
"Only the possibility of you can change our fate" Rindo comes to the grim realization that his life is on the line when he is forced to compete in the so-called "Reapers' Game."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Aug 5 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 1.1Kreviews | 92% | — | $1.6M |
| $59.99 | 2.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ah man. Where to begin? I never got the chance to finish TWEWY, but I've always been interested in NEO:TWEWY and I was finally gifted it. I loved it, plain and simple. The music is fun, albeit can get repetitive if you're in a long combat chain, but I always would find myself bobbing my head to the song. The story and characters memorable, fun and quirky. I wish there was more voiced dialogue, but I get it with regions and all that. I would have LOVED more animated cutscenes as well. I also didn't want the story to end, but at the same time, I knew it had to end eventually. The combat is simple to execute, but can also get a little repetitive. So don't expect anything too deep. Nice and short review. I liked it, and I want more TWEWY in my future.
seems plain kinda button mash and for a 60$ game you shouldn't have to read so much and should be all voice actors and not just grunts imo art looked goos but game just wasnt fun for me
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
| $17.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 84 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it has Sho
Saquen el The World Ends With You Final Remix en PC 😭🙏
Being the sequel to my favorite game ever, I would of course have bias for it. Although, even with the seamless transition to 3D and new multi-character combat, The biggest outlier is the story. The fans have been waiting for this continuation for ages, and even with this long time, they couldn't make up they're mind on a story to make, with constant rewrites during development. The final story is good but if you wanna get nitpicky has some tiny plot holes. If you are new to this series and start with Neo, you may not mind or focus too much on them. This being definitely the final entry in this franchise is kinda sad because we won't get any continuations to the many unanswered questions, plot holes and missed potential characters. No thanks to the marketing SE did or whatever the fans will blame for nobody caring or batting an eye to TWEWY. TLDR: Game good but not as much as OG TWEWY.
No idea what this (very low-budget) game is about after 30 hours. Started skipping all the dialogues a long time ago because they are painful to read. The gameplay is somewhat fun but becomes very repetitive very soon. Worst in-combat camera I have seen in a long while, and the lock-on is even worse, always focusing on anything but the enemy you want to focus on. The RPG elements are ruined due to the menus and UI being a pain in the @ss to navigate. Overall, and as a massive Kingdom Hearts fanboy, this game is mediocre. I really wanted to like it but I unfortunately cannot see anything that it does well. Will keep playing but I don't know how much longer I will be mentally able to stand it.
Si
已通关,收集成就中 剧情:跟前作高度相关(这里的前作特指ns上的最终混音版,只玩过nds和手机版依旧有些地方看不懂,没有ns可以看视频云一下,我就是这样的,啥时候把带新剧情的ns版移植到pc上就好了),没有前作那么惊艳,结局机器降神(迫真),不过也还行 画面音乐:画风和前作一样非常潮,你往建筑的方向走会看见它们从地上爬起来,像鱼眼镜头一样,可惜没法调视角;bgm大多是全新的,前作的bgm需要去商店买,而且只能在菜单里放,相比前作的战斗曲,本作的战斗曲有些是比较伤感的[spoiler] 毕竟前作死亡/消失的基本都是陌生人,本作倒是有很多不得不和熟人战斗的情况 [/spoiler] 食物:美妙世界系列的食物系统是永久加人物面板的,所以都有一定的限制,前作是绑定现实时间(前期);本作是必须全队一起吃东西(不能定向养成某角色) 战斗:这个游戏最大的缺点,战斗系统很有特色,但是不好玩,上手难度很高,而且有时候不知道为什么换不了人。还有估计是因为前作的2d改成了本作的3d,所以怪的数量砍了很多,还出现了很多明明一模一样,非要占两个图鉴的怪,你好歹换个色呢[spoiler] 还有就是这作的大体型怪(大象,暴龙还有其它吃了巨大化buff的噪音)很恶心,直接免疫失衡,导致一大堆击飞/挑飞类的徽章只能打小怪练级 [/spoiler] ui:说实话,感觉这作的ui有点差,不谈实用性,光视觉效果就给人很乱的感觉。实用性更是一坨,衣服和徽章的排序方式有好几种,但只能切换不能自选,而且没有按编号排序,尤其是徽章页面,甚至没有满级/未满级徽章分离 一些小吐槽:1前作和这作的剧情跳过都是快速进行对话,本质上还是要看剧情,而且如果对话里有音效会明显的卡一下,做真正的跳过很难吗?2菜单没有首尾相连,你想看后面的怪只能按住下键,一不小心就超了;3不显示哪个章节有boss噪音,说是有boss战的章节就有boss噪音,拜托谁能记得那么清楚啊;4前作让人开秘密报告还知道给点提示呢,这作完全没提示啊,认准了玩家收集其它道具的时候能顺便开是吧?
好玩,但好刷。紫阳花可爱,但戏份有点少。 龙胆和紫阳花应该多做点互动的。毕竟你的包袱可是一直藏到了游戏最后啊。哪怕在Another Day里安排一段专属互动剧情呢? 一个从游戏开局就一直鼓励你,在背后默默帮助你,后期一起出生入死的女孩,居然在相认后仅仅是红着脸说“我们再一起玩FanGO吧!” 实在是太含蓄了。
honestly one of the top games that ive ever played i went into this blind without knowing that it was a sequel but still had a great time! the characters are memorable, the combat was easy to pick up and fun, the overall street aesthetic, the amazing soundtrack which each track seemingly being a different genre but still contains the vibes the game is going for. The story was dragged out and somewhat predictable, especially during the time travel segments, it feels like they add little to nothing to the story except for the last 3 days where there are actual stakes in using that ability. Character development was also weirdly paced, with maybe the exception of Rindo. They had occasional hints of their trouble and one day of their own to resolve it all. After that they really just revert back to their character archetype. Despite all this i still think the overall story and themes was able to hold itself surprisingly well, being able to delivered the message that it wanted to deliver, making me warm up to the cast and root for their journey, and make the end conclusion feels worth it. The overall atmosphere and stakes are definitely a knot down from the original TWEWY, but it's still a great story on its own. The gameplay loop was whatever, i'm not exactly a fan of real time combat to start with so i appreciate how its easy to pick up. TLDR you just kinda have to time when to push which key, it gets grindy and boring after awhile but that didn't make the experience worse for me so there's no problem there. Not exactly fond of how some character's psych gimmick is just purely to access more "hidden" content (ex. Shoka's telewarp not really doing anything except to find out of sight pigs compared to Beat's soundsurf actually contributing to the gameplay loop via increasing the Groove at the start of battles). I'm not saying those are bad mechanics i just wish they all had psychs that can equally contribute to the gameplay and/or story as i adore the cast and want to utilise their abilities equally. Overall, even though there are some flaws in NEO i still think its worth giving a try, especially if you're a fan of the franchise
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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