matters, because if I’m just playing against snapshots or bots or whatever, why couldn’t this just have been a single-player roguelike? And if I’m playing against real people in real time, how the ♥♥♥♥ does the matchmaking work? In TFT you’re playing against 7 other people who you’ve matched with up front. But in this game you’re doing a “tournament” you can play at your own pace. So how does this work?? If you’re using snapshots or including my steam username in a database of possible names other people can match with, I’d rather know that up front. Otherwise, it’s a privacy issue. (And if they’re doing this, what else are they collecting and keeping without telling you?) So for this alone, I say bad. But I am open-minded and I am here writing this, and like a certain NSFW game I’ve previously reviewed, the question of how this stacks up as a game in its genre does matter. And the answer is: also bad. It has some key QOL issues. First, and probably most importantly, is that there is no way to see what the evolution of a card does [i] before [/i] you evolve it. So unless you’re willing to commit the evolutions to memory, you will probably try to evolve something and it’ll be useless. This would be easily solved by letting the player inspect the potential evolution, and is REALLY important if the only way to evolve something is by playing a round with it. It’s just such a poorly implemented idea that could’ve been ok, but really sucks. Not only that, you may accidentally evolve things you really don’t want to. In fact, I had just the thing happen, where I didn’t notice my shark carry was going to evolve with the filler nature essence I had next to it and it completely assassinated my build. The reason for this is because you can only see what might evolve if you mouse over each individual component. If you just move stuff around and miss the faint blue line, which may or may not be a very similar color as the water and wind elements, you might miss an unintended evolution pairing. So not only are you evolving things blindly as a new player, hoping something will be good, certain evolutions completely change the entire usage of the card. It’s not as straightforward as “this monster gets better” which is what any reasonable human would expect. No no no, evolution for some monsters is a buff to the same mechanic but to others completely changes everything about it and makes it a new monster. That’s how my shark turned into a swamp turtle and became useless. It’s just poorly telegraphed and explained; lazy and sloppy and bad. In most autobattlers you get to really see what does what, but in this game nothing is really clear enough for you to make an easy judgement on what worked and what didn’t. You just set to x3 speed, take the W and/or L, and move onto the shop. There is no weight, no consequence, no opportunity to really learn. At least with a game like TFT I can see that the highly upgraded unit with 3 items roasted my cheeks; in this game I see ♥♥♥♥-bumpkis. I have no idea what it’s doing on a multiplayer level, and the core gameplay just kinda sucks. It’s boring. Such a decent idea for a backpack pokemon rogue-like/lite, and instead they chase the multiplayer slop format. If they had made this a single player combination creature collector with Slay the Spire-esque progression, it probably would’ve been very satisfying. A shame such potential is instead such disappointment. AND they have the audacity to charge $12? For this? Bark bark. I got this as a part of a bundle but I feel offended by the price tag nonetheless. Avoid.
gayet zaman geçirmeik tatlı bir oyun potansiyeli yüksek bir oyun :))))
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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